So I've been playing R.O.B. for a little while now, I've got down the basic punishes, combos, recovery options and KO methods, as well as some basic techs, such as the easy input gyro cancel and b-reversals, I've got a few things that I would like to ask people who've been playing R.O.B.
Is it worth getting a hang of using AT now or wait until I feel a need to actually use them?
What is the best way to punish someone who floats close to R.O.B., slightly above and in front of him, throwing out safe aerials? Characters who do this are mainly Wario, Jigglypuff and Shulk. Aerials take too long to come out since you need to jump, laser takes too long to come out, gyros are grabbed, they're too out of range to shield grab, and a roll back or spot dodge are usually punished.
I found in training mode that a roll can be cancelled by throwing a gyro, is there any practical use for this?
What combos are achievable only with jump cancelled glide tosses?
Also, as an additional question, is it just me or does playing R.O.B. cause unimaginable amounts of salt? Even my friends who are usually cool-headed get very salty, don't get me wrong, it's funny, but I wonder if it's just my playstyle.