D
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you throw pikmin. you have no other attacks anyway.
shield a lot.
shield a lot.
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you throw pikmin. you have no other attacks anyway.
shield a lot.
Im refuting... Explain what you mean by his attacks not having form, please?I meant this topic to be funny, but there's still no refutations.
Maybe if his attacks had some form at all if wouldn't be so bad.
And yes Sonic is the same way, except he's not functionally broken.
I suppose the best example would be fsmash and over B. One is blockable, one isn't. Since in both cases he throws a pikmin, you cannot differentiate how to defend against it, since one is unblockable, but also because it is hard to determine which pikmin has a hitbox, as he is literally surrounded by them. Now you could argue that you can rely on the color difference to see them if you're paying enough attention, but there's 2 arguments against that too. One, olimar can choose simply to throw the red blue yellow ones away, leaving only 2 colors. Also, his grab is unblockable and it's impossible to determine which one is the grab hitbox. So essentially, you have 3 different attacks that all look the same, 2 are unblockable and since olimar can filter for purple ones, one can just kill you outright.Im refuting... Explain what you mean by his attacks not having form, please?
the only person who has beaten me more than I have beaten him is chillindude829, who plays DDD.I think you just got beaten badly by someone playing as Olimar, so you have decided to vent your fustrations by finding a creative way to say "Olimar sucks"
But your sig does make me laugh, too
Haha, I <3 the people who come here and don't know who you are. It's hysterical.personal attacks do not change the character's functionality. again, nice try.
would anyone like to oppose me with valid empirical information? If he's not fundamentally broken, I would like to learn why.
What were you smoking last time you played Melee?Olimar's range and power aren't any more unfair than Melee Marth's were and people used to deal with him all the time.
rofl genius. maybe use all your smashes from time to time.you throw pikmin. you have no other attacks anyway.
shield a lot.
Really, the smash attacks are just a variant on throwing pikmin. It's more like he orders them to throw themselves.rofl genius. maybe use all your smashes from time to time.
This is a very strange topic. What's more strange is how people are reacting to it.Really, the smash attacks are just a variant on throwing pikmin. It's more like he orders them to throw themselves.
right, so for his grab, the pikmin throw themselves. Because there's a HUGE difference between "throwing pikmin" and "projecting pikmin"His grabs don't throw pikmin, they're just ordered to grab the opponent and attack, throw, etc.
First off, Nair does not throw Pikmin. How could you concieve that idea?right, so for his grab, the pikmin throw themselves. Because there's a HUGE difference between "throwing pikmin" and "projecting pikmin"
fail.
attacks that throw pikmin:
yes:
side B
upsmash
fsmash
dsmash
grab, so effectively all 4 throws
upair
up B
nair
attacks that do not throw pikmin:
uptilt
downtilt
ftilt
jab
attacks that semi-throw pikmin:
dair
bair
fair
attacks that don't really attack:
B (he still throws a pikmin)
down B
so even if you want to be liberal you still get over half of his attacks as "throws a pikmin", and they're also the better half of his attacks too.
Alright, not to insult your vocabulary, but the general slang term of broken means some sort of overruling or unfair advantage over others. Specify before you start this, acknowledging this and get people to misinterpret your intentions.I didn't say olimar was unbalanced or too good, I said he was broken. He breaks normal gameplay, and his play does not induce fighting in a fighting game.
I did not address his weaknesses or his tier ranking. Of course he has weaknesses, that is not the point of my topic. The point is that the character is dumb. Any character where half of the moves cannot be determined as defined hitboxes or different from other attacks is dumb.
Will someone please address the topic at hand? I'll make it very clear for you:
Olimar has attacks that cannot be clearly determined. Since you cannot determine how to defend his attacks, it is better to not defend against them, but instead avoid them completely. This heavily encourages camping, "breaking" the fighting aspect of the game. If you disagree with me, please give valid, empirical reasoning behind your thoughts.
This does not involve Olimar's weaknesses or strengths as a character, nor does it address his balance against other characters. This topic does not address my sexuality, vocabulary, mentality, or my ability as a player.
Ah, I understand now. It would be a lot easier to understand the meaning of this topic if your original post stated this clearly.Olimar has attacks that cannot be clearly determined.
Uh..no. The pikmin aren't grown at all when you grab. They walk towards the person grab them and attack thus no throwing was involved except the person that was grabbed by the pikmin.right, so for his grab, the pikmin throw themselves. Because there's a HUGE difference between "throwing pikmin" and "projecting pikmin"
fail.
attacks that semi-throw pikmin:
dair
bair
fair
attacks that don't really attack:
B (he still throws a pikmin)
down B
so even if you want to be liberal you still get over half of his attacks as "throws a pikmin", and they're also the better half of his attacks too.
so, you're saying that there's a huge difference between olimar projecting the pikmin, and the pikmin projecting themselves. I have to disagree.Uh..no. The pikmin aren't grown at all when you grab. They walk towards the person grab them and attack thus no throwing was involved except the person that was grabbed by the pikmin.
I am not insinuating that Olimar changes the mechanics of gameplay outside of his own matches. But in his own matches, he definitely does. It is not feasible to deny the fact that Olimar is the only character in the game that discourages attacking. Characters that camp via movement or projectiles encourage the opponent to attack and overcome their defenses. Olimar's attacks are such that they have no real form and discourage that offense, as it is simply not worth the risk of guessing what attack you have to deal with to get to him. It voids visual players, reaction based players, and mindgame players alike. Visual players cannot determine them and will not attack. Reaction based players cannot react to differing hitboxes to deal with them accordingly, and consequently won't try. Mindgame based players will realize that the odds are statistically against them to attack, even if they are better players. All 3 results are the same.Olimar's similar attacking animations shouldn't change the entire game mechanics of SSBB. You do realize that the game mechanics in SSBB, as a whole, has been changed, don't you? There are more defensive options for everyone. Must I list all of the new changes? There are just so many, like multiple air dodging, and these changes are inevitably going to affect all game play in SSBB. My point is, Olimar is not the reason why game play has changed in SSBB, like you are implying.
Your example is a poor one for two reasons. Metaknight is probably the best character in the game, and given equal conditions and player talent, the MK player should win. However, that's not the main problem. MK is also probably the best Olimar counter. Each of his sword attacks kills the pikmin pretty much instantly, nullifying the "broken" aspect of being unable to approach- you just cut them up on the way in. Now, let's take this sentence with a better example:Also, I agree with you that Olimar's attacking animations look similar, and are harder to predict, visually. However, that DOESN'T automatically make people try to completely avoid his attacks and just stand on the other side of the stage. Characters like Meta Knight, who have no projectile attacks, have no choice but to approach Olimar, whether they like it or not. If they want to win, they must approach Olimar to damage him. In any Olimar. vs Meta Knight battles, do you see any Meta Knights standing far away from Olimar, doing absolutely nothing but trying to avoid his Pikmin by avoiding absolutely all close encounters? That would be absurd. Olimar's similar attacking animations just forces opponents to approach Olimar at different angles, and with different mentalities. That is all. With the new gravity system, attacking Olimar at an unusual angle is not difficult to do.
Yes, this is actually the exact case I am addressing. I DO see this, almost every match I see Olimar in. Even in Teams. People simply stay away from him, it is not in their interest (winning) to attack him, since he cannot be properly defended against. And you're exactly right, it IS absurd. That is why he "breaks" gameplay, this doesn't happen in any other case. Unless the opponent has a projectile, like Pit. Then they spam it. But there is no such combat occuring at all.vs normal battles battles, Zero Suit Samus for example, do you see any ZSS players standing far away from Olimar, doing absolutely nothing but trying to avoid his Pikmin by avoiding absolutely all close encounters? That would be absurd.
Finally, someone understands. Welcome aboardThat would be absurd.
See that's all well and good, but you're assuming that Olimar will give you more angles to approach from. If you do the 2nd part of my amazing guide, "shield a lot", that means you're on the ground. This gives you very few angles of approach, namely a 90 degree span, the arc going from the stage to directly above olimar. You can't approach him from below, so that cuts off 180, and you can't approach him from behind, as he can simply turn around. Of course, in the 90 degrees you have left, 89 are in the air and 1 is on the ground. The first 89 can be shielded and consequently grabbed, and the ground approaches start that lovely guessing game that I've been addressing.Olimar's similar attacking animations just forces opponents to approach Olimar at different angles, and with different mentalities. That is all. With the new gravity system, attacking Olimar at an unusual angle is not difficult to do.
First of all, your opinion on Meta Knight is subjective, and you still haven't directly addressed what I am trying to say. I'm saying that Olimar's fighting style does not make it impossible to approach him. You're saying it discourages opponents from approaching Olimar, which can be true, yet you also believe that discouragement is synonymous with impossibility, as if opponents never approach Olimar at all. That is absolutely false. Any character, especially those without projectiles, must approach Olimar to win. Even if odds are against them, they must eventually realize that there is no other way to win, other than to approach Olimar. Any competitive player understands this, so even if Olimar's fighting style discourages opponents from approaching, the battle will still continue, and the opponent will still approach Olimar, regardless.Your example is a poor one for two reasons. Metaknight is probably the best character in the game, and given equal conditions and player talent, the MK player should win. However, that's not the main problem. MK is also probably the best Olimar counter. Each of his sword attacks kills the pikmin pretty much instantly, nullifying the "broken" aspect of being unable to approach- you just cut them up on the way in.
I find it interesting that you demand empirical evidence, yet you do not provide any empirical evidence that can be observed or measured, yourself.Yes, this is actually the exact case I am addressing. I DO see this, almost every match I see Olimar in. Even in Teams. People simply stay away from him, it is not in their interest (winning) to attack him, since he cannot be properly defended against. And you're exactly right, it IS absurd. That is why he "breaks" gameplay, this doesn't happen in any other case. Unless the opponent has a projectile, like Pit. Then they spam it. But there is no such combat occuring at all.
No, I said they're commanded to grab the opponent whereas throwing a pikmin is against their will. They're not being told to get on his hand and get thrown afterwards. Olimar just throws them. Their grab, on the other hand, is a command. YOU said Olimar's grab is "THROWING "pikmin, or do you need evidence that you said that?so, you're saying that there's a huge difference between olimar projecting the pikmin, and the pikmin projecting themselves. I have to disagree.
The rest of your post was trivial or opinion and has no basis for me to refute.
lol. I needed that.No, I said they're commanded to grab the opponent whereas throwing a pikmin is against their will. They're not being told to get on his hand and get thrown afterwards. Olimar just throws them. Their grab, on the other hand, is a command. YOU said Olimar's grab is "THROWING "pikmin, or do you need evidence that you said that?
So it's my OPINION that you're complaining about Olimar when it's clearly obvious you have a problem with Olimar since you're in here?