Code Name - Starker
Description of Powers - Extensive Training + gadgets/weaponry
Training: Martial arts, reflexes, marksmanship, stealth, weapon familiarity, demolition, tracking, etc. Pretty easy stuff to figure out, here.
Gadgets: Armor, which has a power source that charges off of hits being absorbed and his own body's movement, armor can stop bullets, bladed weapons, strikes, and take the bite out of energy hits and shockwaves and the like. "The Button" which gives him minor superstrength (in the form of pure exertion, not lifting things and such) through shockwaves and junk. Radar gadget. Prototype gun, which charges off of the suit and can fire distanced shockwaves that hit you like shotgun buckshot with zero spread even at distances. Four concussion grenade "shells" that charge off the suit and can be recycled. Ten throwing knives. More standard combat knife hidden to look like part of his belt. A ulak. Helmet (when worn) has night vision, thermal vision. Extendable baton made from a special superstrong alloy that, of course, charges off of the suit, and can add a shock pulse to strikes. Wrist flamethrower, wrist acid sprayer. Will run out of fuel and acid at some point need to be refilled from the environment or at a home base of sorts. A hologram projector that projects a duplicate of himself ala Total Recall, which would charge off the suit and all. Wouldn't be able to interact with anybody, it'd just be a diversionary tool.
Description/Bio:
About 31 years old, male. Caucasian. Very well-built. Navy-blue, black and gray armor (urban camo). Jarhead cut with blond hair. Knives are hidden all over his body, and he looks every bit like the walking weapon he is.
Starker was once a decorated Special Forces soldier. However, he was born into it. As the fifth generation of the family that had been loyal patriots, he didn't have much choice in the matter. He fought the good fight to make his father and forefathers proud. But, nothing ever turns up like you expect it to. His best friend since childhood, David, was a psychic. He was pulled from the general ranks when this was discovered and folded into military intelligence. Left alone to deal with the new environment, Starker focused on honing his craft, and he became very, very good at killing.
He never found love, not really, but he found something that worked. Foolishly enough, a fellow special forces officer named Veloura. This ended about as badly as you'd expect it to, when she was captured and taken as a POW, and left to rot despite Starker's pleas to various military boards.
So, blah blah he fights wars, gets all bad-***, shuts off to the world around him but for that purpose. Then he gets discharged for dishonorable conduct when he got in a barfight with a colonel while on leave. Like many in such situations, he turned to mercenary work immediately. The one that caught his eye was, humorously enough, an opportunity in the same country he was fighting in the prior war. A nation with a history of several hundred years of religious strife was trying to crack down, and its police state was crumbling. They wanted to pay the best soldier they could find to test their prototype equipment and help crush the infidels under their heels. Not flinching for the irony, Starker won this spot and spent six years doing just that.
After that, he worked out a deal to keep the tech and spent years working as a merc for every shady organization you could think of. Anybody with even mild connections could probably seek his business through a few degrees of separation. At one point, Starker was working on a contract taken out by an organization that, coincidentally, shared a mutual enemy with Archetype. While Starker was executing this contract, Archetype showed up, also having planned to attack this supervillain. They fought side by side for a while, and Archetype found himself impressed by the skills of this non-powered human. When the supervillain himself was forced to make an appearance due to the incapacitation of his security, he chose to assault Starker first, who was able to take him down with one of his various techniques. However, because this contract had been for death, Starker then drew his ulak and swiftly sliced the man's throat open. Appalled and outraged by his treatment of a captured supervillain, Archetype now found himself not only wanting to put a leash on this skillset, but also a leash on the violent man that wielded it. He then granted Starker an ultimatum -- work for him at a salary and keep himself in check, or continue as an independent knowing that Archetype will follow him for the rest of his life, making his employers incredibly uncomfortable. Knowing that his work and reputation would soon dry up under these circumstances, Starker opted to work for Archetype. Albeit begrudgingly.
Starker is a bleak, cold-blooded nihilist. He gets through each week for nothing more than cheap physical joys such as intoxicants or prostitutes, whatever luxury he can obtain in a quick pinch, and maybe finding a good fight. Preferably one that will pay him well.
Skills:
1. He can fly helicopters (and small rotor planes... stuff with props, no jet fighters or boeings or **** like that)
2. Technology - Hacking computers, electronic locks, etc. Very useful for a guy like himself.
3. Keen insight into the mind of criminals and supervillains from not being all that different himself. Kinda like informal criminal psychiatry.
Traits:
+ Talent - His power comes entirely from talent, not superpowers
o Intelligence - He is a cunning and strong-willed dude
- Strength - Although very strong for a human, without his suit he is just like any other fragile human being.
Description of Powers - Extensive Training + gadgets/weaponry
Training: Martial arts, reflexes, marksmanship, stealth, weapon familiarity, demolition, tracking, etc. Pretty easy stuff to figure out, here.
Gadgets: Armor, which has a power source that charges off of hits being absorbed and his own body's movement, armor can stop bullets, bladed weapons, strikes, and take the bite out of energy hits and shockwaves and the like. "The Button" which gives him minor superstrength (in the form of pure exertion, not lifting things and such) through shockwaves and junk. Radar gadget. Prototype gun, which charges off of the suit and can fire distanced shockwaves that hit you like shotgun buckshot with zero spread even at distances. Four concussion grenade "shells" that charge off the suit and can be recycled. Ten throwing knives. More standard combat knife hidden to look like part of his belt. A ulak. Helmet (when worn) has night vision, thermal vision. Extendable baton made from a special superstrong alloy that, of course, charges off of the suit, and can add a shock pulse to strikes. Wrist flamethrower, wrist acid sprayer. Will run out of fuel and acid at some point need to be refilled from the environment or at a home base of sorts. A hologram projector that projects a duplicate of himself ala Total Recall, which would charge off the suit and all. Wouldn't be able to interact with anybody, it'd just be a diversionary tool.
Description/Bio:
About 31 years old, male. Caucasian. Very well-built. Navy-blue, black and gray armor (urban camo). Jarhead cut with blond hair. Knives are hidden all over his body, and he looks every bit like the walking weapon he is.
Starker was once a decorated Special Forces soldier. However, he was born into it. As the fifth generation of the family that had been loyal patriots, he didn't have much choice in the matter. He fought the good fight to make his father and forefathers proud. But, nothing ever turns up like you expect it to. His best friend since childhood, David, was a psychic. He was pulled from the general ranks when this was discovered and folded into military intelligence. Left alone to deal with the new environment, Starker focused on honing his craft, and he became very, very good at killing.
He never found love, not really, but he found something that worked. Foolishly enough, a fellow special forces officer named Veloura. This ended about as badly as you'd expect it to, when she was captured and taken as a POW, and left to rot despite Starker's pleas to various military boards.
So, blah blah he fights wars, gets all bad-***, shuts off to the world around him but for that purpose. Then he gets discharged for dishonorable conduct when he got in a barfight with a colonel while on leave. Like many in such situations, he turned to mercenary work immediately. The one that caught his eye was, humorously enough, an opportunity in the same country he was fighting in the prior war. A nation with a history of several hundred years of religious strife was trying to crack down, and its police state was crumbling. They wanted to pay the best soldier they could find to test their prototype equipment and help crush the infidels under their heels. Not flinching for the irony, Starker won this spot and spent six years doing just that.
After that, he worked out a deal to keep the tech and spent years working as a merc for every shady organization you could think of. Anybody with even mild connections could probably seek his business through a few degrees of separation. At one point, Starker was working on a contract taken out by an organization that, coincidentally, shared a mutual enemy with Archetype. While Starker was executing this contract, Archetype showed up, also having planned to attack this supervillain. They fought side by side for a while, and Archetype found himself impressed by the skills of this non-powered human. When the supervillain himself was forced to make an appearance due to the incapacitation of his security, he chose to assault Starker first, who was able to take him down with one of his various techniques. However, because this contract had been for death, Starker then drew his ulak and swiftly sliced the man's throat open. Appalled and outraged by his treatment of a captured supervillain, Archetype now found himself not only wanting to put a leash on this skillset, but also a leash on the violent man that wielded it. He then granted Starker an ultimatum -- work for him at a salary and keep himself in check, or continue as an independent knowing that Archetype will follow him for the rest of his life, making his employers incredibly uncomfortable. Knowing that his work and reputation would soon dry up under these circumstances, Starker opted to work for Archetype. Albeit begrudgingly.
Starker is a bleak, cold-blooded nihilist. He gets through each week for nothing more than cheap physical joys such as intoxicants or prostitutes, whatever luxury he can obtain in a quick pinch, and maybe finding a good fight. Preferably one that will pay him well.
Skills:
1. He can fly helicopters (and small rotor planes... stuff with props, no jet fighters or boeings or **** like that)
2. Technology - Hacking computers, electronic locks, etc. Very useful for a guy like himself.
3. Keen insight into the mind of criminals and supervillains from not being all that different himself. Kinda like informal criminal psychiatry.
Traits:
+ Talent - His power comes entirely from talent, not superpowers
o Intelligence - He is a cunning and strong-willed dude
- Strength - Although very strong for a human, without his suit he is just like any other fragile human being.