• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

help against meta up b

Staco

Smash Champion
Joined
Jan 26, 2008
Messages
2,173
Location
Germany
I have big problems against grounded shuttle loop
it destroys the granads and I dont know what do to against it ><

what can I do?
 

MachinegunNorm

Smash Lord
Joined
May 14, 2008
Messages
1,319
just roll away towards him so that he can't use the glide attack after and just run away so you can camp some more.
 

Staco

Smash Champion
Joined
Jan 26, 2008
Messages
2,173
Location
Germany
I cant, he uses it in the perfect range, if I want to punish it he hits me with the glide attack or an another attack after the glide cancel
 

Bizkit047

Smash Lord
Joined
May 16, 2008
Messages
1,632
Up B from the ground isn't tough to deal with. If the MK tries to glide attack after the Up B, chances are they will lead into a Dsmash or some other attack. So to avoid getting hit all together, roll behind the MK user as soon as the Up B starts, assuming it missed you. That way you can punish the Up B with an Ftilt, Utilt, or grab. Just make sure you learn to time the punish so you don't get hit with a Dsmash.

You can also shield grab the glide attack to lead into tech chasing with Dthrow or other things. However, note that if the MK user is smart, they will try to space the glide attack so it isn't shield grabbed and most likely lead into a Dsmash that'll hit your failed grab. To avoid this, try moving forward so that you're as close as possible to MK right before he does the glide attack so that you can grab them, as the MKs can only space away with Up B by so much. If they catch on to this and try to glide past you, dash attack into them or ftilt if they just barely pass by you.

Yea...It's fun to punish Metaknight's Up B from ground on netural stages. You just have to be smart about it. It's not one of those kind of moves you can just jump in and attack the second you see it happening. >.>
 

Sandst0rm

Smash Cadet
Joined
Jan 3, 2009
Messages
68
Location
UNCW
Up B from the ground isn't tough to deal with. If the MK tries to glide attack after the Up B, chances are they will lead into a Dsmash or some other attack. So to avoid getting hit all together, roll behind the MK user as soon as the Up B starts, assuming it missed you. That way you can punish the Up B with an Ftilt, Utilt, or grab. Just make sure you learn to time the punish so you don't get hit with a Dsmash.

You can also shield grab the glide attack to lead into tech chasing with Dthrow or other things. However, note that if the MK user is smart, they will try to space the glide attack so it isn't shield grabbed and most likely lead into a Dsmash that'll hit your failed grab. To avoid this, try moving forward so that you're as close as possible to MK right before he does the glide attack so that you can grab them, as the MKs can only space away with Up B by so much. If they catch on to this and try to glide past you, dash attack into them or ftilt if they just barely pass by you.

Yea...It's fun to punish Metaknight's Up B from ground on netural stages. You just have to be smart about it. It's not one of those kind of moves you can just jump in and attack the second you see it happening. >.>
I do exactly what he says in the first paragraph against the MKs I face...or if you can predict it, just powershield and punish with utilt or grab. Just run behind him to avoid the glide attack and then punish it with quoted tactics. Lol, one time I powershielded and accidentally up-smashed (mortar) instead of utilt (didn't have my tag on) and the mortar hit him. o.o
 

Black_Heretic

Smash Lord
Joined
Apr 22, 2008
Messages
1,895
Location
Norcal
if he glides away, you're behind him and he cant hit you from behind until he glide attacks, you're completely safe so even if he predicted your dodge and attack, you can get a dash attack in if you want or go back to camping, really, a blocked grounded shuttle loop is so easily punishable that most MK's don't throw it out much (except maybe OoS)
 

Ken Neth

Smash Champion
Joined
Aug 22, 2007
Messages
2,545
Location
BYU- Provo, Utah
Uptilt clanks with the glide attack. So just utilt right as he gets in range when he's coming back around for the glide attack. If you space it right and know the timing, he will still be high enough in the air that you have enough time to utilt again before his falling animation ends.

Just throwing that out there as another option.
 

xDD-Master

Smash Champion
Joined
Sep 22, 2008
Messages
2,992
Location
Berlin
nade drop a nade after the shield... could help and should be enough I think... I'm not sure xD

Nades are your friend against MK XD (You know what I mean from our last fights :p)
 

Nope

Smash Lord
Joined
Feb 13, 2006
Messages
1,131
Location
Springfield, OH
Grounded SL shouldn't be that big of a deal, you shouldn't be approaching meta-knight in the first place so if he's camping and hoping to catch you with it then just toss nades. You have two grenades so lob the first one with just a regular toss and then immediately pull another and cook it. Wait and see how he reacts to the first one he either has to shield, move away or SL and depending on what he does use your other already pre-cooked nade to punish.
 
Top Bottom