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I suspect they would play it safe and not make many changes the first time. So I think it will most likely be "middle ground".I believe Smash will either rise or flop without Sakurai. Of course, that means there will be no middle ground.
ALttP? Hard? Moldorm was "hard" I guess, as was the last dungeon. That's about it. Death ment about squat since you kept your progress and the tough enemies are all in side paths. Don't even get me started on the fairies.Umm, no it doesn't..Donkey Kong Country 2 and A Link to the Past were pretty darn hard, and they didn't have animals with picket signs offering to beat levels for you. Nintendo took the casual and easy approach once the Wii became successful, and it's plagued their games ever since, I think.
And, what Kaye said is essentially how I feel. I'll leave it at that. The guy takes himself too seriously.
Not necessarily, it could of been better for the majority. People weren't bothered because they didn't even imagine it could be better for them. Once they got it they didn't want to go back. Like I said, Brawl overly fixed things. SSB4 dialed it back a touch.So what? Did Melee's high speed, hitstun, and other things go as far to ruin the game for everybody? Not at all, it was still critically acclaimed and was the best-selling Gamecube of all time, especially for a fighting game. Hardly anyone noticed how fast the game was and still played it via party smash rules with items, which would bring a luck factor and give people a better chance of winning regardless of skill difference. Aside from a few critics who reviewed the game and Nintendo's Clark Nielson (who are still greatly outnumbered by the sheer amount of competitive players), I don't know very many people who were bothered the game's speed and difficulty. Melee was enjoyed by both competitive and casual players even when they were not playing together, where Brawl could only appeal to the latter, and shies away the former audience. People mostly like Brawl better because it has more content, game modes, and characters. If it had kept the same mechanics loved about Melee without removing any new content, most new players would not even notice it, and would be great for those who want it.
Being that difficult doesn't matter much when people are barely even aware of it, something I think Sakurai oughta rrealize one day. Even though he found Melee too difficult and faster than it should be, few casuals noticed it until the competitive guys pointed it out, which is what caused wars between the two audiences in the first place.
DKC2 and Zelda 3 were not hard SNES games back in the day. There was much harder. Super Ghouls and Ghosts is well known as one of the hardest SNES games ever. Hard and totally unfair if you know the game at all. Also overall DKC3 was much harder than DKC2. DKC2 is probably the easiest of the 3 games but also the best by far in my opinion.Umm, no it doesn't..Donkey Kong Country 2 and A Link to the Past were pretty darn hard, and they didn't have animals with picket signs offering to beat levels for you. Nintendo took the casual and easy approach once the Wii became successful, and it's plagued their games ever since, I think.
And, what Kaye said is essentially how I feel. I'll leave it at that. The guy takes himself too seriously.
You're kidding yourself if you think Nintendo would drop this gold mine just because the old director doesn't want to do the next game.You're kidding yourself if you think it has any future without Sakurai at the helm. .
Never mind that they are perfectly willing to make their own games, they just consider Sakurai a great director at it.You're kidding yourself if you think Nintendo would drop this gold mine just because the old director doesn't want to do the next game.
They dropped DK more or less, for years after Rare was sold off. It only got back on its feet very recently. So it's not unprecedented. Despite the sales and acclaim, Smash has never been a high priority with Nintendo and it does cause a lot of issues for them (the big ones now being its Melee competitive community and Project M). The last two games were ad hoc productions. The only constant of the series, from the very beginning, has been Sakurai and his wife. There's a value that he brings to the project as someone who knows its roots and can manage the demands of several different Nintendo IPs that would be very hard to replace.You're kidding yourself if you think Nintendo would drop this gold mine just because the old director doesn't want to do the next game.
I'm now picturing a whole bunch of Mario newcomers in a Nintendo-developed Smash 5, including Pink Gold Peach lol! Yeah, Sakurai would at least just oversee Smash development should he leave as the director.They dropped DK more or less, for years after Rare was sold off. It only got back on its feet very recently. So it's not unprecedented. Despite the sales and acclaim, Smash has never been a high priority with Nintendo and it does cause a lot of issues for them (the big ones now being its Melee competitive community and Project M). The last two games were ad hoc productions. The only constant of the series, from the very beginning, has been Sakurai and his wife. There's a value that he brings to the project as someone who knows its roots and can manage the demands of several different Nintendo IPs that would be very hard to replace.
A lot of people blame Sakurai for the anti-competitive elements but I think it'd be even worse if Nintendo took full control over the project.
I agree with you that the Wii did push easier games. But many SNES games like Zelda 3 were pretty easy. I actually think Zelda 3 was easier than it should have been. The NES had a ton of overly hard games. The SNES games for the most part tried to put fun over unfairly hard games. And for the most part it succeeded. You do have games like Super Ghouls and Ghosts that bucked this trend by being the wrong type of hard. But overall the SNES games are easier than the NES games.Zelda 3 is probably one of the easiest good SNES games out there. Certainly much easier than Twilight Princess. TP to be honest was only hard in parts.And yeah, the Wii is the first system to really push the less hardcore games. The SNES has tons of difficult ones. I would definitely call ALTTP difficult. Not mind-numbingly so, but it is definitely not an "easy" game. Twilight Princess GameCube(which also came out for the Wii about the same time) is really freaking easy to beat, save a few mini-games which can be annoying.
I would assume so yes. I really like the trophies. But after collecting them all, I look at them once every month at most. I certainly don't get value for time spent earning the trophies. But cutting them all won't make the rest of the game better. It'll just result in the same game with one less feature for us all. And one less thing to spend our time earning.Also am I the only one who really doesn't care at all about collectibles like trophies, stickers and equipment and would actually be thrilled if they took an axe to all of it to save development time?
I found Zelda III to be not very easy at all. Never came off that way. Zelda II was clearly harder. I found Zelda I to be fairly easy, save the lack of a slash attack, which severely makes it easier when implemented. I've been able to beat it. I never beat Zelda III outside of codes. I cannot beat Ganon in it.I agree with you that the Wii did push easier games. But many SNES games like Zelda 3 were pretty easy. I actually think Zelda 3 was easier than it should have been. The NES had a ton of overly hard games. The SNES games for the most part tried to put fun over unfairly hard games. And for the most part it succeeded. You do have games like Super Ghouls and Ghosts that bucked this trend by being the wrong type of hard. But overall the SNES games are easier than the NES games.Zelda 3 is probably one of the easiest good SNES games out there. Certainly much easier than Twilight Princess. TP to be honest was only hard in parts.
I will say if you're not used to the 2D gaming world (ie NES and SNES) it can take a while to get good at those games. But it's no different then people like me (and others) who had to get used to the 3D world in 1997 and beyond. I remember Super Mario 64 being so very hard when it came out. And that's not cause it's a hard game, just cause we had little 3D game experience. Took us a while to get good at 3D games. And now I do not find SM64 anywhere near as hard as when it first came out.
No.Would Aonuma be a good replacement for Sakurai?
We can each have our games we think is hard. I will agree on that. Not against you for that.I found Zelda III to be not very easy at all. Never came off that way. Zelda II was clearly harder. I found Zelda I to be fairly easy, save the lack of a slash attack, which severely makes it easier when implemented. I've been able to beat it. I never beat Zelda III outside of codes. I cannot beat Ganon in it.
To say the least, this is highly subjective on who finds what easier.
Not going to get into this Melee VS Brawl crap. I don't want the topic to get locked.
Oh, indeed. The Second Quest was ridiculous.We can each have our games we think is hard. I will agree on that. Not against you for that.
I will say Zelda 1 Second Quest was pretty hard. And Zelda 2 does have a little learning curve, but once you've past that you can whoop Zelda 2 easily.
Here is a video of me doing a death mountain run in Zelda 2 without the candle. Sure I had to grind a little XP first but it's very doable.
www.youtube.com/watch?v=pPDkeZ4MDBY&list=UUKhahWDDuLHv_JJQ4zksyAA
Firstly, they are called Iron Knuckles in Zelda 2, not Darknuts. Also there was a lot of potions in statue heads and other things in Zelda to replenish your magic which helped a lot. Also using the extra lives (more are found through one up dolls and getting 9k experience in a field, you don't get 9 in the field, you just get an extra life instead) for a magic replenish.Oh, indeed. The Second Quest was ridiculous.
Zelda II I had similar issues. Never beat it without codes myself. I'm not that good at games, but I also am better at Zelda II than some others. I know someone who beat without losing a life. He had to practice hard to get that good, and he can barely do it.
Anyway, I feel this is off topic for this thread. The overall point is Nintendo didn't really attempt to go casual till the Wii. Most of their games are still pretty hardcore and are difficult. ALTTP is not a relatively easy game by any means. It's very challenging, but not full of fake difficulty. I think its biggest problem is that refreshing your magic is next to impossible at times without a potion. Even Zelda II made that easier by having quite a lot of Darknuts around.
To be fair, Zelda Classic has Darknuts drop potions as items for magic. Easy to forget when you constantly watch Zelda Classic playthroughs. I forgot, that's all. And I forgot about the easy magic refill via leveling up. More useful than Zelda II's ways.Firstly, they are called Iron Knuckles in Zelda 2, not Darknuts. Also there was a lot of potions in statue heads and other things in Zelda to replenish your magic which helped a lot. Also using the extra lives (more are found through one up dolls and getting 9k experience in a field, you don't get 9 in the field, you just get an extra life instead) for a magic replenish.
I hardly ever used magic in Zelda 3. The only time I did was vs 4 different bosses. Flying Moth, Frozen Ice thing, Turtle Rock Turtle and Gannon to light the candles. But I agree if you used magic a lot it was hard to replenish.
Zelda Classic didn't have a magic meter. But I think you mean Zelda 3 SNES and yes you are correct there.To be fair, Zelda Classic has Darknuts drop potions as items for magic. Easy to forget when you constantly watch Zelda Classic playthroughs. I forgot, that's all. And I forgot about the easy magic refill via leveling up. More useful than Zelda II's ways.
Past tense. It does now have that as an option.Zelda Classic didn't have a magic meter. But I think you mean Zelda 3 SNES and yes you are correct there.
Zelda 2 had magic bottles you found, levelling up in magic, dying with lives remaining and seeing the magic lady in towns.
Blue, you're acting like the Nintendo bigwigs are the only people who know a ton about Nintendo, and that is most certainly not true. I would bet a hundred bucks that there are Nintendo fans who have even more knowledge of Nintendo than them.The roster is definitely going to be more based on popularity and not having any cuts, not enough fanservice with non-character content will happen, Sakurai has been a Nintendo gamer for quite a long time, with the sheer amount of knowledge he has within the Nintendo company, I don't think anyone else besides top Nintendo guys like Iwata and Miyamoto (The closest you can get as the Smash Bros. director) can bring as much love to Nintendo as Sakurai.
That's a "what if" scenario, and one that will never happen.If someone else directs the thing and has little to no knowledge of Smash Bros and Nintendo, I can surely guarantee you Smash Bros. won't feel the same ever again, and there won't be as much DK, Metroid, or Starfox fan service the people want for more representation, because the director will just focus on the new characters and gameplay and not care about non-character content in general.
Please, do explain how getting a new director who is less stubborn and biased than Sakurai will get us less fan-service.The people in here in Smashboards asking for a new director aren't going to get their fulfilled wishes, they're asking for less fanservice. And nobody really wants that to happen at all.
I interpret it as suggesting that, although Sakurai is arguaby stubborn and biased in his own peculiar ways, he has a lot of in-depth knowedge of the Nintendo canon and displays a great sense of passion in his work. It's fallacious to say that a new director would necessartily result in "less fanservice", I will agree with you on that, though it's just as nebulous to say that a new director would guarantee the opposite.Please, do explain how getting a new director who is less stubborn and biased than Sakurai will get us less fan-service.
Dk Still had games coming out it just wasn't part of the dkc series, and I wouldn't call pm an issue as it still needs brawl to work and it's primary the reason they don't shut it down also they supported melee and evo last year(they also had strictly pm players at the e3 tourney). So maybe it was a burden originally when they wanted to go casual but now they're pretty supportive I mean they even have scar on their channel a lot as well as well as d1 hosting some Nintendo tournaments.They dropped DK more or less, for years after Rare was sold off. It only got back on its feet very recently. So it's not unprecedented. Despite the sales and acclaim, Smash has never been a high priority with Nintendo and it does cause a lot of issues for them (the big ones now being its Melee competitive community and Project M). The last two games were ad hoc productions. The only constant of the series, from the very beginning, has been Sakurai and his wife. There's a value that he brings to the project as someone who knows its roots and can manage the demands of several different Nintendo IPs that would be very hard to replace.
A lot of people blame Sakurai for the anti-competitive elements but I think it'd be even worse if Nintendo took full control over the project.
Lol just because you yourself are very dedicated and have beaten those games to death doesn't mean anything. Zelda II/III/DKC2 are considered very difficult. Obviously if you've beaten them a zillion times your view on the subject will be skewed. You're thinking about yourself a little too much and projecting it. No one thought those games were easy when they came out. In fact when DKC2 was ported again that's all reviews and everyone griped about. I can't tell you how many people complained about how difficult ALttP was when they tried to play it after beating A Link Between Worlds. Give those games to a "New" generation today and they're unbeatable, ie, Donkey Kong Country Tropical Freeze greatly upped the difficulty and you saw the same reaction. Your logic of "well I've beaten it a lot and done it doing this this or that" doesn't apply to everyone, just you. I mean, I can beat the original Ninja Gaiden fairly easily because I've played it so many times. Do you think someone who never played that game but plays games today would find it easy if you just handed it to him? Probably not. Your average gamer can't beat Zelda II very easily either.We can each have our games we think is hard. I will agree on that. Not against you for that.
I will say Zelda 1 Second Quest was pretty hard. And Zelda 2 does have a little learning curve, but once you've past that you can whoop Zelda 2 easily.
Here is a video of me doing a death mountain run in Zelda 2 without the candle. Sure I had to grind a little XP first but it's very doable.
www.youtube.com/watch?v=pPDkeZ4MDBY&list=UUKhahWDDuLHv_JJQ4zksyAA