Divinokage
Smash Legend
https://clips.twitch.tv/fuzzyness/CuriousScorpionUncleNox I miss PAL... the forward air setup was perfect... =(
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I think its during hitlag after you confirmed CC you can also immediately input a survival DI which is a SDI because of how fast you have to do it. The joystick is rotated diagonally upwards. I got that to happen many times.LOL jank af.
What about that knee at 160 you survived? Did you cc and hold down and in, or were you saying you cc'd and switched to survival DI?
A diagram of moving the stick from down to up and slightly in?You got a diagram of it?
I was talking about the 2nd fair setup that allowed falcon to die a bit faster. The fair at 0 looks safe to me, what could have punished me with if i decided to jab/ftilt or uair as a defensive option instead? I rewatched it a few times and theres no way he was in range to hit me with anything safely.Pretty sure that fair was punishable on hit Kage, he shielded and let go of it long before the dsmash. He probably tried to tech it expecting it to be stronger. It worked more because of Europe don't know **** about ganon rather than PAL fair being good.
Nice, a lot more videos since i posted about this.There's a bunch of Ganon footage from Summit 2.5 from both HBox and n0ne. I think HBox secretly has one of the best Ganon's just based on his fundamentals.
https://www.youtube.com/watch?v=WMsHgDZT7Ws&ab_channel=ForgottenVODs
He would have to run/walk forward to be able to jab/grab in the proper range which means that even you are - a good amount of frames you should still be fine because of the pushback. Of course I realize its not a true combo but i reacted for failing to CC the Fair. I dont really remember an instance where i got punished to land Fair on hit at 0%. I think i got shined but thats because i was way too close and it wasnt properly delayed and spaced.with asdi down and di down he would either land earlier/instantly, and probably jab/grab you first. It definitely doesn't true combo into anything, and if he has as much as 2 frames advantage he can punish you for it.
I'm not 100% sure of the advantage of the move, and hope I'm wrong.
In that instance, fuzzy had at least 5 frame window to just standing grab you even though he missed ASDI down on the fair. He was inside grab range because he SDI'd the fair in though, which probably doesn't usually happen. However if he ASDI'd down, he would've slid on the ground significantly less than he moved in the air, so he probably would've been inside range in any case.He would have to run/walk forward to be able to jab/grab in the proper range which means that even you are - a good amount of frames you should still be fine because of the pushback. Of course I realize its not a true combo but i reacted for failing to CC the Fair. I dont really remember an instance where i got punished to land Fair on hit at 0%. I think i got shined but thats because i was way too close and it wasnt properly delayed and spaced.
Ace, if he decided to JC grab instead i would have jabbed him instead.
It's all good, i catch **** for saying Ganon can cg spacies via reaction around 60%, as if I'm too dumb not to realize if I'm going for a read. I just write it off as magic.I play Ganon because i do have above average natural reaction time or else i would not be winning nearly as much. I also tested if its possible to do 20GX grab techchases on Fox and it is possible as long as you're able to follow the roll or his get up options. I dont see why it isnt possible at this point when im used to all the animations of every character. I can simply look and react atm because of my experience, not sure why im being doubted about this.
Sure, it's just my opinion that doing that on reaction is very hard, not conclusive evidence that you didn't react. It doesn't really matter anyway.I play Ganon because i do have above average natural reaction time or else i would not be winning nearly as much. I also tested if its possible to do 20GX grab techchases on Fox and it is possible as long as you're able to follow the roll or his get up options. I dont see why it isnt possible at this point when im used to all the animations of every character. I can simply look and react atm because of my experience, not sure why im being doubted about this.
It's the latter case. Though it's not a reaction type that's usually tested, since here you'll know beforehand when the visual cue you need to recognize happens and there's multiple options you choose between depending on what you see. On second thoughts, I don't really have a good idea what to expect the avg or peak reaction times to be for this type of test.Uhhh 16 frames is not a tough reaction. That's 266.66... ms, which is not even the average reaction time.
If you mean 16 frames before input lag, then that would be 12.5-11 frames, or ~180-200 ms. That is not impossible, but requires very fast reactions, considering the average reaction time is 250 ms.
True, regarding melee as a whole. But in many cases of punish game (like techchasing) for Ganon you know what you're about to do and you know there's only 2-3 cues. With practice, in my experience, it gets almost as easy as one visual cue. But not every scenario is like this.Though it's not a reaction type that's usually tested, since here you'll know beforehand when the visual cue you need to recognize happens and there's multiple options you choose between depending on what you see.
Sometimes you just can't help it lmaoI like how the video starts with Tipman immediately WF'n off stage LOL
The down-b doesn't alter kb speed (at least in PAL), and the down-b movement stacks with kb normally like speed acquired from jump does. Though if you hit ground with aerial down-b, that'll make you stop still for the duration off the landing lag. That still doesn't change your kb, but the kb deteriorates during the landing lag.T tauKhan Do you know if Ganon's aerial down-b stop all momentum in the air? I feel like if I get sent back pretty far off stage and I'm able to down-b, I don't actually keep moving backward and the down-b just acts like normal. While if I were to jump instead of down-B'ing, my backward momentum would still carry.
Could you confirm or deny this?
Okay, so it sounds like it doesn't completely negate the momentum of being knocked away, but doesn't it at least diminish it? Even just a little? I swear I feel like it does in friendlies. At least once the actual down-b start, cause the startup I feel like keeps you moving backward. Your momentum is still carried when you double jump though I believe.The down-b doesn't alter kb speed (at least in PAL), and the down-b movement stacks with kb normally like speed acquired from jump does. Though if you hit ground with aerial down-b, that'll make you stop still for the duration off the landing lag. That still doesn't change your kb, but the kb deteriorates during the landing lag.
To make sure it's the same in NTSC, you may easily test that by d-smashing Ganon at very high % with falco near some inland edge in hyrule temple. ASDI down the dsmash (you can just crouch and hold down) so that you slide off the edge and can down-b or dj + down-b immediately.
It doesn't look like it changes kb anyway in my opinion, but I can't be sure. I'll get that confirmed. Though I haven't heard of a move that would partially change kb; it always seems to be all or nothing type of change.Okay, so it sounds like it doesn't completely negate the momentum of being knocked away, but doesn't it at least diminish it? Even just a little? I swear I feel like it does in friendlies. At least once the actual down-b start, cause the startup I feel like keeps you moving backward. Your momentum is still carried when you double jump though I believe.
Yeah, he's literally beaten every top falcon aside from wizzy.Eike is a holy celestial entity vs Falcon