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how do i become aggressive with fox

Nicco

Smash Journeyman
Joined
Apr 17, 2009
Messages
328
Just jump at them when they're not attacking... Most characters have to be afraid of crouch-cancels and shield-grabs, but spacies can just shine after their aerial approach... and the shine can lead into big damage!

Just don't mess up ur tech skill, and you should be fine with aggression
 

AceMan

Smash Apprentice
Joined
Jul 5, 2014
Messages
80
NNID
KnowledgeMan
Attack at almost every single chance you get, win against your opponent by going at super sonic speeds and launching a fury of attacks
 

Grim Tuesday

Smash Legend
Joined
Nov 4, 2007
Messages
13,444
Location
Adelaide, South Australia, AUS
^both of you would lose to anyone that knows how to wavedash back/dash away > punish

mix up short hop aerials with short hop wavelands - forward and backwards, running shines and dash-dances

fox can only be aggressive if you're on tempo
 

GOLF

Smash Rookie
Joined
Mar 15, 2014
Messages
22
Location
BC Canada
Slippi.gg
golf#184
In order to be aggro with fox, just go straight at your opponent with SHFFLs and such, then l-cancel them and follow up instantly with a shine. If you can, wavedash out of the shine and try to follow up (easier said than done).

Being an aggresive fox is extremely technically demanding, and unless you can be perfect, you will get punished severely, and a lot. For instance, an opponent can easily shield you SHFFL, and when you land on the ground after the SHFFL is over, most of the time the opponent can grab you and get a lot of free %.

Only go down this path if you are willing to dedicate hours upon hours perfecting your technical ability.
 

<LyKos>

Smash Cadet
Joined
Mar 7, 2014
Messages
29
Location
Upland, Indy
I think being an aggro Fox also relies upon the "empty pressure" you can apply: the urge your opponents feel to get themselves out of their situation immediately when you're not actually throwing out any moves. Example: say you have a Marth cornered against the ledge on Battlefield, and he's in his shield. As Fox, you have a ton of ways to exert empty pressure to force out a pre-mature move from the Marth, which you can punish accordingly. You can DD outside of Marth's shield-grab range to force said shield-grab, and given a quick enough reaction, you can run in with a shine to push him off the stage and set up an edgeguard situation. In addition, you could also hit with a n-air if you can, essentially, half-read and half-react to the grab. From the n-air, and depending on percent, you can follow up with either a grab-->up throw-->u-air (at low percents), shine (also at lower percents), or--at high percents--you can immediately go into an edgeguard situation.

This is literally just one scenario against one character in one position on one stage. Fox has so many additional "empty pressure" options and follow-ups. It really comes down to how you can manipulate the player and react to the mistakes you force merely with your presence. Embrace and trust your creativity!
 

Grim Tuesday

Smash Legend
Joined
Nov 4, 2007
Messages
13,444
Location
Adelaide, South Australia, AUS
In order to be aggro with fox, just go straight at your opponent with SHFFLs and such, then l-cancel them and follow up instantly with a shine. If you can, wavedash out of the shine and try to follow up (easier said than done).

Being an aggresive fox is extremely technically demanding, and unless you can be perfect, you will get punished severely, and a lot. For instance, an opponent can easily shield you SHFFL, and when you land on the ground after the SHFFL is over, most of the time the opponent can grab you and get a lot of free %.

Only go down this path if you are willing to dedicate hours upon hours perfecting your technical ability.
are you all ****ing ********
even if you're perfect, YOU CANNOT JUmP INTO PEOPLE LIKE THIS WITH FOX
IT ISN'T SAFE, AT ALL
 

<LyKos>

Smash Cadet
Joined
Mar 7, 2014
Messages
29
Location
Upland, Indy
Why are you even here grim?
I'm pretty sure you can sometimes do this as a mix up :)
You can do pretty much everything as a mix-up as long as you know it's a relatively safe option and you space well. You can go HAM with SHFFL n-air-->shine-->repeat as long as you're confident they won't do any OOS responses and your n-airs are well-spaced and hit the shield at the most optimum times, which is incredibly difficult/risky to do since a lot of n-air OOS options from different characters can beat repeated SHFFL n-air pressure.

Also.

Shinegrabs are your friend, since (IMO) shield pressuring is becoming more and more risky as the metagame develops.
 

Grim Tuesday

Smash Legend
Joined
Nov 4, 2007
Messages
13,444
Location
Adelaide, South Australia, AUS
Why are you even here grim?
I'm pretty sure you can sometimes do this as a mix up :)
^both of you would lose to anyone that knows how to wavedash back/dash away > punish

mix up short hop aerials with short hop wavelands - forward and backwards, running shines and dash-dances

fox can only be aggressive if you're on tempo
pretty sure you're right

I'm here cause I main fox lel

I'm commenting cause spreading misinformation is awful. You can't just go ham on people using purely SH aerials, cause SH nair loses *every time* if the opponent wavedashes back or dashes away, regardless of how good your tech skill is

it needs to be used in tandem with all your other spacing options
 
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AppleAppleAZ

Smash Journeyman
Joined
Nov 29, 2011
Messages
318
Location
Ayy Zeee
Force/bait your opponent to approach/shield with your presence or lasers.

Punish them for being dumb with running/drill waveshine upsmash/grab/dsmash or shine grab into dthrow/uthrow/back throw basically whatever you want.

Aggro isn't nairplane-ing, that can actually give up a lot of control. It's a lot scarier if your opponent is constantly in a bad position.
 
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Smokey Huntz

Smash Apprentice
Joined
Nov 25, 2010
Messages
91
Location
Bronx
Alot of this advice is really bad not gonna throw out names and stuff. To be a good aggressive fox you need to be extraordinarily solid. It is required that you hit everything correctly and do not mess up because any decent player will murder you for a mistake. If you plan on being aggro you also need to come at your opponent strong right from the get go because if you can get someone off balance with your aggro'ness cuz it'll throw them off balance and keep them afraid. You have to understand the game better than your opponent in a matter of speaking because you have to know everything they want to do.

You have to know how to mix up approaches. ex- shine nair, nair shine, nair jab, empty jumps, etc
you have to know when to over shoot an aerial
A good dash dance will get you super far
and most importantlyimo you have to have perfect spacing and pressure
 

Apasher

King Arthur
Premium
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Aug 13, 2010
Messages
3,219
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Southfield, MI
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Apasher
The only way you can really be a good "aggressive" Fox is to be passive-aggressive.

Fox loses a stock almost every time he's the first one to attack (unless you use that attack as a bait).

Your goal isn't to throw out nair shines in your opponent's face, because that gets you nowhere no matter how good your techskill is (unless this is 2008 lol). Your goal is to create an opening while in close quarters of your opponent while staying safe at the same time. (This is where the importance of good spacing comes into play).

Movement is also extremely important for this manner. The purpose of dash dancing is to weave in and out of your opponent's range to bait them to do something. If you don't have a good dash dance, you can't create openings in the offence. (By good dash dance, I don't mean the fastest possible dash dance. Slow dash dances are actually better).

Good techskill alone doesn't make you a good Fox, and it sure doesn't help you be a good aggressive Fox. If you want to be a good aggressive Fox, you need to work on spacing, movement, and the rest all comes down to how you react to your opponent's reaction.
 
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Fortress | Sveet

▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
Joined
Dec 21, 2005
Messages
16,256
Location
Northern IL
What is pressure? It is an imaginary force you exert on your opponent which pigeon holes them into certain choices. The idea is if they ignore/misinterpret the pressure and make an incorrect choice, they will take damage. This ends up being a zero-sum game, where both players are on equal footing until one person messes up the dance.

As the aggressor in the dance, you are able to set the pace. Pressure can be as simple as standing outside their range and waiting, or it can be a lot more complicated with a series of attacks. In either case, it is very important to minimize risk: you are the one setting the pace, don't choose to gamble with your stock unnecessarily.

Attacking shields is inherently a risk. Every attack string has a gap that can be punished. Every single one. Even if you aren't falling into a pattern, people will just make 50/50 guesses that favor them (win: get a grab, lose: get hit by a stray shine OH NO). In order to get around this, you have to attack from outside retaliation range. This is why Hax$ uses the tippy toes of fox's nair. Attacking from that range has the additional benefit of covering the roll-in option, which is a direct reversal of stage control (and should be one of the most heavily guarded options at all times).


Theres a whole lot to be said on this topic, but thats about as far as im going for now
 
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