Zoap
Smash Master
Nah Dude.
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Why am I subscribed to this thread....
HI POCKY!
Waffles subscribed me to this thread.
HI POCKY.
what's the goal of this system?I would like to try out a ruleset which uses the following stage rules (slightly modified from an idea by Dastrn):
An odd number of stages are in the set list. Each person takes turns striking until there are 3 stages remaining. These are the 3 stages that may be played in the set. Each player then strikes one more stage to determine what the first stage is. Whoever struck first in the initial round of striking strikes second for this part. Advanced slob picks then apply as does DSR. Replace 3 with 5 in the case of finals/semis. The stage list can in principle include every stage in the game since each player can decide for themselves what is "neutral" or not.
Some question that counterpicking should exist at all, and I want to examine that idea. This system mostly mitigates the effect stage counterpicks but leaves room for changing stages based on player style. By that I mean, in the no-CP context, optimally a set would be played on the "true neutral" of the matchup - we would just strike down to one stage for the set. But player style is a factor in this, and is generally unknown beforehand, so we leave a couple extra stages open to compensate for that - you're not locked into a stage you couldn't have known was sub-optimal for the whole set.what's the goal of this system?
be in the shower this time
<3
sounds hella dirtyif only you were as resourceful as vanessa
yeah but.. ics blows harder on cruise.ban brinstar
puff blows on rainbow cruise
that's not really true imo... the left part favors jiggly (IC are probably among the worst characters in the game on this part), but the top and the ship both favor ice climbers (ESPECIALLY the top)yeah but.. ics blows harder on cruise.
agreedthose stages are dumb to begin with.