n0ne
Smash Ace
Nah. I just do a bit more technical stuff with dorf and i dont believe in my controller right nowMan, so are you like only busting out ganon for occasional fun now? I wanna see your ganon more really bad.
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Nah. I just do a bit more technical stuff with dorf and i dont believe in my controller right nowMan, so are you like only busting out ganon for occasional fun now? I wanna see your ganon more really bad.
I don't like the idea of not having brutal punishes as Ganon. To me, fine isn't good enough. Sometimes when I mess up a punish in friendlies, I'll be a little upset with myself and people will be like "Oh it's no big deal. You couldn't of gotten more than two hits anyway. *Insert generic Ganon sucks and you're doing well enough statement here*." And I'm like, "No man, just no. I could've killed you." And that's just the thing. If you let people live too long as Ganon, you lose. Therefore, systematic punishes are designed to make the most out of any hit are the future. I think a problem with the Ganon meta is people are ok with getting any kind of hit out of a punish, and there's no real system the way there are with a lot of characters. For example, if you watch Falcon players, there's a very distinct "correct" option to punish with when you get a grab in most situations. I can almost always predict what a falcon will do out of a grab. The same goes for most top tiers. But when I watch a Ganon player, it's a dthrow or uthrow and then it feels improvised from there. And I'm guilty of this too. I've been improvising grab tech chases and combos since I started. But that's gotta stop. I'm starting to get a lot of ideas on how to maximize punishes. Eikelmann's grab combos on fast fallers have inspired me. Currently studying the **** out of those.@ X WaNtEd X Lol yeah it's hard to get it down to a system like that since there are so many different situations to take into consideration, but in theory it's great. If you just have a really good general idea of what to do and use platforms to your advantage you'll be fine imo. Reaction tune is big.
This is true in my experience as well. I guess you could predict it and chain grab until you get the desired DI? It'd be mostly based on reads though and there wouldn't be anything guaranteed (it'd also only work on the fast fallers).The problem I have with grab is that good people will always DI your throw towards center stage. So unless you're dthrowing Marth or PeachPeach at a percent where fair is guaranteed, the best you'll most likely get is a uair. The uair probably won't kill or put them offstage, so you'll have to beat them as they try to get back down. Suddenly, it becomes a lot more work than it should've been.
On the subject of wizard foot, my thinking is you ledge hop just a little early to do it. It would be similar to how you see people ledge hop a little early when edge guarding Sheik when they're confident she's going to recover onto the stage.
Another idea I had is ledge hop fair when someone is at high percent and lands right in front of the ledge. It is risky, because you have to recover after the fair. But if it's a small stage and you know fair will kill, why not?
Yeah that's why I think it would only work on smaller stages at kill percent. Otherwise, they survive and you have to get back to stage. They'll most likely get center stage and all you've really accomplished is tacking on 17%. Knowing kill percents on every move is essential because of situations like this.This is true in my experience as well. I guess you could predict it and chain grab until you get the desired DI? It'd be mostly based on reads though and there wouldn't be anything guaranteed (it'd also only work on the fast fallers).
As far as ledge hop fair goes, it's ok. Like you said, risky, but it has some application. Typically, it only works if they don't expect it because they can DI it really well from the opposite end of the stage lol.
Early ledge hop would work for wizard foot, but then I would think that there would be more optimal punishes, i.e. stomp --> reverse fair / bair. But if you get the reverse on the wiz kick then it might be better. Something to think about.
Might go to BUST in the evening for friendlies. Work is keeping me from actually entering. Would love to get in some games with you if you're around in the later part of it.So who's going to Bust, Super Nebs, GOML??
Don't even ledge hop vs shiek if you're below 100%. The timing is a little trickier, but you can still cover every option 9 times out of 10. No reason to ledge hop vs. sheik IMO.Oh and another thing. Why do people actually ledge hop when >100% vs. Sheik? If you ledge hop, you risk her going straight for the ledge and recovering. You could easily cover that option by just getting up. From there, you hit her no matter what she does. The reason I'm asking is I see so many Ganons NOT opt for the getup when edgeguarding Sheik and I can't figure out if it's because they're doing something wrong or if I'm missing something.
I recently created a hand-stretching video guide for smashers: https://www.youtube.com/watch?v=wNvvqOxA4y8Can anybody link me a video for hand excercises? and don't tell me to masturbate
what the **** was that hitbox LOLOh yeah, also...
Up-Tilt with Randall Assist and Shy Guys Assist: https://www.youtube.com/watch?v=gVg4Y-HcHe0
A good day for Ganondorf.
Jeez that finish.
I don't know to tell the truth. I will see hopefully in tonight's tourney.Should be fine. Are you inputting grab early so that the grab hitbox is out and they fall into it?
I believe it to be true (except for spacies; you can't actually take them as high as the %s listed because ganondorf's slow ground speed). I can consistently take sheik past 70% with any DI that I've come across. You are probably slightly slow, but you can test it and practice it in 20XX.Hey guys, is the chaingrabbing range provided by Magus really 100% accurate?
It seems like Sheik can jump out around 60ish% if they DI slightly behind Ganondorf. Maybe the chaingrabbing range does not take into account certain DI out of grab.
Do they have this for GC yet or nah? I saw a thing saying it's in beta or whatever, but haven't actually heard anything else. I'd get it for the wii, but...I believe it to be true (except for spacies; you can't actually take them as high as the %s listed because ganondorf's slow ground speed). I can consistently take sheik past 70% with any DI that I've come across. You are probably slightly slow, but you can test it and practice it in 20XX.
That skin is ass xD and you beat Colbol @Eikelmann?
beat his marth yeah. all of our top players are switching characters for now.That skin is *** xD and you beat Colbol @Eikelmann?
But... that skin is really ass, and why are they switching? Cause plup broke my heartbeat his marth yeah. all of our top players are switching characters for now.
idk man. really not sure. but it's fine by me. they'll change their minds soon i'm sure.But... that skin is really ***, and why are they switching? Cause plup broke my heart
Yea, but sheik's wackidk man. really not sure. but it's fine by me. they'll change their minds soon i'm sure.
plup's sheik is legitimately amazing though. like top 3 in the world for sheik imo.
its surprising how much better your dk does against sheik compared to your ganon. what is it that makes it easier?idk man. really not sure. but it's fine by me. they'll change their minds soon i'm sure.
plup's sheik is legitimately amazing though. like top 3 in the world for sheik imo.
https://www.youtube.com/watch?v=YCGOMFNnbX8Do they have this for GC yet or nah? I saw a thing saying it's in beta or whatever, but haven't actually heard anything else.
i really don't know. i'm just dumb.its surprising how much better your dk does against sheik compared to your ganon. what is it that makes it easier?