darksamus77
Smash Champion
Thanks for the help, Mr.Chuy, I appreciate it 

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They're guidelines, not certainties. How much you equalize truly depends on how loud the sound is and personal judgment. Say, if you don't mind a little clipping, you'd equalize slightly more than if you wanted none. With enough experience, you'll know how much to equalize. I'll eventually post a Youtube tutorial on making BRSTM's, it'll be more in-depth and maybe betterDoes it matter if I actually equalize it the way you say? I made some tracks without it, and it sounds fine in game for me.
Thank you :D
Increase the music volume over sound effects. Go into settings or something.Hey awesome tutorial!
Before I even read this though, I've been making BRSTM's in the same way, except I use Goldwave >.< but I find a problem...
no matter how loud i crank up the song volume when in edit mode with gold wave when it's in-game it still seems soft! I hate it cuz you can barely hear it...any tips guys?
-Advent
Well, I've never had that problem with any I've made. I've made ones at 41000 and 48000 HZ and they're perfectly fine in-game...I read the whole guide and all, but something seems to be missing...
I've read some statements that BRSTMs will behave erratically in-game if their Sample Rates are higher than 32000 Hz; Ex.: 41000 Hz and 48000 Hz. For those who don't know, all of Brawl's BRSTMs use 32000 Hz Sample Rates.