teh_spamerer
Smash Master
Heavies, by goodoldganon's definition, are characters with mainly slow but strong moves with a few fast punishing ones. I don't think it's possible for heavies to be really good in Smash without being extremely gay. Two things can possibly be done to make them better. One is to speed up a heavy's slow moves and lower damage/knockback on them so that they can be used more without being broken. However, then this character is no longer a heavy by the previous definition. For the record, I'm not against buffing them like that but I'm just pointing out that it's a side effect of doing so.
The other option is to make their punishing moves better, which would make them still fit the definition. This is where a problem arises. For a heavy to high/top tier, those few punishing moves would have to be good enough to compensate for the rest of their moveset being lackluster in neutral. A few moves would have to be good enough to deal with other characters' entire movesets. If those few moves could, they would have to be pretty ridiculous in terms of hitbox, speed, knockback, ability to combo off of, and/or do high damage. This is kind of difficult to conceptually imagine, so let's use Melee Bowser as an example. His up b is an extremely good punishing move yet he is still bottom tier because he can be camped with projectiles and his up b can be outspaced. The only ways I can think of to make up b better are to make it lead to death combos, to make the hitbox bigger so it is very difficult to outspace, buff the damage so it's stupidly high, or make so it's completely safe shielded. If the first way is chosen, isn't it a little ridiculous that a move with a respectable hitbox that comes out really fast leads to a character dying? 4 mistakes lead to someone losing a match. The same could be said about Jiggs and rest but she has to combo into it and if it misses she could be looking at losing her stock(Ganon uptilt, Fox lasers-->upsmash, etc.) in exchange. The second option would make it so Bowser could up B almost anything out of shield, making it impossible to approach him. The third way would mean he would have to do really high damage off of up b(40-50? possibly more?) The fourth way would mean just run around spam up b all day with nothing to worry about. Regardless of how it's buffed, he would be winning at high level play by shieldcamping and mindlessly abusing(and it would be mindless if it gets buffed to the point that he's top tier) a broken up b. I can't imagine anyone intelligent wanting to play a game with such a one dimensional strategy for one of the best characters in the game.
Of course, the buffs could always be smaller than the ones I suggested for his up b. But then he wouldn't be top/high tier material. If I made a mistake anywhere in my logic, feel free to correct me.
The other option is to make their punishing moves better, which would make them still fit the definition. This is where a problem arises. For a heavy to high/top tier, those few punishing moves would have to be good enough to compensate for the rest of their moveset being lackluster in neutral. A few moves would have to be good enough to deal with other characters' entire movesets. If those few moves could, they would have to be pretty ridiculous in terms of hitbox, speed, knockback, ability to combo off of, and/or do high damage. This is kind of difficult to conceptually imagine, so let's use Melee Bowser as an example. His up b is an extremely good punishing move yet he is still bottom tier because he can be camped with projectiles and his up b can be outspaced. The only ways I can think of to make up b better are to make it lead to death combos, to make the hitbox bigger so it is very difficult to outspace, buff the damage so it's stupidly high, or make so it's completely safe shielded. If the first way is chosen, isn't it a little ridiculous that a move with a respectable hitbox that comes out really fast leads to a character dying? 4 mistakes lead to someone losing a match. The same could be said about Jiggs and rest but she has to combo into it and if it misses she could be looking at losing her stock(Ganon uptilt, Fox lasers-->upsmash, etc.) in exchange. The second option would make it so Bowser could up B almost anything out of shield, making it impossible to approach him. The third way would mean he would have to do really high damage off of up b(40-50? possibly more?) The fourth way would mean just run around spam up b all day with nothing to worry about. Regardless of how it's buffed, he would be winning at high level play by shieldcamping and mindlessly abusing(and it would be mindless if it gets buffed to the point that he's top tier) a broken up b. I can't imagine anyone intelligent wanting to play a game with such a one dimensional strategy for one of the best characters in the game.
Of course, the buffs could always be smaller than the ones I suggested for his up b. But then he wouldn't be top/high tier material. If I made a mistake anywhere in my logic, feel free to correct me.
![](http://img.photobucket.com/albums/v207/fire_emblem_freak/pichu2.gif)