Keeshu
Smash Ace
In normal matches how much I short hop depends on how fast the character is. I almost never short hop with Lucario because he's so slow, whereas with Meta Knight I short hop much more often (so much so that occasionally it's by accident). Practicing in training mode I tend to either short hop or not jump at all, but rarely a full hop sneaks in sometimes, until I start trying to add in attacks/whatever, then it becomes full hops all the time (unless I accidentally trigger the short hop attack).
I'm not sure if I'm pressing the button wrong. Also, sometimes I wonder how much mentality plays a part since I usually don't have as much problem with doing short hops when I play Ridley and while he maybe fast for a heavy, he's not the fastest character around. I still mess up on short hops with him too though. It's a bit harder to not panic with Lucario since his slow speed and short range makes it hard for me to play neutral with him since I've always been used to either having long range, projectiles and/or fast speed to do anything in neutral. So I end up panicing a bit more when the enemy hits me because I have no idea what I could have done differently aside from having strong reads, and strong reads will only get you so far if you can't control your character perfectly (Though I do love that about Lucario because I often lose 1 or 2 stocks and then take 2-3 stocks of the opponent extremely quick when I stay alive at high percents for a while and it throws them off so much that they start getting nervous and play poorly. Lucario matches so tense!)
I do not want to rely on attacking soon after a jump to short hop. I found out about that when trying to learn how to do Meta Knight's ladder combo now that we have trajectory lines so I know whether or not it was the CPU moving or if it was something I was doing wrong. The timing is so incredibly precise on that combo, too early and you do a short hop, too late and it's not a true combo. So I ended up accidentally short hopping up air trying to do that combo. The problem with short hop attacks is that there are times where I do not want to throw out an attack randomly and short hopping is so essential to playing better and speeding up your gameplay. I should probably mention I set my jump to R specifically because of Meta Knight's ladder combo, but having jump on there has been so much nicer for all my characters as well since it makes certain aerials easier to connect.
I just want to make sure I learn how to short hop properly, and not accidentally condition myself into learning the wrong input timing or whatever for short hops, forever keeping me from doing short hops in the future since short hops are so crucial to speeding up gameplay.
TL:DR - How do I reliably short hop without doing the short hop aerial method so I can improve many parts of my gameplay because of how essential short hops are?
I'm not sure if I'm pressing the button wrong. Also, sometimes I wonder how much mentality plays a part since I usually don't have as much problem with doing short hops when I play Ridley and while he maybe fast for a heavy, he's not the fastest character around. I still mess up on short hops with him too though. It's a bit harder to not panic with Lucario since his slow speed and short range makes it hard for me to play neutral with him since I've always been used to either having long range, projectiles and/or fast speed to do anything in neutral. So I end up panicing a bit more when the enemy hits me because I have no idea what I could have done differently aside from having strong reads, and strong reads will only get you so far if you can't control your character perfectly (Though I do love that about Lucario because I often lose 1 or 2 stocks and then take 2-3 stocks of the opponent extremely quick when I stay alive at high percents for a while and it throws them off so much that they start getting nervous and play poorly. Lucario matches so tense!)
I do not want to rely on attacking soon after a jump to short hop. I found out about that when trying to learn how to do Meta Knight's ladder combo now that we have trajectory lines so I know whether or not it was the CPU moving or if it was something I was doing wrong. The timing is so incredibly precise on that combo, too early and you do a short hop, too late and it's not a true combo. So I ended up accidentally short hopping up air trying to do that combo. The problem with short hop attacks is that there are times where I do not want to throw out an attack randomly and short hopping is so essential to playing better and speeding up your gameplay. I should probably mention I set my jump to R specifically because of Meta Knight's ladder combo, but having jump on there has been so much nicer for all my characters as well since it makes certain aerials easier to connect.
I just want to make sure I learn how to short hop properly, and not accidentally condition myself into learning the wrong input timing or whatever for short hops, forever keeping me from doing short hops in the future since short hops are so crucial to speeding up gameplay.
TL:DR - How do I reliably short hop without doing the short hop aerial method so I can improve many parts of my gameplay because of how essential short hops are?