OverFlow
Smash Rookie
Just wanted to say, you are a god kadano. By the way how does momentum while in firefox work? Is it based on initial momentum before you start it or can you influence how you move by holding the stick?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I’m glad the content I deliver delights you. There is no influence before you commit to a direction. All Δx force is kept, but as far as I can tell, Δy is always overwritten with 0.Just wanted to say, you are a god kadano. By the way how does momentum while in firefox work? Is it based on initial momentum before you start it or can you influence how you move by holding the stick?
What do you mean modify your octagon? I assume you mean physically reconstructing the face of the controller, but I have never heard of the practice.Here is an input-output diagram of the column 1 and column 2 ledgedashes in the OP:
Column 1 = perfect, column 2 = optimal.
If you try to waveland the perfect execution with a point below the blue area, you will die. So, again, I think going for optimal ledgedashes is much better.
Here is an overlay with the options from the ledge:
As you can see, there is an area where the ledgedrop option and the optimal ledgedash area overlap. It’s slightly below the 225° / 315° notches, so if you want to access it consistently, modifying your octagon might be a good idea.
Why would you want to do so, you ask?
To get easy ledgedashes with lots of gaInt (grounded actionable intangibility) without having to smash your control stick around in such crazy speeds. With these angles / points, you can do both the drop and the waveland.
You just take a file (the physical tool) and carve another notch into the respective part of the octagon gate. I recommend not going for the angles next to the (mod45°) angles because analog sticks change over time and it might be interpreted as straight left / right / down / up after some time of use.What do you mean modify your octagon? I assume you mean physically reconstructing the face of the controller, but I have never heard of the practice.
Interesting that the two angles overlap... quite convenient, even if it isn't at the notch. I'm learning more every day thanks.
It‘s up to the TOs to decide whether they allow these modifications or not. I just said that ledgedashes are probably easier to execute with modded controllers and that it might be a good idea to do this. I trust every reader to be capable of judging for themselves or asking directly whether there will be problems at tournaments.You really shouldn't encourage people to mod their controllers... I think I might have discussed this with you before, but there's absolutely no way a mod that increases the capabilities of a controller beyond everyone else's (not to mention the intent of the game's creator) is fair for competition.
Can confirm that there's a zone on the stick where you can both drop and ledgedash. It won't give you great distance though compared to a perfect ledgedash.Here is an input-output diagram of the column 1 and column 2 ledgedashes in the OP:
Column 1 = perfect, column 2 = optimal.
If you try to waveland the perfect execution with a point below the blue area, you will die. So, again, I think going for optimal ledgedashes is much better.
Here is an overlay with the options from the ledge:
As you can see, there is an area where the ledgedrop option and the optimal ledgedash area overlap. It’s slightly below the 225° / 315° notches, so if you want to access it consistently, modifying your octagon might be a good idea.
Why would you want to do so, you ask?
To get easy ledgedashes with lots of gaInt (grounded actionable intangibility) without having to smash your control stick around in such crazy speeds. With these angles / points, you can do both the drop and the waveland.