RascalTheCharizard
Smash Ace
- Joined
- Apr 10, 2012
- Messages
- 987
No-one is terrified of Brawl. They're terrified of Smash 4 not differing enough from Brawl.Stop talking about Brawl like it's terrifying or something :/
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No-one is terrified of Brawl. They're terrified of Smash 4 not differing enough from Brawl.Stop talking about Brawl like it's terrifying or something :/
Seems pretty different to me already.No-one is terrified of Brawl. They're terrified of Smash 4 not differing enough from Brawl.
It doesn't to me.Seems pretty different to me already.
Well, that's game guys. I see one thing, he sees another. I have my opinions and he has his. We agree to disagree and move on with our lives. We'll reconvene when the final product launches.It doesn't to me.
Of course it's different. The key word in my post was "enough". Still, it doesn't worry me. Smash 4 looks to have fixed my biggest gripes with Brawl. The only worries I have left either are just hopefuls, or things that can't be accurately gauged before release (like game balance).Seems pretty different to me already.
Rosalina's similarities to Ice Climbers apparently extend to having bad Final Smashes. That thing is basically Iceberg 2.0.The one thing I noticed the most was that Rosalina needs her final smash buffed which was the one final smash that has the most critiques imo
Eh, i'd call it iceberg 0.5. Even the iceberg has far more utility the that thing..... even though it's pretty....Rosalina's similarities to Ice Climbers apparently extend to having bad Final Smashes. That thing is basically Iceberg 2.0.
I'm not looking for a realistic game. I'm looking for Smash Bros. It's a fighting game. Excessive landing lag is a PROBLEM.and everyone needs to stop complaining about Aerial lag. It's realistic. If you use move the is designed in the air close to the ground, it would look improper for them not to react as so. This isn't street fighter.
It will probably be at Gamestop midnight event lol.I wonder if we will have a public showing of SSB4 using one of the more recent builds. I know Nintendo doesn't want to explicitly talk about mechanics (talking about landing lag would just bore and dissuade new players) but showing off some changes would certainly lessen the anxiety on our end. Then we can spend more time readying our bodies and contributing to the SSB4 hype train.
It's not that, it's the moron's who repeatedly call this game brawl, when it clearly isn't. Not only are they trying to start flame wars but they clearly know that this game is not Brawl 2.0, Smash 4 is it's own thing. I'm fine with criticism towards the game, but people who excessively say that the game will be bad when they haven't even played it are clearly being prejudice when they haven't even played the official game, they even ignore the fact that it's an early build and the Nintendo Employees have said COUNTLESS times that the build everyone was playing is VERY different to the final build for example Bill and that staff from E3.It will probably be at Gamestop midnight event lol.
Also, what's wrong with complaints toward the game? People act like it's a call to the devil when any negativity is directed toward Smash 4
/Thread?It's not that, it's the moron's who repeatedly call this game brawl, when it clearly isn't. Not only are they trying to start flame wars but they clearly know that this game is not Brawl 2.0, Smash 4 is it's own thing. I'm fine with criticism towards the game, but people who excessively say that the game will be bad when they haven't even played it are clearly being prejudice when they haven't even played the official game, they even ignore the fact that it's an early build and the Nintendo Employees have said COUNTLESS times that the build everyone was playing is VERY different to the final build for example Bill and that staff from E3.
I'm not saying that the game will be competitive or offensive based, all I'm saying is stop being prejudice, because that's leading you no where and makes you look like you just want the game to be bad in the first place. They never even say that they think the game will turn out bad, they already know how the game is going to play out and are 100% certain that it's going to turn out crap and not enjoyable, I find it extremely funny to be honest and some but not all the casuals think that the game doesn't need any changes at all and is fine the way it is, which IMHO is also wrong. It's not like you actually have to buy the game people! No one is forcing anyone to play it, just don't ruin it for everyone else who want to enjoy the game.
We should be able to get plenty of footage of the final build once the game actually comes out in Japan. Unfortunately, that's still 6 weeks away.I wonder if we will have a public showing of SSB4 using one of the more recent builds. I know Nintendo doesn't want to explicitly talk about mechanics (talking about landing lag would just bore and dissuade new players) but showing off some changes would certainly lessen the anxiety on our end. Then we can spend more time readying our bodies and contributing to the SSB4 hype train.
Here's a novel concept: Stop playing Smash 4 like it's previous Smash games.Smash 4 has seen a lot of criticism recently. Criticism that I agree with, and worry about. Aerial lag is ridiculous, it's hard to move how you want to, and defense is powerful as hell. To me, someone who wants smash4 to be amazing, these criticism are quite deflating, and worrisome.
Great post.A lot of people who play smash, competitively and non-competitively, don't play other fighters. This is a problem when people debate about whether or not the new smash will be 'competitive' or 'for the hardcore'.
It means you get 10 million posts saying "BUT SMASH 4 IS IT'S OWWWNN GAEEMMM" and a further 10 million saying the opposite. It's mostly due to the Smash community simply not knowing what makes a FIGHTING game competitive, regardless of whether it's Smash or not. So let me lay it out really quick and really dirty for you. This is my opinion, as a very passionate Street Fighter, Marvel and Smash player who has played in tournaments and who follows the FGC scene. Take it as you will:
Things that make a Fighting Game have a higher chance of being played on a grand-scale competitive level:
(DISCLAIMER: When I say 'competitive' i'm talking about EVO and MLG and other major events. I Understand Smash 4 will be played at Apex regardless of how the game is)
Smash already has a lot of the ground work. I'm not going to write about 'install-base', 'accessibility', 'ease of viewing' because Melee being at Evo proves that the fundamentals of smash make a good fighter. Im talking about the details of what makes a good fighter.
#1 Pace of the gameNo-one likes a slow-*** fighter. It's not good to watch, simply. Defensive play will always have it's place in fighters, but too much reward for defensive play is almost always a bad thing. People don't want to watch people camp, and they don't want to watch time-outs. This goes for almost all sport not just 'e-sports'. Will Smash 4 favor defensive play? I very much hope the final of the E3 invitational is not a thing to come, as that was not pretty to watch.
#2 Depth of the gameRock-Paper-Scissors will never be held infront of 10,000 screaming fans. Because it's an extremely simple game, with not much depth. Luck plays a big part, it's impossible to predict, it's very shallow. Melee is renowned because of how much there is to learn, and how much there was to discover. Advanced Techniques are interesting, and make fighting interesting. Smash 4 will need advanced techniques, hopefully some will be discovered. This DOESN'T mean wavedashing, L-cancelling, per se, just good movement options, good cancelling options which give the game a level of depth. Furthermore, the LESS left to luck or RNG the better. There is nothing worse than a fighter which adds random, unpredictable elements. Fighting games should be Player 1 vs Player 2, Skill vs Skill, with little room for the game to turn the battle one way or another. (ie tripping)
#3 FLASH AND HYPEPeople like to watch flashy combos. Fact. They are a great spectacle and attract people to the action. It's really as simple as that. All the most popular fighters have a combo system of some kind for this very reason. Smash 4 needs combos. I will go as far as saying - if you can't make a combo video for your fighter, your fighter won't be on the main stage at EVO. Sorry, but it's true.
#4 BalanceThe game has to be balanced as best as it can. In a roster of 30+ not every character will be tournament-viable, but there needs to be a good selection of options. Metaknight cannot happen again. And if it does, will there be balance patches? Which brings me on to my next point...
#5 Continued SupportIf there are bugs after the games release, will there be patches? Will characters be tweaked? A good fighter has a good developer that reacts to community feedback and tweaks the game accordingly.
-----------------------------------------------------------------------------------
Conclusion, Smash 4 needs what made Melee a popular competitive fighter.
It needs advanced techniques. NOT wave-dashing and L-cancelling specifically, but SOMETHING.
It needs combos. Maybe not as hard to pull off, but the game needs a solid combo game.
It needs to be fast paced. Maybe not as fast as Melee but certainly quicker than Brawl.
It needs to REWARD PLAYERS FOR OFFENSIVE PLAY. No-one likes time outs or campers who get rewarded for negative play.
Thats not the point people are trying to bring, primarily smash is a party game, of course it's a fighting game, but it's still a party game.A lot of people who play smash, competitively and non-competitively, don't play other fighters. This is a problem when people debate about whether or not the new smash will be 'competitive' or 'for the hardcore'.
It means you get 10 million posts saying "BUT SMASH 4 IS IT'S OWWWNN GAEEMMM" and a further 10 million saying the opposite. It's mostly due to the Smash community simply not knowing what makes a FIGHTING game competitive, regardless of whether it's Smash or not. So let me lay it out really quick and really dirty for you. This is my opinion, as a very passionate Street Fighter, Marvel and Smash player who has played in tournaments and who follows the FGC scene. Take it as you will:
Things that make a Fighting Game have a higher chance of being played on a grand-scale competitive level:
(DISCLAIMER: When I say 'competitive' i'm talking about EVO and MLG and other major events. I Understand Smash 4 will be played at Apex regardless of how the game is)
Smash already has a lot of the ground work. I'm not going to write about 'install-base', 'accessibility', 'ease of viewing' because Melee being at Evo proves that the fundamentals of smash make a good fighter. Im talking about the details of what makes a good fighter.
#1 Pace of the gameNo-one likes a slow-*** fighter. It's not good to watch, simply. Defensive play will always have it's place in fighters, but too much reward for defensive play is almost always a bad thing. People don't want to watch people camp, and they don't want to watch time-outs. This goes for almost all sport not just 'e-sports'. Will Smash 4 favor defensive play? I very much hope the final of the E3 invitational is not a thing to come, as that was not pretty to watch.
#2 Depth of the gameRock-Paper-Scissors will never be held infront of 10,000 screaming fans. Because it's an extremely simple game, with not much depth. Luck plays a big part, it's impossible to predict, it's very shallow. Melee is renowned because of how much there is to learn, and how much there was to discover. Advanced Techniques are interesting, and make fighting interesting. Smash 4 will need advanced techniques, hopefully some will be discovered. This DOESN'T mean wavedashing, L-cancelling, per se, just good movement options, good cancelling options which give the game a level of depth. Furthermore, the LESS left to luck or RNG the better. There is nothing worse than a fighter which adds random, unpredictable elements. Fighting games should be Player 1 vs Player 2, Skill vs Skill, with little room for the game to turn the battle one way or another. (ie tripping)
#3 FLASH AND HYPEPeople like to watch flashy combos. Fact. They are a great spectacle and attract people to the action. It's really as simple as that. All the most popular fighters have a combo system of some kind for this very reason. Smash 4 needs combos. I will go as far as saying - if you can't make a combo video for your fighter, your fighter won't be on the main stage at EVO. Sorry, but it's true.
#4 BalanceThe game has to be balanced as best as it can. In a roster of 30+ not every character will be tournament-viable, but there needs to be a good selection of options. Metaknight cannot happen again. And if it does, will there be balance patches? Which brings me on to my next point...
#5 Continued SupportIf there are bugs after the games release, will there be patches? Will characters be tweaked? A good fighter has a good developer that reacts to community feedback and tweaks the game accordingly.
-----------------------------------------------------------------------------------
Conclusion, Smash 4 needs what made Melee a popular competitive fighter.
It needs advanced techniques. NOT wave-dashing and L-cancelling specifically, but SOMETHING.
It needs combos. Maybe not as hard to pull off, but the game needs a solid combo game.
It needs to be fast paced. Maybe not as fast as Melee but certainly quicker than Brawl.
It needs to REWARD PLAYERS FOR OFFENSIVE PLAY. No-one likes time outs or campers who get rewarded for negative play.
1. while the finals at e3 were campy the finals at sdcc were not so it will depend on the meta evolvesA lot of people who play smash, competitively and non-competitively, don't play other fighters. This is a problem when people debate about whether or not the new smash will be 'competitive' or 'for the hardcore'.
It means you get 10 million posts saying "BUT SMASH 4 IS IT'S OWWWNN GAEEMMM" and a further 10 million saying the opposite. It's mostly due to the Smash community simply not knowing what makes a FIGHTING game competitive, regardless of whether it's Smash or not. So let me lay it out really quick and really dirty for you. This is my opinion, as a very passionate Street Fighter, Marvel and Smash player who has played in tournaments and who follows the FGC scene. Take it as you will:
Things that make a Fighting Game have a higher chance of being played on a grand-scale competitive level:
(DISCLAIMER: When I say 'competitive' i'm talking about EVO and MLG and other major events. I Understand Smash 4 will be played at Apex regardless of how the game is)
Smash already has a lot of the ground work. I'm not going to write about 'install-base', 'accessibility', 'ease of viewing' because Melee being at Evo proves that the fundamentals of smash make a good fighter. Im talking about the details of what makes a good fighter.
#1 Pace of the gameNo-one likes a slow-*** fighter. It's not good to watch, simply. Defensive play will always have it's place in fighters, but too much reward for defensive play is almost always a bad thing. People don't want to watch people camp, and they don't want to watch time-outs. This goes for almost all sport not just 'e-sports'. Will Smash 4 favor defensive play? I very much hope the final of the E3 invitational is not a thing to come, as that was not pretty to watch.
#2 Depth of the gameRock-Paper-Scissors will never be held infront of 10,000 screaming fans. Because it's an extremely simple game, with not much depth. Luck plays a big part, it's impossible to predict, it's very shallow. Melee is renowned because of how much there is to learn, and how much there was to discover. Advanced Techniques are interesting, and make fighting interesting. Smash 4 will need advanced techniques, hopefully some will be discovered. This DOESN'T mean wavedashing, L-cancelling, per se, just good movement options, good cancelling options which give the game a level of depth. Furthermore, the LESS left to luck or RNG the better. There is nothing worse than a fighter which adds random, unpredictable elements. Fighting games should be Player 1 vs Player 2, Skill vs Skill, with little room for the game to turn the battle one way or another. (ie tripping)
#3 FLASH AND HYPEPeople like to watch flashy combos. Fact. They are a great spectacle and attract people to the action. It's really as simple as that. All the most popular fighters have a combo system of some kind for this very reason. Smash 4 needs combos. I will go as far as saying - if you can't make a combo video for your fighter, your fighter won't be on the main stage at EVO. Sorry, but it's true.
#4 BalanceThe game has to be balanced as best as it can. In a roster of 30+ not every character will be tournament-viable, but there needs to be a good selection of options. Metaknight cannot happen again. And if it does, will there be balance patches? Which brings me on to my next point...
#5 Continued SupportIf there are bugs after the games release, will there be patches? Will characters be tweaked? A good fighter has a good developer that reacts to community feedback and tweaks the game accordingly.
-----------------------------------------------------------------------------------
Conclusion, Smash 4 needs what made Melee a popular competitive fighter.
It needs advanced techniques. NOT wave-dashing and L-cancelling specifically, but SOMETHING.
It needs combos. Maybe not as hard to pull off, but the game needs a solid combo game.
It needs to be fast paced. Maybe not as fast as Melee but certainly quicker than Brawl.
It needs to REWARD PLAYERS FOR OFFENSIVE PLAY. No-one likes time outs or campers who get rewarded for negative play.
I take it you're not a fan of Villager's Up-B?if someone is fine with slow pace standing around ballon fighter mechanics=good.
That's humanity for you...Hm, I'm beginning to think this community does a better job of tearing itself apart then Sakurai could ever dream of doing. Multiple topics, similar themes to 2008. Not particularly liking where this is going in general.
lmao maining him out of the newcomer cast lol.I take it you're not a fan of Villager's Up-B?![]()
In particular, I'm not against criticism, it's more that I think many people are just tired of it being non-stop. There are legitimate and interesting posts I have seen in this situation but they're being buried by people simply looking to pick fights or prove their right about a given situation. It makes the criticism uninteresting and frustrating.Why are people so mad about criticism=???
Constructive criticism with the hope of improving the game is good.
The criticism of the fairly big amount of aerial moves (without lagless landing), running being a commitment greater than marriage, the lack of Smash DI, and DI being less than there is in Smash 64 are all legitimate criticism.
When did wanting things to be better via people providing their opinions for how it could be better become a bad thing=???
It's a Smash 4 Boards things I suppose.
Because people are obsessed with this nebulous concept known as "change".Why are people so mad about criticism=???
Constructive criticism with the hope of improving the game is good.
The criticism of the fairly big amount of aerial moves (without lagless landing), running being a commitment greater than marriage, the lack of Smash DI, and DI being less than there is in Smash 64 are all legitimate criticism.
When did wanting things to be better via people providing their opinions for how it could be better become a bad thing=???
It's a Smash 4 Boards things I suppose.
Criticism is fine, moaning about how crap Sm4sh will turn out or calling it Brawl 2.0 is not.Why are people so mad about criticism=???
Constructive criticism with the hope of improving the game is good.
The criticism of the fairly big amount of aerial moves (without lagless landing), running being a commitment greater than marriage, the lack of Smash DI, and DI being less than there is in Smash 64 are all legitimate criticism.
When did wanting things to be better via people providing their opinions for how it could be better become a bad thing=???
It's a Smash 4 Boards things I suppose.
The moaning about how bad the final game is right now stupid. I'll give you that.Criticism is fine, moaning about how crap Sm4sh will turn out or calling it Brawl 2.0 is not.
Someone on Smash Reddit posted a remastered youtube version of the full SDCC tournament. He fixed the audio too. Hopefully links are allowed:The demo build used dates as far as at least before the Nintendo Direct we had in April of this year. If it dates back EVEN FARTHER than that, I would not be surprised and with comments being dropped by Nintendo Treehouse about [X] being better in a later build that we the public did not get to see nor play or Bill Trinen talking about stuff he can't do in the same build E3 had that was used in the recent SDCC event sounds to me like the final version of Sm4sh will be something special.
Oh Nintendo now able to patch games they release these days should come in handy if enough of us complain about say....BOWSER being actually too good on launch day for example.
Doesn't he work for Nintendo? I don't see how this is important.I thought you guys may find this.... Interesting.![]()