Fortress
Smash Master
Answer to the OP: Because it doesn't have the lame control stick deadzone that Melee has, and is generally not as clunky.
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I think that's debatable. But that's not the point. The point is why "easier" is "worse".Turn around wave shines are harder. Even short hopping is harder. Everything is harder in Melee,
I think it's deferentially worse. If you want an easy game to play, play Brawl.I think that's debatable. But that's not the point. The point is why "easier" is "worse".
That's not how it works.I think it's deferentially worse. If you want an easy game to play, play Brawl.
For me, this is a silly response. Melee is easier than BlazBlue and BlazBlue is easier than StarCraft. Is easiness what decides which one is worse?I think it's deferentially worse. If you want an easy game to play, play Brawl.
Melee has lasted over 13 years because of the near limitless skill ceiling. Look back at the top characters over time - Shiek then Marth, Falco and now Fox. If Melee Fox was PM Fox then Melee wouldn't be played at all because Fox's skill ceiling would be sooooooo low that he would have always been top tier and the game would have been solvedFor me, this is a silly response. Melee is easier than BlazBlue and BlazBlue is easier than StarCraft. Is easiness what decides which one is worse?
I don't believe an easy game is a bad game in terms of mechanics. PM is not an easy game, it's just not as difficult as Melee, which is an important difference. PM is Melee with more mechanics, more characters, more viable characters and balancing. Why is Melee better? Just because in Melee you do not see L-cancel as intuitive as you see in PM? That's ridiculous for me.
is not different at all between gamescrouch cancels.
you seem to be implying thatI think it's deferentially worse. If you want an easy game to play, play Brawl.
As I said many times in this thread (seriously does no one read my comments?) Brawls mechanics are easy to master so what differentiates the great from the best is mind games and decision making rather than simply controlling their character better. If you look at the top 6 best Melee players punish game they clearly have better control of their characters than the rest because Melee's engine is unforgiving.You miss a chain grab on Fox with Marth? You are ****ed. This a big reason why Melee is so deep.is not different at all between games
you seem to be implying that
1. brawl is easy. please go win a brawl tournament and show me how easy it is..
Ok. I thought so.[Crouch cancel] is not different at all between games
Implying this is remotely different in PM.You miss a chain grab on Fox with Marth? You are ****ed.
Nah it's so much easier in PM. Just chose your counter to Fox instead of playing the super technical characters. I mean that's what everyone seems to think PM should be, a game where it's balanced and more about counter picks than actual fighting skill.Implying this is remotely different in PM.
How stupid are you
The dumb, it hurts. You are confusing difficulty and depth. Making inputs harder for no reason is called artificial difficulty. That means the game is made harder without actually adding anything. PM adds more depth to the game, and also makes a few basic inputs easier, which takes away no depth from the game. The only tangible difference is how hard you need to hit the stick to get a smash input, which makes dashing, turning out of shine and stuff like that SLIGHTLY harder but doesn't make the game deeper.I think it's deferentially worse. If you want an easy game to play, play Brawl.
There are no counters to fox... Also, marth is probably the easiest character that does well against fox in terms of tech. The others are characters like Roy, lucas etc.Nah it's so much easier in PM. Just chose your counter to Fox instead of playing the super technical characters. I mean that's what everyone seems to think PM should be, a game where it's balanced and more about counter picks than actual fighting skill.
Bull****, on what basis? SH and turnaround shine being ever so slightly easier? He can do literally all the same things plus more with RAR and B-reversals. Fox doesn't even need to be played technical. Mang0's not even close to the most technical Fox and he wins by simply doing what Fox does best: winning the neutral game. This doesn't require extensive tech skill or even much to begin with.If Melee Fox was PM Fox then Melee wouldn't be played at all because Fox's skill ceiling would be sooooooo low
Serious bro, those are way to easy in PM. I will have to do my research but I don't think a Fox consistently short hopped until Mew2KIng. At least I remember watching old Melee vids and wondering where is the short hoppingBull****, on what basis? SH and turnaround shine being ever so slightly easier?
Making short hopping easier by a 3rd is significant. Just like the difference between a 2 frame input and a 1 frame input is significant. You can feel how much easier it is to short hop in PM anyway without me telling you the MathsBy one frame. This isn't even close to as significant as you make it sound and doesn't change anything about the game besides make 3-frame jumpsquat characters slightly more accessible. That's it. Not worth the gigantic boner you have for Melee.
Melee has lasted this long because it is hard. Every little bit of extra frame leniency PM has lowers the skill ceiling because you don't have to be as technical, or as accurate or as skillful.....like that's an issue. You don't have to be as skillful to play PM, meaning the skill ceiling is much much lower; meaning PM is an easier game. Making PM easier to play does affect every level of play and is why people say PM is gimmicky.And I'm telling you that execution is really not the most important factor to the game as you get better. Everything about high/top level play has to do with how you actually use tools and at this point, the execution barriers between both games is marginally different. You're way overstating its importance when all it really means is that Melee is more inaccessible to low level players (which doesn't mean anything).
No.Melee has lasted this long because it is hard.
It lowers the skill floor while still retaining the exact same techs on top of a bevy of new ones.Every little bit of extra frame leniency PM has lowers the skill ceiling
Are you ****ing kidding me?is why people say PM is gimmicky.
Okay, I am going to put us in an extreme situation so you get my point. What if all you had to do was push one button at anytime to do the most complex technical stuff in the game? What if there was no skill involved in the mechanics of the game? Well the game would be one big gimmick. Street Fighter 4 on the 3DS is exactly what this is, a gimmick. It does take away the skill ceiling, most of the skill ceiling in fact.No.
It lowers the skill floor while still retaining the exact same techs on top of a bevy of new ones.
Are you ****ing kidding me?.
pls stop. That is such fallacious logic I don't even know where to start. You clearly have absolutely no idea what you are talking about, just stop. A slightly easier shorthop and dash input does not turn the game into one big gimmick what the !@#$ is that logic even.Okay, I am going to put us in an extreme situation so you get my point. What if all you had to do was push one button at anytime to do the most complex technical stuff in the game? What if there was no skill involved in the mechanics of the game? Well the game would be one big gimmick. Street Fighter 4 on the 3DS is exactly what this is, a gimmick. It does take away the skill ceiling, most of the skill ceiling in fact.
Oh the affects are significant. Especially to those that have been playing Melee for a long time. PM is an easier game to playArguing to an extreme doesn't work in this case though. The execution for the tech is 95% the same. You keep yammering on about PM being soooo much easier when it's just slightly easier on execution and on factors that, again, barely matter at high/top level. You should be 100% consistent on short hopping before you're even a mid level player. Beyond that, execution is much less important and the focus falls back onto the exact same fundamentals you need in Melee once you get good at the game. Stop exaggerating this point so much when it's blatantly horse ****.
I already made my point and proved that lowering the skill needed for tech will lower the skill ceiling. You say it doesn't matter and I say it does.Great, so no retort, no other argument. Just a baseless assertion.
I think this would be easier to write this off as just ****ing around because you're running around in circles.
If by "proved" you mean, "asserted." You haven't responded to any points we make that refute yours, you just keep asserting that things are true without anything but bad anecdotal evidence.I already made my point and proved that lowering the skill needed for tech will lower the skill ceiling. You say it doesn't matter and I say it does.
I have described my point in many ways. Lowering the skill needed to play at a high level does lower the skill ceiling because you are lowering the ceiling for playing at a high level...get it?If by "proved" you mean, "asserted." You haven't responded to any points we make that refute yours, you just keep asserting that things are true without anything but bad anecdotal evidence.
We don't agree that the skill ceiling is lower, and you have not proven that it is... get it?I have described my point in many ways. Lowering the skill need to play at a high level does lower the skill ceiling because you are lowering the ceiling of playing at a high level...get it?
These are entirely different types of games, you can't even compare how easy one is next to the other.For me, this is a silly response. Melee is easier than BlazBlue and BlazBlue is easier than StarCraft. Is easiness what decides which one is worse?
Low complexity, high depth. That's honestly what a lot games should aim for imo.Yes, P:M is easier than Melee, and that's not a bad thing. With an entire tourney-viable cast and a more varied stage list, P:M still achieves more depth than Melee could ever hope for. The reward for practicing a game should be gaining a better understanding of the mechanics, matchups and strategy behind it, not execution fetishism.