Karate Joe does have a simplistic design but, no offense of course, I don't think this is a very valid argument. Most characters in Rhythm Heaven have simplistic designs. You could say Karate Joe is more simplistic, but not by much. The Chorus Kids are extremely simplistic in design, maybe even more than Karate Joe, but I digress. To be honest, I think simplicity is a better visual representation of the series, since it would make them stand out among the other fighters and would be a good place to build off of with more visually interesting moves.
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I think this is a false equivalence. Karate Joe, as is, is inherently less interesting choice. First, I'd like to mention that never had I described Karate Joe as "simplistic", with the connotation that simplistic =/= bland and generic. I have only described him as bland and generic. Second, Joe is inherently less interesting because he is a human karate artist, unlike the definitely not human Chorus Men and Marshal, or the less straightforward Tap Trial/Rhythm Girl. In a fighting game, you expect a fighter to do fighting moves. Furthermore, the fact that Karate Man comes from one of the least interesting minigames in terms of setting and characters really downplays what we should be showing to people what Rhythm Heaven is.
JomSpoons said:
Now there is no telling that this is going to be the case for Karate Joe. It could very well turn out to be generic or "limb" attacks so I understand the concern. However, just know that if this is the case I'll be disappointed as well, since I want him to pull moves from many minigames. However, there is no guarantee this will be the case either.
I like looking into what we know versus what we don't know, because it's makes more sense to form conversation around it. We know that Inkling attacks with limbs and pistol whips instead of using actual weapons in her aerials and ground moves. Corrin and Robin, and honestly a lot of the swordfighters, don't bring in other aspects of their games to differentiate their, honestly, homogenized neutral moves. On the other hand, we know that those who aren't typical human shaped, like G&W, ROB, Duck Hunt, and even Villager, attack with all sorts of things, with G&W and Villager just having more places to get inspiration from unlike ROB and Duck Hunt.
So what this makes me think is that a relatively normal sized human like Karate Joe will definitely fallback on limb attacks instead of actually focusing on the minigames and creating a rhythm based fighting style. A non-fighter character is more likely to attack in more creative ways.
JomSpoons said:
I'll be happy regardless as long as we get a Rhythm Heaven rep. I really don't care who as long as we get one.
Same here. But I just wanted to emphasize the fighters we have now, and what they've shown us regarding the difference between a human character vs a non-human character. Because of that, I am less excited about Karate Joe being picked over a multitude of others.
That said, I mentioned him being my second least favourite. My least favourite is Tibby, and for entirely different reasons, them being how insufferable his existence is during Megamix, and his entire plot being pointless chore of A pressing. I really don't want a character like that telling everybody that's why what Rhythm Heaven is, even if Tibby fits the bill for the zanier aspects of the games.