Fair, I can understand that.Yeah, but if she's a Sheik-clone or an echo, no thanks. The Legend of Zelda has more than enough of those.
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Fair, I can understand that.Yeah, but if she's a Sheik-clone or an echo, no thanks. The Legend of Zelda has more than enough of those.
Nintendo alluded to them being one in the same with the TP version knowing Saria's song, which was explicitly taught to the skull kid in OoT/MM (which was once again confirmed when upgrading the OoT Skull Kid spirit gives you the MM Skull Kid spirit). Even if the TP skull kid isn't the same as the OoT/MM Skull Kid, Nintendo clearly wanted to invoke a relationship with the player, you're right about that bit. There is evidence that they are the same character though.Skull Kid being or not the one we meet in Twilight Princess is a mystery, yes, but even if it's not 'the' Skull Kid, you cannot see this character and not wonder if it's the one you've met in the previous games, so as a gamer you think of him.
There's enough history of Impa that she doesn't necessarily have to be a Sheik clone. However, even if she is similar to Sheik, that wouldn't be a totally bad thing for Ultimate, even if there are "more than enough" throughout the LoZ series. Impa actually makes a ton of sense to be the next Zelda rep, with her being a MUCH more important character than Tingle is, as well as much more recurring. She has practically always served the mentor role in the LoZ history (8 mainline games, and Hyrule Warriors). Impa has enough sources to create a custom, unique moveset for her, and I too would rather her be unique than an echo (given that Sheik returns; but it is understandable if she ends up as an echo in Smash 6 if Sheik comes back). She won't be in Smash 5, but she's the most likely route in my opinion for Nintendo to take for a new LoZ representative in Smash 6. At least she isn't a one-off like Ghirahim, Midna, Zant, or Fi.Yeah, but if she's a Sheik-clone or an echo, no thanks. The Legend of Zelda has more than enough of those.
How is Piranha Plant, as a minor enemy, any more prominent than reoccurring side characters like Tingle though?Because all of the characters you mention are prominent throughout their respective series. Anyone who isn't a Triforce bearer is either a one-shot or a side character.
I would like to imagine she can make Ultimate if they don't have third parties hog the other four slots.Nintendo alluded to them being one in the same with the TP version knowing Saria's song, which was explicitly taught to the skull kid in OoT/MM (which was once again confirmed when upgrading the OoT Skull Kid spirit gives you the MM Skull Kid spirit). Even if the TP skull kid isn't the same as the OoT/MM Skull Kid, Nintendo clearly wanted to invoke a relationship with the player, you're right about that bit. There is evidence that they are the same character though.
There's enough history of Impa that she doesn't necessarily have to be a Sheik clone. However, even if she is similar to Sheik, that wouldn't be a totally bad thing for Ultimate, even if there are "more than enough" throughout the LoZ series. Impa actually makes a ton of sense to be the next Zelda rep, with her being a MUCH more important character than Tingle is, as well as much more recurring. She has practically always served the mentor role in the LoZ history (8 mainline games, and Hyrule Warriors). Impa has enough sources to create a custom, unique moveset for her, and I too would rather her be unique than an echo (given that Sheik returns; but it is understandable if she ends up as an echo in Smash 6 if Sheik comes back). She won't be in Smash 5, but she's the most likely route in my opinion for Nintendo to take for a new LoZ representative in Smash 6. At least she isn't a one-off like Ghirahim, Midna, Zant, or Fi.
Sorry, this was the quote I was looking for in my former post to go along with the recent talk about Impa. I could never compare both Impa and Tingle on the same standard of LoZ side character-hood. Tingle is the definition of a side character. He never truly had a plot point in a mainline Zelda title (in which he has appeared as 5 and they were all recurring cameos for humor points, which is fine. He's a loveable guy.). Impa, on the other hand (which is what I was getting at in the last post), has always been Link's mentor in some way or another throughout all of the years, and has actually been a part of major plot point and sequential cut scenes and game-changing moments and etc. etc. Sheik, the closest character to Impa, has a fanbase from Smash and Smash alone (exagg.), and doesn't share the level of representation within LoZ games as Impa does.Wait, where are you getting the idea that people want one-shot side characters from Zelda in Smash? The most popular choices are either the one-shot main characters or villains (Skull Kid+Majora's Mask, Vaati, Midna, Ghirahim, the Champions) or the recurring side characters (Impa, Tingle).
My prediction for DLC in bold.I would like to imagine she can make Ultimate if they don't have third parties hog the other four slots.
They probably won't to be honest. Like you said, even GANONDORF started out as a clone, and he's the head honcho of Zelda bosses. However, I'm fine with that. I would love to see Sheik be an echo of Impa. Impa is more prominent than Sheik, and because both characters practice the Sheikah ways, I wouldn't be surprised if Nintendo made a general moveset that could apply to both characters.Also, bear in mind that just because they could make her a unique moveset, doesn't mean they will. My personal example is Lucina, but Dark Samus and Ganondorf are easier ones.
Trainer can eat ****. Nobody but Pokemon should be repping Pokemon, and his character switching mechanic doesn't belong in Smash, period.yes cut pokemon trainer the one that best rep the pokemon franchise the most
I think the Trainer is fine now that the switching mechanic has been improved tremendously.Trainer can eat ****. Nobody but Pokemon should be repping Pokemon, and his character switching mechanic doesn't belong in Smash, period.
If people want to keep "Everyone Is Here", than make Squirtle, Ivysaur and Charizard separate characters. And then give EVERY Pokemon except Mewtwo a Trainer that does nothing but stand in the background.
Still doesn't make it a good decision. Zelda, Sheik, and Smash 4 Charizard are/were much more enjoyable when they have/had a full set of 4 moves.I think the Trainer is fine now that the switching mechanic has been improved tremendously.
Shield-B would prevent air switches.Still doesn't make it a good decision. Zelda, Sheik, and Smash 4 Charizard are/were much more enjoyable when they have/had a full set of 4 moves.
The best compromise would have been to make their switch Shield-B like the Inklings so that they had a full set of four specials, but it would've just been best for balance to have them completely separate.
No offense, but your imagination is remarkably limited in this scenario.Shield-B would prevent air switches.
I think it had potential as a shield-breaking, armored mixup move like DK's headbutt.Charizard benefits more from having Squirtle and Ivysaur than he does from having Rock Smash anyway.
Because Pokémon Switch is too crucial of a mechanic to potential screw over with a misinput.No offense, but your imagination is remarkably limited in this scenario.
Why not allow them to Shield-B switch only on the first few frames of airdodge a la zair?
I mean, Charizard's forward smash more than covers the shield breaking aspect. It's not too big of a loss considering the benefits Pokémon Switch has.I think it had potential as a shield-breaking, armored mixup move like DK's headbutt.
According to?Still doesn't make it a good decision.
Which is subjective. Plus, some characters have a full set of moves and they may find themselves almost never using one or two of them, like Ganondorf's Warlock Punch, Sheik's chain, Jigglypuff's Sing, a Counter, etc.Zelda, Sheik, and Smash 4 Charizard are/were much more enjoyable when they have/had a full set of 4 moves.
Chrom is Awakening's main character and Lucina is one of the single most popular characters in the series. Robin has a unique moveset, Chrom is the most important, and Lucina is the most popular. Which of those things you value more depends on the person, but I'd hardly call getting a game's actual main character wrong or excessive.New characters should deserve a chance if they can bring something unique to the table. Incineroar for example and his pro wrestling move set. New characters should also deserve a chance if they're extremely popular even if their popularity is regional. Jigglypuff for example. I do also think that games from these franchises should be limited to one fighter maximum unless a game has multiple fighters that are particularly unique or extremely popular. Fire Emblem does this wrong when it comes to FE Awakening. Looking at Lucina and Chrom when I say that.
Which are both echoes and were included in the game only because "they can be" or something like that. They weren't too hard to implement, and Chrom was an extremely popular character even before he was added to the roster. Lucina was the one that many people weren't fond of, but she was still the first FE Awakening character they added to represent the series. (Robin stays out of this, the Lucina addition was still controversial before echoes were implemented.)Fire Emblem does this wrong when it comes to FE Awakening. Looking at Lucina and Chrom when I say that.
I ran out of battery before this comment was posted, but still wanted to pay what i had written for myself. I also wanted to add that Chrom too was extremely popular in his own right, to the point that Nintendo teased the concept of adding Chrom "another day" in the Lucina reveal.Chrom is Awakening's main character and Lucina is one of the single most popular characters in the series. Robin has a unique moveset, Chrom is the most important, and Lucina is the most popular. Which of those things you value more depends on the person, but I'd hardly call getting a game's actual main character wrong or excessive.
They didn't.Nintendo teased the concept of adding Chrom "another day" in the Lucina reveal.
Ironically, Lucina is generally more popular than Chrom. People were just salty about her inclusion and Chrom got treated poorly which ends up kind of inverting them here.Which are both echoes and were included in the game only because "they can be" or something like that. They weren't too hard to implement, and Chrom was an extremely popular character even before he was added to the roster. Lucina was the one that many people weren't fond of, but she was still the first FE Awakening character they added to represent the series. (Robin stays out of this, the Lucina addition was still controversial before echoes were implemented.)
I ran out of battery before this comment was posted, but still wanted to pay what i had written for myself. I also wanted to add that Chrom too was extremely popular in his own right, to the point that Nintendo teased the concept of adding Chrom "another day" in the Lucina reveal.
They didn't.
That was a setup for the joke being that he was in Robin's final smash.
No, they both refer to Chrom getting in as a final smash."I suppose I'll get my chance another day..." -referring to being a standalone fighter with him not getting a reveal and still being injured.
"No you'll get it today" -referring to Nintendo giving Chrom the nearest compensation which is being in Robin's final Smash.
See also: Palutena's Guidance for Robin in Sm4sh.
A popular pick or two? Do you mean that these popular picks would be switched out for a fresh new face by next installment?Well, in regards to Zelda, I'd just treat it like Mario where you have the staple cast of characters while having a popular pick or two such as Skull Kid or a BOTW Champion. In regards to Xenoblade, just keep Shulk and add Elma and Rex & Pyra.
I guess. What I was trying to go for was that we keep the reoccurring cast of Zelda characters, Link, Zelda, Shiek, and Ganondorf, while also having other popular Zelda characters like Skull Kid for example. Maybe they would get swapped out next installment, I don't know.A popular pick or two? Do you mean that these popular picks would be switched out for a fresh new face by next installment?
That can only go so far though. The character roster is at the point that, even with Ultimate's asset recycling, they're still sacrificing a lot of other content they could potentially make in favor of just more characters. Why do you think we lost a lot of the Stadium Modes and got a really repetitive Adventure Mode for this installment?Personally I would say no. I hate this idea of changing characters just for the sake of changing, and love the 'once a Smasher, always a Smasher' concept (though I do not think that it should necessarily apply to all clones and echoes). That means that each new character should be chosen extremely carefully, since he would not be there just for one game but be part of Smash forever (I'm dreaming, I know).
So, in the case of Zelda, I would go for some recurrent, relatively important, highly recognizable fan-favorite: Skull Kid, Tetra, Tingle, my Triforce of secondaries!Or Impa, but as she would surely be a clone/echo, or an alt skin (or replace Sheik, which would saddened me even if that would make sense), I would support her only after another unique newcomer.
Problem is, those fighters will be someone's favorite. Best to never bring them in than to bring them in and take them away.I think that Pokémon, Fire Emblem, and Zelda can stand to have a few characters just hang around for one Smash game, then be switched out. They're all big enough that ignoring the one-shots (so to speak) would be disrespectful to the respective franchises. Xenoblade can even get there once it continues for a few more games.
Thing is that the creators of said franchises don't seem to find it disrespectful. I doubt that the folks at Intelligent Systems, Game Freak & the Pokemon Company, and Miyamoto & Aonuma constantly shake theirs fists at the heavens and exclaim "SAKURAIIIIIIIIIIIII!" every night before they go to bed.I think that Pokémon, Fire Emblem, and Zelda can stand to have a few characters just hang around for one Smash game, then be switched out. They're all big enough that ignoring the one-shots (so to speak) would be disrespectful to the respective franchises. Xenoblade can even get there once it continues for a few more games.
You're excluding the fans as well.Thing is that the creators of said franchises don't seem to find it disrespectful. I doubt that the folks at Intelligent Systems, Game Freak & the Pokemon Company, and Miyamoto & Aonuma constantly shake theirs fists at the heavens and exclaim "SAKURAIIIIIIIIIIIII!" every night before they go to bed.
Maybe. I don't take the premise of this thread very seriously, because it involves cutting characters for arbitrary or very subjective reasons, which in turn excludes other fans.You're excluding the fans as well.
There's being insulted at an inclusion, and then there's being unhappy they cut a fighter you like. The latter is much more reasonable as they were already in it to begin with but were taken away. It gets even worse if they kept rotating them out.Maybe. I don't take the premise of this thread very seriously, because it involves cutting characters for arbitrary or very subjective reasons, which in turn excludes other fans.
It's not like the consumers' voices have been completely shut down by the devs and Nintendo as their input has influenced the decision making on the series' roster and mechanics, but is also arrogant and selfish to attempt to impose a quota on the roster, because apparently they can't let others live and die. World is always full of eager enthusiasts telling others how to do their job even if they are not qualified themselves.
I also think its very silly to feel disrespected in some of the roster choices. Like, I understand why people felt about Corrin the way they did, and then you have others saying that having Shovel Knight as an Assist Trophy is like a punch to the gut; meanwhile, the people of Yacht Games are ecstatic that he is in the game at all. I rather keep the people who bring unnecessary drama away from the decision making.
I don't like it either, but it could be the only way to keep the series relatively fresh without sacrificing content in other areas. Like I said before, even with asset recycling they sacrificed a lot of old mainstay modes to have all of these characters and stages.The latter is much more reasonable as they were already in it to begin with but were taken away. It gets even worse if they kept rotating them out.
If only, if only.......Oh, I havea crazy idea! What if, next time... take a seat... what if, next time... the game was given... enough preparation time? I know, I know, it's totally unreasonable to hope for such a thing! But imagine what Ultimate could have looked like with just a few more months. We wouldn't have had more newcomers (well, maybe an Echo or two), but we might very well have some features ike trophies and stage creator.
It's good to dream.
This game started development during the Wii U's run. How much more prep time is even necessary?Oh, I havea crazy idea! What if, next time... take a seat... what if, next time... the game was given... enough preparation time? I know, I know, it's totally unreasonable to hope for such a thing! But imagine what Ultimate could have looked like with just a few more months. We wouldn't have had more newcomers (well, maybe an Echo or two), but we might very well have some features ike trophies and stage creator.
It's good to dream.