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How to edgeguard with Marth

Pierce7d

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Let's talk about edge-guarding since I see newer Marth Players do it wrong. Plus, some of you do it different than me.

First, on-stage edge-guarding: what to do if your opponent is hanging from the ledge.

What I like to do, is stand at about the range that your opponent will roll from the edge. Idealy, you want to stand just out of ledge attack range. It actually doesn't matter which way you face, though facing backwards may get a more aggressive approach against you.

If my opponent hangs too long, dtilt, then perhaps run off Fair, depending on the positioning and opponent character.

If they drop down and refresh, just wait. Don't get impatient, unless you're down and they're stalling. If this is the case, attempt a footstool. This should scare them out of the tactic, even if you miss.

If they ledgehop aerial, throw out Fsmash, ftilt, or dtilt, depending on who and what comes at you. You can also counter or shieldgrab, or Dolphin Slash out of shield or shield drop to Dancing Blade. You should have enough time to react based on your spacing.

If they ledgejump, jump and Fair to reset the situation. You can also Dair if you're godly and their jumps are not (not recommended). If you're facing backward, back air or nair actually have more knockback, but are slower. It's good for mixups (though I rarely do this, because I just thought of it, lol).

If they stand, fsmash. Even if they shield before you hit them, it'll push them back to the ledge and reset the situation. You can shield breaker to get fancy, but it's not recommended.

If they roll, upsmash, or SHFFNair You can do other things as well of course, these are just my favorite options. Reverse Dolphin Slash is good, as well as Dash away to pivot Dancing Blade.

If they ledge attack, counter, or shield and punish. Some characters don't actually have enough ledge attack range past 100% to hit you, so you can just use Fsmash vs them. Dolphin Slash may K.O. if fresh.

If they ledgehop airdodge, then wait it out, then punish. This requires paying attention. Usmash recommended.

If they ledgejump airdodge, or double jump (probably their best options, though unlikely for them to use it), then try to air out the airdodge, and reset the situation with a Fair, or set up a juggle trap.

Remember that against some characters, there are unique options (like Marth can rise and outspace your fsmash with SB or counter your attempt.) Make sure to take these into account and adjust accordingly. Against Marth, if I'm expecting a rising counter, I might charge the Fsmash, to change their unique rise into a penalty.

Dtilt is one of your best options if your opponent is below 100, and you're not quick enough to react. You can switch up the action after Dtilt very early, thanks to IASAF and it will hit them in a very favorable trajectory to follow up with a ledgehog/run off Fair. If they ledgehop or stand, they get hit. If they roll, Usmash, Dsmash, or Dancing Blade, and you might still hit. If they jump, shield, and react accordingly (IE: Shield drop Dancing Blade/ Dolphin Slash outta shield, Fair outta shield, etc).

Also, versus almost all forms of rising above 100%, double fairs will work. One should be approaching, and the other retreating back to the original position.

Off stage edgeguarding:

If your opponent is close and level, or slightly below, run off without jumping and fair. Then return to the stage.

If they are far, jump off and Fair. If you can, link fairs, and make the last Fair a Nair, since it will be fresher with farther knockback. If your opponent DIs properly, finish with Uair, unless their recovery is horrible. Even though Uair will help them recover, it will deal more damage, and it's likely that they will recover anyway.

If they are far, you can also RAR and Bair. Some opponent's will attempt to airdodge, but I find this to be fairly obvious to read. Simply wait for the airdodge, and then Bair. They are now lower, which is more favorable to you anyway. Remember to tipper, since tipper Bair is win off stage. Also, if your opponent airdodges your Bair, it's a free Uair or Fair. Space correctly. (This also applies to on stage juggling)

If your opponent is near the stage, but very low, drop and Dolphin Slash stage spike. If you're unsure of your aim, or your ability to reverse Dolphin Slash, I like to Dancing Blade Dolphin Slash. They can't airdodge, and chances are your opponent's UpB doesn't come out as quick as Marth's, so it's pretty much a combo. Plus, it looks mad cool.

Of course, if you're pro, use Dair appropriately. RAR Dairing is said to be more reliable and easier to tipper, although with practice, you'll master both ways of doing it.

And if you're really pro, tipper aerial uncharged shield breaker. It has really good knockback actually, and will probably kill if connected as an edgeguard (not recommended).
 

Pierce7d

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YAY! great thread.

but i believe you havnt said anything about edgehogin?
You're RIGHT!

Edgehog when ever you're opponent won't be able to make it back if you do so (obviously)

Also, edgehog even if your opponent will make it back without the ledge, but you can't hit them otherwise in some instances. For example, during Pit or R.O.B.'s upB, sometimes they will definitely make it to the edge before you can hit them, because grabbing the ledge is TOO easy in this game. In these cases, grab the ledge first. Now you force them to fly onto the stage, and you can ledge attack or ledge hop Fair/Nair/Dancing Blade/Shield Breaker/Uair/Dolphin Slash them, right before they hit the ground, so they can't shield. One time, I did this to a Pit (not my bro) who got Dolphin Slashed to the other edge of FD, and still couldn't use WoI again, since he had never landed, so he ended up dying anyway.

If G&W is below the stage, this is one of the best ways to edge guard him, for free reliable damage. This also goes for Lucario, Mario, Luigi, Marth, and many other characters that have ending lag on the end of their UpB.
 

Steel

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Pierce, I feel you are staying a little too close to the ledge imo. And standing there with your shield up? I don't know about most people but i'd wait it out myself. Good players will know that they have to think when they are on the ledge. Too many new players will just try to rush back up and get caught in a ledge trap like what we are discussing now.

What you want to do is stay just outside their ledge attack range (this is a little farther than a tipper fsmash, of course some characters have ridiculous ledge attacks and you have to stand a good distance back OR bait the ledge attack and punish them).

If they stand up, rush them. Either hit them with dancing blade or grab them and throw them back out there.

If they roll, once again just grab them (my preferred) or dancing blade. I like grabbing because at the distance I stay back they pretty much roll right into me.

If they're stupid enough to get up attack they'll whiff and ill do the same exact thing. (notice how easy ledge traps are?)

If they double jump aerial I'll bring up my shield and either Up B or shield grab, usually shield grab since that option will also cover an air dodge get up.

If they ledge hop, which is probably the safest option usually, I'll either fair them back out like you said or start a juggle trap since they are right above me.

We pretty much had the same idea, but I think this may be a little better than just standing there with your shield, I feel I can exploit that if it was done to me.

Traps are the pinnacle of Brawl's metagame, learn them and master them. Ledge traps are more important than most people think.
 

Pierce7d

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Eh, I think I actually stand a bit farther than tipper Fsmash range. It varies from character to character, use good judgment of course. I was about to say that you've seen how I edgeguard with Marth, but I realize, you haven't yet, lol.

Actually I think I stand at RD range. I'll mod the guide accordingly.
 

Nibbity

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Nothing like a good F smash tipper when your opponent runs out of invinsibility frames. mmm-mm.

Good work man, I see a lot of good tactics for a lot of situations.
 

ShortFuse

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Depending on the position of the character I sometimes run off the ledge and uAir them (tipped) . It kills at a good % and since it's usually something so unexpected, they don't DI it in time. =Þ
 

Luck-NYC/NJ

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Depending on the position of the character I sometimes run off the ledge and uAir them (tipped) . It kills at a good % and since it's usually something so unexpected, they don't DI it in time. =Þ
i agree with your idea but i dont think you should do it with marth. his tipped up air from under the stage won't kill til the 170's-180's, there is no such thing as they wont DI it in time. with someone like wario or DK that would be a good idea.

edgegaurding is a hard thing to pin down. i dont think you can give an absolute regarding what you should do everytime. things like pressure and just the predictability of the opponent come into play when you are edgegaurding and so to apply a template for edgegaurding its hard follow.

look for your opponents patterns on the edge and punish accordingly. thats the best advise.
 

ShortFuse

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i agree with your idea but i dont think you should do it with marth. his tipped up air from under the stage won't kill til the 170's-180's, there is no such thing as they wont DI it in time. with someone like wario or DK that would be a good idea.

edgegaurding is a hard thing to pin down. i dont think you can give an absolute regarding what you should do everytime. things like pressure and just the predictability of the opponent come into play when you are edgegaurding and so to apply a template for edgegaurding its hard follow.

look for your opponents patterns on the edge and punish accordingly. thats the best advise.
Yeah, I was thinking ASDI which is gone. I noticed that later. Ooops.
But uAir definitely less than 170%. It can kill MetaKnight at around 130% (with DI)
I was just mentioning uAir off the edge since it's one of my favorite kill moves.
But yeah, it's really hard to define HOW to edgeguard. Variety is the key.
 

Steel

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You better be sure they're gonna die then, if not you're just helping them recover.. which is bad.
 

ShortFuse

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You better be sure they're gonna die then, if not you're just helping them recover.. which is bad.
Obviously. I find it effective against a gliding MetaKnight since he's vulernable below (and I'd be dumb to fAir against the glide attack). That's also why I know it KOs MetaKnight at around 130%
 

Pierce7d

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I also attack gliding opponent's from beneath with Uairs as a safer option, but that's the only time I can think of that I'll opt for Uair over another aerial, unless it's the only move that'll hit (at the end of a string of Fairs)

And this thread is dead serious Junk. Just think how many people have asked us to rate their Marth, and they charge SB or Fsmash at the ledge. I do the things posted here (with other mixups based on what I expect my opponent to do, etc), and I edgeguard VERY well.
 

Archimonde

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When they are clinging on the edge i do a Up smash. Spikes them down to hell lol
 

Luck-NYC/NJ

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When they are clinging on the edge i do a Up smash. Spikes them down to hell lol
hahaha no.

thats about the dumbest thing you should ever attempt. it works but upsmash is laggy and if you miss thats easy punishment.

Junk - if you were attempting to call me a troll, i find it funny when randoms think they are good cuz they post alot in the know-nothing forums. cuz thats what the characters specific forums are. EL is probably one of the few people here who knows what hes talking about.

i dont troll. i just give respect where its do and dont give where its not.
 

Darxmarth23

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I just f-air them off stage and jump off of for and edge battle. i do an extra f air then use my second jump to get back.Dolfin slash onto the edge and wait from there.I also use the d-air spikes a lot.:p
 

Pierce7d

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i like it but if they jump off the ledge and you are backwards, shouldn't you dair then?
When they are clinging on the edge i do a Up smash. Spikes them down to hell lol
This will usually only work on n00bs.

hahaha no.

thats about the dumbest thing you should ever attempt. it works but upsmash is laggy and if you miss thats easy punishment.

Junk - if you were attempting to call me a troll, i find it funny when randoms think they are good cuz they post alot in the know-nothing forums. cuz thats what the characters specific forums are. EL is probably one of the few people here who knows what hes talking about.

i dont troll. i just give respect where its do and dont give where its not.
I don't think he was referring to you specifically, more to the thread in general, and he's not a random, especially around here.

go away troll.
Luck is not a troll. Considering he's a personal friend of mine actually, I think I can say that he probably know what he's talking about, although I think I edge-guard way better than him:laugh:

I just f-air them off stage and jump off of for and edge battle. i do an extra f air then use my second jump to get back.Dolfin slash onto the edge and wait from there.I also use the d-air spikes a lot.:p
. . . it's a start . . . . .
 
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