Okay, this is being requested lot lately--not sure why--so let's see if we can sticky this too and keep new threads from being made and older threads from being cluttered.
The freeze glitch is performed by having Nana grab the opponent, then using forward+b with Popo at the right moment.
One common question many people have is wanting to know how to get Nana to grab an opponent. There are a couple of ways to do this.
One way is simply to de-sync Nana using a dodge, grab, or taunt. There is a guide to de-syncing that has also been sticked.
A more combat-oriented method is to grab the opponent with Popo, then down-throw and have Nana grab them right as they bounce off the ground. It takes practice and some timing, but this is actually doable in normal combat. She will then throw, and you can try to glitch.
So when do you time the forward+b? The freeze glitch is normally done using an up-throw or f-throw, and hitting B right as you see a blue spark appear around Nana.
That's really all there is to it. Apparently it can be done from a back-throw or down-throw as well, although I have never done it myself.
Something important to remember about Nana's throw: it is, in most situations, completely random. However, if you are near the edge of a platform or the level, Nana will always try to throw the opponent off the edge. This means if you're facing the edge and you're close enough to it, Nana will always forward-throw. This helps tremendously in setting up the glitch.
A fun fact, courtesy of nealdt:
The freeze glitch is performed by having Nana grab the opponent, then using forward+b with Popo at the right moment.
One common question many people have is wanting to know how to get Nana to grab an opponent. There are a couple of ways to do this.
One way is simply to de-sync Nana using a dodge, grab, or taunt. There is a guide to de-syncing that has also been sticked.
A more combat-oriented method is to grab the opponent with Popo, then down-throw and have Nana grab them right as they bounce off the ground. It takes practice and some timing, but this is actually doable in normal combat. She will then throw, and you can try to glitch.
So when do you time the forward+b? The freeze glitch is normally done using an up-throw or f-throw, and hitting B right as you see a blue spark appear around Nana.
That's really all there is to it. Apparently it can be done from a back-throw or down-throw as well, although I have never done it myself.
Something important to remember about Nana's throw: it is, in most situations, completely random. However, if you are near the edge of a platform or the level, Nana will always try to throw the opponent off the edge. This means if you're facing the edge and you're close enough to it, Nana will always forward-throw. This helps tremendously in setting up the glitch.
A fun fact, courtesy of nealdt:
If you have any other questions, feel free to ask, and I (or somebody else) will answer to the best of my (or his/her) ability.nealdt said:Note that you don't have to hit the opponent with your Forward+B, nor do you have to be anywhere NEAR the opponent for this to work. You can be all the way across Final D and freeze them so long as you time the Squall right.