Why wouldn't it happen? As it stands, there is a definite advantage to camping in competitive Brawl. What Heavy does is change the game. It hasn't been tested thoroughly, but then, Brawl really hasn't been either. What's wrong with experimenting? These options were put into the game so that people could use them and find the way they like to play. The competitive Brawl situation doesn't look good, and this is a suggestion to change that.Theres no point in trying to reason, this isnt ever going to happen. What's the point?
Seems right now that anyone who might've argued against the theory of "how it was meant to be played" referring to old tourney standards are now seeing this variation and saying "that's not how it was meant to be played!" I've played melee in just about every variation you can think of. Ever imagine 40 stock super sudden death on Flat Zone, 2.0 damage ratio, pichu only, with all items off except Mr. Saturn on maximum spawn rate? Would you believe there really is skill in that? It's just a different kind of game. Now what we have here is a "different kind of game" that some people are considering, and you dare tell them it's without merit. Brawl is still in its early stages, but that doesn't mean we should blindly ignore all the new options Sakurai gave us and spend all our time whining about the little things he took away. This idea is not close-minded, it's the opposite. By all means, get some friends together for metal giant fire brawl on Brinstar. Switch off the items that you don't like, but leave the rest on. Brawl is a brand new game, and everyone gets to find new ways of enjoying it, so lighten the hell up. This really isn't the thread to be trolling.
DRaGZ, thanks for the info about them board games. And to anyone who read this to the end, I'm still exhausted and I still apologize profusely for anything that doesn't make sense.