Another idea would just be to reimplement blockstun and pushback. I can't imagine why it was removed in the first place.
A similar idea i thought of, would simply to be a "stale moves" variation for defense mechanics that lower their effectiveness (or increase your vulnerability) the more you use them. For example, consecutive use of defensive abilities (rolls, spot dodges, air dodges, ledge grabs) would either a) remove invincibility frames from them, or b) slowly begin to increase damage taken until you balance it out with more offensive moves. Naturally, this would have to be tweaked for every character.
I disagree with this, only because Stale Move Negation still exists, and it's far worse than rage could ever hope to be. On one hand, rage is a comeback mechanic for players who are losing, but on the other hand is a sustainable buff to players who are ahead a stock. Combo ability is reduced, but killing power isn't, something which really helps heavy characters on this game.
I'd only be okay with removal of rage if Stale Moves were completely removed, at least the inclusion of knockback reduction on them.
Other than that:
- Lucina needs about a 1.5% increase on nearly all her strikes if she's going to stay how she is. Maybe put just a little extra knockback on the last hits of dancing blade.
- Ike's eruption needs a higher base AoE radius.
-Ike's quickdraw should not put him in freefall.
-Ganon's up-tilt is trash. Who's going to be hit by that in this game?
- Nerf PK Thunder's speed, why on earth is it so fast in this game? You can force an airdodge and then PK Thunder 2 people under the right conditions, and it's not even uncommon.
- I really don't think Flare Blitz should have 100% super armor regardless of Charizard's damage. Remove it after a threshold at least, he still has boulder.
- Nerf the priority of Links' projectiles. Bomb will eat pretty much everything in this game but a full-charge lightning from Robin. I don't see why his projectiles are so good when he still has a kill combo from Jab, a KO dash attack and a KO up-B.
- AA > AA > AA > AA > AA
Overall :
- Nerf shield regeneration across the board.
- Rethink the frames on some character's sex kicks, or further balance out the rest of the cast's. I don't think its a real issue, but I think most characters could use at least one 11-12 lag aerial. It just...it feels so good.