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How to Incorporate d-tilt into games

l3lue2ain

Smash Journeyman
Joined
Apr 24, 2007
Messages
288
Location
Maryland
I know they are "good" for your game because of tripping and what now but the only time i use it is if they are just holding on to the ledge. I need to find away to improve myself :D
 

ckm

Smash Journeyman
Joined
Mar 21, 2008
Messages
402
If you are having trouble using d-tilt effectively, you are probably doing one of 2 things:

relying too heavily on arial attacks (probably fair spam... which is a good move, but mk's game is sooo much deeper and better than just that) or b moves (same for tornado)

using it too many times in a row. (I used to spam dtilt when in range for it, and it works on crappy players, but the better ones will shieldgrab or roll/punish between hits. Switch it up with ftilt, smashes, and arials.

Honestly, the best advice I could give any MK player is to mix things up well. Utilize all of MK's moves because balance makes MK godly.
 

Crizthakidd

Smash Champion
Joined
Oct 1, 2007
Messages
2,619
Location
NJ
..downtilit for the win!

2 dtilits > f tilit > then follow up with an arial. its to poke and tear at shields and go in for the dash grab. its useful trust me
 

DFEAR

Smash Hero
Joined
Jul 10, 2008
Messages
5,582
Location
:190:
If you are having trouble using d-tilt effectively, you are probably doing one of 2 things:

relying too heavily on arial attacks (probably fair spam... which is a good move, but mk's game is sooo much deeper and better than just that) or b moves (same for tornado)

using it too many times in a row. (I used to spam dtilt when in range for it, and it works on crappy players, but the better ones will shieldgrab or roll/punish between hits. Switch it up with ftilt, smashes, and arials.

Honestly, the best advice I could give any MK player is to mix things up well. Utilize all of MK's moves because balance makes MK godly.
agreed!

but a good combo is dtilt into a dsmash ^^ provides excellent spacing
 
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