PseudoTurtle
just FYI, if you recover low against doc he can cape the forward upB and wavedash to ledge the reverse upB on reaction for a guaranteed kill every time.
Also I wouldn't exactly call him light
Is that true? Even with sweetspot? I've never had it happen to me or seen it done, not that I don't believe you. If it is, then that changes things. Yea, maybe he isn't "light," as he's heavier than half the cast, but he's still lighter than falcon, a.k.a. at a weight where bair will knock him offstage at mid %.
Grim:
Mistake #1 at 0:58. You were given two gifts here. You baired him before he landed, so you took his jump. You then decided to jump waaaaay up high and waveland on the platform. Most foxes will try and side-b after this, so be ready for it. Don't commit to jumping etc because if he made the correct decision and side-b'd, he would have made it. The second gift he gave you was recovering below stage... lol. Because this is battlefield, you can do what I said (wait for side-b) and still react to cover a low recovery.
But, since, you're already on the edge, this should have been easy. Ledge hop up air would have been invincible and covered his recovery here. Maybe he could avoid it and drift back to ledge? Even then, cover with downward angled ftilt.
At 1:02, nice grab. You upthrow, he misses tech, you don't punish. That's fine, sometimes it's hard to react like that, happens to me all the time. However, he does regular get up and you try to up air. I struggled with stuff like this for SO long (and still do), but you NEED to know your character and when something will be "too late." Kinda hard to explain, but you need to cut your losses from the missed opportunity and realize that it's simply too late to hit with an up air here. Think about his options. Realize that he will most likely shield here and you can try to punish that. I like to up-b, even though that's probably considered an unsafe option. You can waveland grab (or NIL grab), or just pressure him into doing something you CAN punish.
1:05, misspaced fair. I know you were trying to cover his platform movement, but look at where it came out- you wouldn't cover much with that. Full hop fair would have been a lot better, or even double jump fair. Like
here: I wanted to cover him coming at me from a platform, and then fade back so if I whiffed, he couldn't hit me.
Dash attack on shield after that. He air dodged, so I understand you wanted to punish. But just grab IMO. Grab is a better punish AND it will cover the exact same options as dash attack in this scenario.
Careful jumping out of an upthrow. He tried to uptilt, so jump was the right decision, but don't do it every time. Good stuff though. The only problem I have here is where you went after the jump. The only reason to jump out of a fox up throw is because of uptilt / up smash, no? So just stomp that ****! It seems like low-level mindgames, but in reality, what else are they going to do if not up air you (in which case double jumping out would do nothing anyway)? I suppose they could dash away / shield and get another grab, but then you're in the same exact position so whatever. You jumped away and he reacted with a bair.
Nice reverse up air to cover the side-b. I probably would have fair'd, but he would've expected it. Your up air was a nice DI mixup which got the stock. Good stuff.
1:22 dsmash on shield. You spot dodged, which I'm sure was in input error for buffered dthrow. I do this all the time lol. Only thing I have to say is that sometimes dsmash is out of grab range, so don't automatically go for shield grab here. Wavedash OOS into grab should connect, so get used to doing that instead, for when the dsmash is spaced far away.
1:27 don't side-b here. I do it all the time and it's dumb lol. But next time, fade back and fair off stage. It would have hit. You can double jump afterwards and make it back to ledge. Overall, it's a pretty safe option.
1:36 another gift! He ****ed up hard lol and you did everything right until the ledge hop. Protip: when fox is in the magnifying glass on any stage besides yoshis, 99% of the time, an edge hog will work. Just roll.
1:42 ish ok, so you hit with jab into dash attack, now you're center stage and fox is near the edge. Unfortunately, there isn't a lot of guaranteed stuff you can keep hitting him with. This matchup sucks. You tried to stomp and he was already on top of you. As soon as you threw out the stomp, it was already too late. While you can't do anything to guarantee a follow up, you do have the favorable stage position. When he's near the edge, he wants to come back to center stage. React. Don't jump and try to stomp, see what he does and respond accordingly. If he tries to dash back to center, ftilt him. If he gets on the platform (which he did), up air / fair him when he gets back to center. Bizzarro flame likes to do a short hop (and wait) and then depending what fox does, either double jump fair to cover platform or land and react if he doesn't.
It's super important to always have a plan B ready and play based on reaction. If you watch kage / linguini, they are reaction MASTERS. They never commit to something unless it covers as many options as possible. Watch those kage gfycats and you'll see what I mean. Kage isn't known as a "fast" ganondorf because he's always looking to wait and see. Reacting with ganondorf is different than reacting with other characters, but just as necessary. More and more I'm learning that, and more and more my game is improving.
Ok, so 1:58, that was a good wait, but a little too much. This brings me back to saying you really have to know your character and what ganon just won't be fast enough to cover. Shielding was one of those things. I personally would have just up air'd before you DJ faired, but you have to be patient.
Nice job keeping center and walling with up airs after the fact though. That was actually perfect play IMO. You waited for him to do something stupid, put himself in a bad spot, and waveland in and jab.
2:08 after he whiffs the fsmash, just ledge hop and grab him. Even if you don't time it perfectly, almost everyone will shield lol. Ledge hop grab is something I've only recently started incorporating into my game, but it's SO good.
2:10 you did a dumb, pseudoturtle-esque down-b. It's dumb. Don't do it. I assume you wanted to cover a roll away here, but waveland in and grab would do the same. Or ledge hop, dash fair. But mostly, you should have just known that because he did the fsmash and then shielded your jab before, that he was going to shield AGAIN. It was the same dumb fsmash and the same dumb shield. Grab it!
2:16 SICK wavedash OOS --> jab. This is exactly the reason why I have been trying to promote wavedash oos for so long. He was looking for a roll, I'm sure. Most ganons roll out of the corner. Little does he know, you just punched him in the face.
Nice edge guard at 2:36. Fox loves that up-b to ledge bs.
2:40 now this is a tricky position. You're on the ledge and fox is standing juuuust at your waveland in range, not committing to anything. It's scary because fox can react to whatever you do. You ledge hop, he just stands there- you can't hit him. You waveland jab, he wavedashes back and hits you. Even though ganon has options at the ledge, this is a really good position for fox to be in and he's playing it correctly. I would personally RLD here to see what he does.
2:41 ok, this is why I would have RLD'd. As soon as you did something (ledge hop), fox threw out a bair. Now you have him moving and committing! If you had RLD'd, you'd be back to the ledge and ready to come in and punish with whatever, but unfortunately, you have your back to the stage and you can basically only bair or waveland in and hope he gets his shield up to grab. If you do that run off, you lose a lot of options by sacrificing your option to grab the ledge again.
Bair was shielded, stomp missed and you get comboed.
A little bit of sloppiness follows, no big deal, it happens. Poor choice to eikeldrop though because he had his jump and you should assume he's going to use it.
Nice control of center stage afterwards though, that's the kind of patience I was talking about earlier. Wait for something to react to and body him.
CC grab at 3:12. Nice.
3:14 you knocked him down with dtilt. Very nice. Why did you jump though? Was it a missed input? Sometimes this happens to me as well, but if you want to know what to do in this situation, look at those kage gfycats lol. I'm still working on good pressure tactics in this spot, but kage knows what's up.
3:19 IMO you should be bairing more quickly when they're at the ledge. There's some improvement to your speed that could be made here I think. Not like it would have mattered in this situation, but it's generally safer and more effective at stuffing ledge options.
Good edge guards after.
3:30 he read you and baited that waveland in from ledge into roll. That's why I like the empty RLD so much. I made a video a long time ago about RLD possibilities and said it had low use....... kicking myself for that now because I do it SO often to see what my opponent will do, how they will try and punish me, and how I can use it against them to A) recover safely and / or B) punish them back.
3:47 you kind of just... ran away after you had him in the corner. I'm not sure why you'd do that after keeping center stage so well. Pressure him with tilts and dash in and out to see what he's gonna do.
I think you have a lot of potential and I saw little errors that got punished. You definitely have him next time. Keep some of this in mind next time you play.
Two biggest things I would stress are to keep your options open- don't commit to anything until you've narrowed down his options and always keep a plan B in mind, where you can react to what he does if plan A isn't viable and punish accordingly.
MONOLOGUE OUT