JFox said:
Not to sound like a newb, but sometimes I am unclear who is considered what kind of faller. Mainly stuff like who is a semi-floaty vs. floaty (for example- game and watch).
Is there a list of what kind of faller every character is?
fast fallers are falcon falco and fox usually. look at a stats list to find out which characters fall at what rate. Should be in melee discussion or something.
Digamma said:
There's no real set number of how many times you can chain throw a character because it all depends on the person playing. I.E. how good they DI, how god their nair timing is etc.
there is a set number according to the character, their percent, and which way they DI, but yeah things can get complicated
runaway_mario said:
but how many times could u do it to marth? he seems a little floaty to be grabbed over and over again
If marth DI's away from you, you can chain grab him again to fairly high percents, if he doesnt DI you can chaingrab him to like 40-50% or something. But marth can get outta this if he DI's back and jumps. If you find a stupid marth that DI's back and doesnt jump you can do a tipper upsmash for good damage.
Animal control said:
It is down-throw and follow each direction they go. Also you could do it from 0% to death.
Following the tech is good but you cant do it 0-death unless the opponent techs the same way every freakin time which is veryyyyyyyyyyyyyyy unlikely
Nucks said:
Eh?
It works on Falco?
I've NEVER seen that happen before. I was told it's impossible to chain falco/fox.
And i'm pretty sure that's true, so I'm going to wait for verification.
you can't chain throw fox and falco at low percents, if you are doing so then your opponent sucks and doesnt know how to DI/jump outta grabs.
It is possible to chain throw falco and fox at high percents, but you might as well just go for the kill at that point.