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Hey, need real help with Zelda <puppy eyes> pleease 0.0

Hive

Smash Lord
Joined
Sep 12, 2006
Messages
1,605
Location
Mountain View, ca
grrrr I just can't find a way to approach.... zairs can only go so far before getting old, and missiles can be matched up with forward B and shielding.....
Her upsmash is really strong and spammable and launches you straight up..... which puts you into range of her up air forward air and forward B... combined with a slowfall just kills x.x samus ;_(
I really need tips on how to approach.....because I can't get through with missile and zair spams and going in too close sets me up for her smash to juggle... any ideas?
 

Undrdog

#1 Super Grimer!
BRoomer
Joined
Aug 24, 2004
Messages
5,587
Location
Aberdeen
That's really rough. How often do you Powershield as your approach? Zelda has some annoy multi-hit attacks but mixing Powershielding in with a Zair and Fair approach might be able to open up some new holes.

I don't fight Zelda often though, so my comprehension of her moveset might not be as accurate as I'd hope.
 

ADHD

Smash Hero
Joined
Feb 18, 2008
Messages
7,194
Location
New Jersey
Okay, the zair is your friend. Keep away just enough to zair her at the tip. Air dodge before you zair just in case of dinsfire. You do not want to get close to that ***** or above her while she is on stage or you will get eaten by her smashes and uair. Try to get her offstage, her air game is sucky and her recovery is predictable.
 

Coldfront

Smash Apprentice
Joined
Mar 16, 2008
Messages
128
Location
A-Town
Tough matchup. It's hard to go aerial for fear of Usmash or Uair. Try to use Zair and homing missiles to force the shield or reflector and go for a throw once she takes the bait. Zelda being over you=Good. You being over Zelda=Death. So if you can get the throw try Uair to homing missile. If she eats the missile try another Uair if you can close the distance in time.

I also use power missiles to eat away at her shield if she camps with Din's Fire. Eventually she'll approach, usually still spamming Din's fire as she does so. If she closes the gap, she'll most likely Fsmash or Fair when in range. I, many times, made the mistake of rolling to the other side. I have since learned my lesson. Try to either shield or spot dodge those attacks, then jab to side tilt if she's close to the edge or dtilt if she's at a low percent to follow with Uair or for the kill if she's at a high percent.

Hope that helps. If not, try looking at some of DarkMusician's videos up on youtube. He has a nice Zelda, and maybe you could find some openings from there.
 

Hive

Smash Lord
Joined
Sep 12, 2006
Messages
1,605
Location
Mountain View, ca
I used zair big time during the fights, but after awhile they started to lose effectiveness.... most of my approaches used missile cancelling to throws or zairs or dashes, but I just can't pull it off consistently before she learns a counter.... if the throw misses she can come in with up smash and the zairs and missiles get blocked with zelda's forward b... and if ur air dodging fireballs the whole time makes it hard to missile cancel :(
Actually, some of the stuff you've guys been saying helps a lot... and most of it I've been trying, and works decently... just less than the amount of time zelda's attacks work....
 

Paradigm

Smash Ace
Joined
Nov 21, 2005
Messages
700
Location
St. Brutus's Secure Center for Incurably Criminal
I don't understand what you mean by the zairs losing effectiveness. Yes, they do less damage over time, but they still do a noticeable amount of damage - it does add up. If you're in range you should be able to out-spam dins fire. You can zair her before she gets it off and over too you. If your opponent doesn't have a better game at that range, *you* don't have to approach, *s/he* does. When s/he is at KO-able damage approach for the KO with zairs and missiles as cover, waiting for your opponent to slip up.
 

0RLY

A great conversation filler at bars and parties
Joined
Nov 18, 2007
Messages
2,681
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Temple University, Philadelphia
If your opponent is a roll dodge, dins fire, smash spammer.... Then yes, you will have a difficult time. If you can sh homing missile cancel properly, you should be able to shoot faster than Zelda can use dins fire. I can't help but think, if your opponent is adapting to your playstyle, shouldn't you be doing the same for their playstyle? If the same strategies don't work, switch things up. I would approach with homing missiles and zairs, depending on how far away I am from Zelda. After that, I'll punish whatever action my opponent takes.

If Zelda:

rolls backwards- she's closer to the edge now, keep zairing/homing missile cancel

rolls forwards (in front of you)- instant dash attack>jab>screw attack, or whatever combo you want. check out jasona's vid, "she only gets better" for some combo ideas

rolls forwards (behind you)- if she's right next to you, screw attack. if she isn't ftilt. if she's too far away for ftilt, dash away from zelda and restart your approach

side steps- if you're in range, ftilt. if not fire a missile (on the ground if you have to) super or homing missile, it doesn't matter. heck, you could even charge shot. it should force her to avoid it, after which you can try punishing.

jumps- follow her into the air with uair or fair. if she double jumps to avoid it, try attacking her as she falls back down. uair and fair all have long lasting hitboxes that should hit her out of an airdodge if she attempts it. you can even use screw attack to switch things up.

jumps with an attack- let her attack finish, shield if you have to. shield+screw attack if she tries to hit you with the attack. if she's just trying to space, try hitting her with another zair or aerial if you're close enough (after her attack is done)

shields- she can roll dodge out of this, so don't try to grab unless you are absolutely sure it won't miss. try to jump and dair her. use it so that when your attack lands, you will land behind her. this way, you can't be punished by her grab.

gets hit- keep approaching if you're too far away, otherwise, start a combo!!

pardon my dumb mechanical errors... I was too lazy to correct them... I had a long day =/
 

Hive

Smash Lord
Joined
Sep 12, 2006
Messages
1,605
Location
Mountain View, ca
wow, these really help guys!

I played again today.... and no matter what you do your going to be at a disadvantage....
but I used a lot of your suggestions and I think these worked the best* in my opinion
shorthops to homing missiles to shield cancel din's fire ( the homing missile goes above zelda's attack and you can block the projectile) also if you keep your distance and mix in shorthops to air dodge to zair and shorthop to zair to shield you can keep her away... occasionally fthrows and bthrows are good to mix in after missiles they rack damage and put her in view of another zair... geez, keeping distance against her is really important....:( fairs , zairs and uairs work good for the ledge, and even spin attacks from the ledge rocks hardcore too if she's ledge hogging... but spin attacks on land are way too risky to use and almost always end up in 50% at least damage of upsmash and uair, fair, and forward b.... lol I felt like I was dodging and shielding like half of the matches
I dunno.. at least that's what I was seeing when I played... opinions?
 
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