You're kidding me, right? Wolf can approach like no other, his aerial mobility is among the top 5 in the game, with Yoshi, Jiggz, Captain Falcon and Wario. He can weave his way all around the opponent, good God, haven't you guys noticed that Wolf can move around the air like no other? He has two nearly lagless aerials, Bair and Fair, and he has freakin' excellent aerial mobility, and guess what? The majority of people approach through the air. Do you see a common denominator in this?
That's only the first half of the story. Wolf also happens to fall extremely fast so he can never travel distances in the air like Wario can. In a time Wolf hits the groud again, Wario waves through the air 3 times fourth and back. And bair and fair aren't the best approaches. A good approach has multiple hits and puts shields under pressure to prevent Shield Grabs (like GaWs turtle). The only move like that Wolf has is nair, which has unreliable knockback and is hard to execute correctly 100% of the time. If Wolf uses bair ot fair to approach he gets shield grabbed. If he uses his air mobility to get out of the grab range he distances himself from the enemy, which is the opposite of approaching.
In my opinion you guys are misusing the word "Approach" Approach is NOT a noun, it is a VERB. In order to approach, you don't simply have a list of "Move X to Move Y" No, that's totally wrong. You have moves that you use TO APPROACH. And frankly, it shouldn't be just a set list, it's whatever the hell is necessary at that time. Because simply put, THINGS CHANGE, your opponent is not standing still, or always shielding, or always attacking.
So what? If your opponents were able to outcamp you, you'd have to approach and as a result the opponent either attacks or shields. But that's the good thing about Wolf - he can't be outcamped.
So when people say "Wolf doesn't have any outstanding approaches" it should be "Wolf doesn't approach outstandingly" which is completely untrue. Captain Falcon "Has approaches" but he cannot Approach well due to his moves. Metaknight does not have complex approaches but he can approach very well. Do you guys see the difference between have "Approaches" and approaching well? You guys are using it as a noun, when it shouldn't be. To approach, you do not use the same set of followups and just switch between your list of approaches. You use whatever the heck is necessary at the time, and what is necessary can depend on the situation, and what you feel is necessary, that's how individual playstyles are formed. If everyone just used a set list of approaches, fighting games would be pretty freakin' boring.
OK, i get your point here. However, this is merely a question of your definition and has no impact on the game itself. Whether Wolf has no approaches or he doesn't approach well...it shouldn't make a difference in battle...or did I miss something else?
An example, Bair to Fsmash are two moves that Wolf mains use a lot to approach, and it's surprisingly effective. But suppose they figure it out, and start shielding longer. Does your set approach of "Bair -> Fsmash" work now? No, it doesn't, because they're shielding, and so, what is "necessary" now, would be to grab, right?
Little basic example, but yeah, I hope everyone gets the point.
I get the point and it's wrong. This would only be true if Wolf could approach well in multiple ways. Besides fsmash = invitation to punsh Wolf. It's not useful as an approach.
And as for combos, hitstun in Brawl does not exist, there are hardly any combos that you can pull off, it's pure prediction. The only one I can really think of is Shine -> AAA, shine to Dsmash or Fsmash or whatever else is shieldable.
*Sigh*...if hitstun existed Wolf would be the king of combo...
Oh, and welcome to Smashboards ^^