BackwardCap
Smash Apprentice
I'm wondering if it'll be worth the time, effort, and sore hands to get it down. It's like the only tech skill I don't have a 90% successful execution ratio on.
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What he said. I seem to be better at Wavedashing and tech skills in PM with Ganondorf than my actual main Marth. .-. Hopefully Roy is easierBeing able to do it on command : 15 seconds.
Being able to use it when I'm actually supposed to : a lifetime.
This is key. Once you know your character's jump squat, you know when you should be dodging. Bowser makes finding this very easy as he has the longest jump squat duration(which sucks for me). Mess with Training Mode's speed option to slow things down and see exactly what happens when.Only tricky part about WDing is getting used to different jump squat frame data's.
Ivysaur, and Bowser hardly use it at all. Bowser's is so slow and short that it's almost completely useless. Ivysaur's is short, but you can use it for positioning bairs and taking edges. Link's has the benefit of allowing you to grab items, so if you leave a bomb lying around you can pick it up again. Wolf relies on the mechanic a ton. Being able to wavedash out of a shine, while not as useful as it is for Falco and Fox because of the angle the shine sends them, is nonetheless incredibly useful to apply pressure on people's shields. Waveshining is difficult, so be warned, learning this mechanic will take some time. Also Wolf uses wavelanding, a variant of wavedashing, to give himself some mobility after firing a laser.Incidentally, which characters in PM use it the most and which ones don't need it as much?
I'm interested in , , , and right now, and I'd like to know who I really need it for.
Honestly, I still can't get dashing down. I was trying to learn it again last night, and more times then not, my character keeps going into a jump animation, even when I'm crouching and trying to press the shield button. On occasion, I wavedash once, but I can't string it together. It's incredibly frustrating.
Okay, yeah, I'm more worried about L-canceling with Bowser (I have a tendency for screwing up with his Bair)Ivysaur, and Bowser hardly use it at all. Bowser's is so slow and short that it's almost completely useless. Ivysaur's is short, but you can use it for positioning bairs and taking edges. Link's has the benefit of allowing you to grab items, so if you leave a bomb lying around you can pick it up again. Wolf relies on the mechanic a ton. Being able to wavedash out of a shine, while not as useful as it is for Falco and Fox because of the angle the shine sends them, is nonetheless incredibly useful to apply pressure on people's shields. Waveshining is difficult, so be warned, learning this mechanic will take some time. Also Wolf uses wavelanding, a variant of wavedashing, to give himself some mobility after firing a laser.
Okay, yeah, I'm more worried about L-canceling with Bowser (I have a tendency for screwing up with his Bair)
I really like Ivysaur, probably because he's so gimmicky, but that makes him fun to use. Still, the dashing should be good for him.
Link... yeah, I'll work on that. It sounds situational though, but is it worth it otherwise?
And Wolf, my main in vBrawl... I liked him in this thus far because he still flows well with how I used him before (albeit less laser). But incorporating the dashing... oh crud.
I still struggle with it. I spent a bit more time today practicing, and I can do it easily with Weegee, but the others, like Wolf, I have trouble. I don't even know where I'd begin to apply this in battle, considering I can barely pull it off in practice. I've always had difficulty with this sort of thing, in Melee and even in Brawl (still can't DACUS.) I'm going to keep trying because I don't want to give up on it, but I feel as though I might be better off putting time in to characters that don't require it as much, like Ivysaur and such.
Luigi's the easiest to perform a wavedash with, but its mostly the ICs and Marth where I feel it teaches players the best. Players will generally try to counter with their fastest and most powerful move, which is typically the smash attack. While Luigi has an effective wavedash, ICs f-smash and d-smash garner so much reward that it allows players to know when and where to use it. Luigi's WD attacks are a bit more complex and you really only start seeing the reward once you get used to the mechanics. Marth's WD is good for learning too because it's not too hard to perform, and its not too long either. This way players feel as if they have more control over their character then (ex.) Luigi who slides a bit too far away for comfort, and Marth has a plethora of options to choose from wavedashing like f-smash, grab, side-b, etc. His disjointed hitbox helps with him having some safe attacks (at least at a lower level), so its easier to get used to.Yeah, that's a good point. Luigi is also great to practice WDing with, because his is enormous so you'll feel great every time you get it right. Luigi's also one of the easiest characters to see how it's useful for, since his is so long that you can start thinking "okay, I can use this backwards to get away from an opponent, or use it forwards to put pressure on him, or use it while landing on a platform to slide away, or..." etc etc.
I have a thread called Top Players by Character Redux on the general discussion PM page. As you might guess, it shows the top players per each PM character. These players show these characters at the top of their current metagame, so you search up those players on youtube or something to see the characters in action. Its easier to judge yourself whether or not you need wavedashing when you watch these videos.Incidentally, which characters in PM use it the most and which ones don't need it as much?
I'm interested in , , , and right now, and I'd like to know who I really need it for.
I was in the same boat for a while, and I found myself going around in circles with characters that I deemed "easy" to use. I would initially get better, but then the strategy or gimmick I was using would get old and I would start getting smashed again. Eventually I realized that the only way I was going to be able to improve would be to wean myself off of one-track gimmicks and strategies and on to solid fundamentals I could create and change a strategy with. With that in mind I picked the most technical character I liked, Falco, and began learning literally everything I could about his advanced techniques.Okay, yeah, I'm more worried about L-canceling with Bowser (I have a tendency for screwing up with his Bair)
I really like Ivysaur, probably because he's so gimmicky, but that makes him fun to use. Still, the dashing should be good for him.
Link... yeah, I'll work on that. It sounds situational though, but is it worth it otherwise?
And Wolf, my main in vBrawl... I liked him in this thus far because he still flows well with how I used him before (albeit less laser). But incorporating the dashing... oh crud.
I still struggle with it. I spent a bit more time today practicing, and I can do it easily with Weegee, but the others, like Wolf, I have trouble. I don't even know where I'd begin to apply this in battle, considering I can barely pull it off in practice. I've always had difficulty with this sort of thing, in Melee and even in Brawl (still can't DACUS.) I'm going to keep trying because I don't want to give up on it, but I feel as though I might be better off putting time in to characters that don't require it as much, like Ivysaur and such.
Luigi's the easiest to perform a wavedash with, but its mostly the ICs and Marth where I feel it teaches players the best. Players will generally try to counter with their fastest and most powerful move, which is typically the smash attack. While Luigi has an effective wavedash, ICs f-smash and d-smash garner so much reward that it allows players to know when and where to use it. Luigi's WD attacks are a bit more complex and you really only start seeing the reward once you get used to the mechanics. Marth's WD is good for learning too because it's not too hard to perform, and its not too long either. This way players feel as if they have more control over their character then (ex.) Luigi who slides a bit too far away for comfort, and Marth has a plethora of options to choose from wavedashing like f-smash, grab, side-b, etc.
You shouldn't ask "should I learn wavedashing?" because you should. Wavedashing (and its twin wavelanding) is an important part of mobility that everyone needs if you want to get better (I assume so you posted here with that intent). The thing to remember is to start small and work on one part at a time until it is second nature i.e. you do it instinctively. As DMG said even if the character isn't especially good at washdashing it still opens up options out of dash and shield that you would never have before. If you want a game that is easy don't bother playing PM and go play Cod/Skyrim. It is also a decent life lesson of hard work paying off.Okay, yeah, I'm more worried about L-canceling with Bowser (I have a tendency for screwing up with his Bair)
I really like Ivysaur, probably because he's so gimmicky, but that makes him fun to use. Still, the dashing should be good for him.
Link... yeah, I'll work on that. It sounds situational though, but is it worth it otherwise?
And Wolf, my main in vBrawl... I liked him in this thus far because he still flows well with how I used him before (albeit less laser). But incorporating the dashing... oh crud.
I still struggle with it. I spent a bit more time today practicing, and I can do it easily with Weegee, but the others, like Wolf, I have trouble. I don't even know where I'd begin to apply this in battle, considering I can barely pull it off in practice. I've always had difficulty with this sort of thing, in Melee and even in Brawl (still can't DACUS.) I'm going to keep trying because I don't want to give up on it, but I feel as though I might be better off putting time in to characters that don't require it as much, like Ivysaur and such.
That's actually the exact same way I learned it.First i learned how to do it
then, evertime i got a kill, i would spam it while they respawned
through doing this i got the timing perfect
Thanks. I'm not calling it quits yet. I realize that it'll take time, and I figured I'll practice a bit everyday for the time being. Unfortunately, I don't have many people to practice with, so that'll be limited.Don't worry. The most important thing is to focus on the basics, like spacing. If Wolf is your main and you really love/do well with his playstyle, you shouldn't stop using him just because his WD is a nice tool. It's just another incentive to keep learning how to WD and how to use it well.
This might help you visualize how you'd use your WD - here's some recent matches from a really high level Wolf player.
http://www.youtube.com/watch?v=PfcMY-MWT6Q
Hopefully that helps! No matter what, don't get discouraged or burnt out. There's so much depth in this game, so it's important to take it slowly. Spend a little bit of time practicing and then just have some matches with friends and enjoy yourself. Over the course of weeks/months you'll be amazed at how much you'll improve.
I get what you're saying, and I won't be stopping with Wolf. However, I have to keep up with a gimmicky character as well for the sake of my sanity. One reason why I couldn't get into Melee as much as I did Brawl was because for me, a lot of the game (when I was actually playing it with others) began to feel like work than fun. I get that there needs to be work to get better, but I have to keep myself invested in the what I'm doing. Luckily so far, I find PM to be a lot more entertaining than Melee, so that's a start.In short, learning a technical character seriously improved my gameplay as a whole. I finally broke through a barrier that had been holding me back for a long time, and I have realized that my potential is now considerably higher than it would have been had I stuck with the easier characters.
I hope this helps!
At the time, I was simply learning it with Weegee for the sake of learning it. Strangely, his was easier for me to do than with Link's; with whom I have no problems performing the wavedash. At least, not anymore. Besides, I really wanted to main Luigi over Mario at the time (as I just prefer Luigi on the whole, in and out of Smash Bros), and the wavedash was my first stop to doing so. After learning it with Luigi, I just ended up picking up the wavedash with Mario, and eventually with Link, as well.Although luigi has the longest wavedash, i dont beleive it is the easiest. Rather than learning it with luigi you should learn it with your main, then you will find out the best uses with wd for your character
Sorry to burst your bubble, but link has the easiest dacus in the gameAt the time, I was simply learning it with Weegee for the sake of learning it. Strangely, his was easier for me to do than with Link's; with whom I have no problems performing the wavedash. At least, not anymore. Besides, I really wanted to main Luigi over Mario at the time (as I just prefer Luigi on the whole, in and out of Smash Bros), and the wavedash was my first stop to doing so. After learning it with Luigi, I just ended up picking up the wavedash with Mario, and eventually with Link, as well.
It does go without saying, though, learn tech that benefits your main. As Bowser, I'm sure there's some minuscule application for wavedashing, but it's probably not your go-to practice tech. Like others have said, there's more reason to learn it (even when it's of little use to that character) than to not have it at all in your repertoire.
Personally, I weight the following techs in terms of how soon a player should learn from top to bottom:
Shorthopping
L-Cancelling
SHFFL
DI/Crouch Cancelling
Character-specific Recovery Options (possibly below Wave techniques)
Wave Landing
Wave Dashing
AGT/Glidetossing
DACUS
This isn't to say I consider any tech more important than another at all, but I feel that as a player who woud pick up the controller for the first time, that learning the L-Cancel would be more beneficial at that point in experience than attempting AGT. But, what do I know, I had an infinitely harder time learning Link's DACUS than learning how to AGT.
That actually brings up a nice topic.For Ganon when I play him I use Y and R to wavedash, oppose to Ness where I use X and R. Simply to not mess up that muscle memory.
That's pretty much exactly how I feel. 'Mastery' isn't the same as just knowing tech.Depends on how you use the term "master." Because for me I haven't mastered it yet.