Smash 4 has seen a lot of criticism recently. Criticism that I agree with, and worry about. Aerial lag is ridiculous, it's hard to move how you want to, and defense is powerful as hell. To me, someone who wants smash4 to be amazing, these criticism are quite deflating, and worrisome.
That said, I think there is a pretty solid case for optimism, and I still think there is a very solid chance that the game will be more in line with what myself, and many fans of the series want it to be.
So what do we have to work with:
Outdated Demo: So we know that the Demo we have seen was old by the time E3 rolled around. Old enough that some treehouse employees have mentioned differences in later builds of the game. Some sources claim that the build is from January. Now the counter argument to this would be that despite build age, the game is still relatively concrete in terms of mechanics. To that I would reply with:
with: http://smashboards.com/threads/gimpyfishs-brawl-impressions-brawl-talk-episode-1-added.121329/
These are impressions from a Brawl demo that was shown approximately 5 months before Brawl's final release. There are some pretty huge differences from this demo to the final game. It's roughly the same time between these impressions and the Brawl release as the E3 Demo and smash 3DS release.
So there is plenty of time for the game to be tweaked and changed. And with NOA employees asking questions from pros, it's very possible that we will see some of these changes implemented. Nintendo needs this game to succeed, and they seem to be taking competitive seriously. Granted, NOA and Sakurai are separated by an ocean literally and figuratively. So it's possible that the complaints will never be brought up to him, and even if they are it's possible he won't care. Even so, there is hope.
Another good signal is that Sakurai mentioned that he wanted the game to be inbetween Brawl and Melee. Right now, it's way closer to Brawl then Melee. I don't believe Sakurai lied. I think the game might just be still adjusting and changing. Brawl had a lot of Melee DNA in the impressions above, and by release it was, well, Brawl as we know it. I think it's a given that Sakurai starts with the previous game in the series as a base for the sequel. So I think it's possible, and perhaps probable, that Smash 4 is still getting some of the Brawl DNA ironed out.
Another hopeful comment was the one made by Bill Trinnen at the start of the SDCC Wii U combo's demo. He mentioned not being able to pull off some things in the E3 demo that could be pulled off in more recent demos. That along with his constant railing that the demo was very very outdated makes me hopeful that some good changes are in the works.
In conclusion, I'm terrified that Smash 4 will not be the game that we all hope it can be. Despite that terror, there is a ray of legitimate hope. Here's to the game we all know Smash 4 COULD be.
That said, I think there is a pretty solid case for optimism, and I still think there is a very solid chance that the game will be more in line with what myself, and many fans of the series want it to be.
So what do we have to work with:
Outdated Demo: So we know that the Demo we have seen was old by the time E3 rolled around. Old enough that some treehouse employees have mentioned differences in later builds of the game. Some sources claim that the build is from January. Now the counter argument to this would be that despite build age, the game is still relatively concrete in terms of mechanics. To that I would reply with:
with: http://smashboards.com/threads/gimpyfishs-brawl-impressions-brawl-talk-episode-1-added.121329/
These are impressions from a Brawl demo that was shown approximately 5 months before Brawl's final release. There are some pretty huge differences from this demo to the final game. It's roughly the same time between these impressions and the Brawl release as the E3 Demo and smash 3DS release.
So there is plenty of time for the game to be tweaked and changed. And with NOA employees asking questions from pros, it's very possible that we will see some of these changes implemented. Nintendo needs this game to succeed, and they seem to be taking competitive seriously. Granted, NOA and Sakurai are separated by an ocean literally and figuratively. So it's possible that the complaints will never be brought up to him, and even if they are it's possible he won't care. Even so, there is hope.
Another good signal is that Sakurai mentioned that he wanted the game to be inbetween Brawl and Melee. Right now, it's way closer to Brawl then Melee. I don't believe Sakurai lied. I think the game might just be still adjusting and changing. Brawl had a lot of Melee DNA in the impressions above, and by release it was, well, Brawl as we know it. I think it's a given that Sakurai starts with the previous game in the series as a base for the sequel. So I think it's possible, and perhaps probable, that Smash 4 is still getting some of the Brawl DNA ironed out.
Another hopeful comment was the one made by Bill Trinnen at the start of the SDCC Wii U combo's demo. He mentioned not being able to pull off some things in the E3 demo that could be pulled off in more recent demos. That along with his constant railing that the demo was very very outdated makes me hopeful that some good changes are in the works.
In conclusion, I'm terrified that Smash 4 will not be the game that we all hope it can be. Despite that terror, there is a ray of legitimate hope. Here's to the game we all know Smash 4 COULD be.