DRaGZ
Smash Champion
This thread is such a roflcopter.
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Which is why assumptions aren't always the right step to go. Well, all of the topic creator's points have been refuted and there's nothing he can logically do to support his point except to realize he was wrong. There's that, and close the thread with the last post being the Landmaster pic with Wolf in it.Fall speed is not the same for all characters.
I dunno what this moron was talking about.
No offense, but you need to change your title of this thread to, "Why you will most likely not be playing Brawl 6 years after it's release."
And yes, I did read it all. You are amongst the many Melee Elitists that refuse to accept a form of change, and can't wrap your head around the fact that it's been out for 11 goddamm days, Melee's competitive scene did not flourish overnight. 2005 was the real awakening of more things competitive that we can comprehend in Melee.
Go ahead and stay with Melee, or "High Gravity" as some of the bull**** 2.0 wannabes are looking at, but don't speak for the entire community when many people can disagree with you in the first place.
I'm sure in the past 9 pages of this thread that holds nothing but concerns/complaints about Brawl because it's not a copy of Melee, that someone already silenced you with an optimistic outlook on what Brawl will truly have in store for us. Someone's likely said what I've said, but I'll say it again.
You're the one who will most likely not be playing Brawl 6 years after it's release, if you keep up that attitude.
It's posts like this that make the 'professionals' seem arrogant. I don't enjoy those kinds of games and stopped using L-Canceling and wavedashing because I'd much rather play with different levels, items, and a wider range of characters without people getting screwed. So, this makes me a 'soccer mom'? That doesn't even make sense.Posts like this read like a soccer mom trying to analyze a chess match between two grand masters. Geeeez.
...I really shouldn't touch on this one. You sound like an idiot. If you can honestly compare Brawl to Melee's graphics, you're crazy. The gameplay is the same exact speed, it simply doesn't have wavedashing and l-canceling. THAT'S IT. This game has far, FAR, FAAAAAAARRRRRRR (am I making this point clear?) more depth!ok let me expand on one point. that p[oint is depth.
ok yes so far it seems like brawl has less of it. the biggest things you can say is that l cancling and wave dashing are gone. this is big in melee as it made chars such as luigi and samus more viable char choices in melee. could you imagine how it would be watching say hugs or wes playing as samus without them wavedashing.. they would be no where near as good as they are in melee because of the loss of mind games. l canceling made people like bowzer and gannon playable in melee..... well maybe not bowzer but oh well. you could actually make them get faster then what they were. this is all part of depth. now in other games like street fighter, when "glitches" were found the creators did not simple go back and rework the whole game to get rid of these techs. what they did was they embraced them and harnessed them in the game making it a more fair game. now street fighter could be played by anyone. people who want a competitve game and people who want just a fun game where they can beat each other up. i think most people who played melee expected brawl to go more towards the route of a streetfighter game rather then taking a step back to how 64 smash was. (also 64 smash did have l can. just for the record.) it is almost like they jumped from 64 to brawl.. if you gave someone these 3 games (lets say a 9 year old) in 10 years on a virtual console with no info and they all looked the same, then asked the childto put the games in order he would probly say brawl is after 64 because (from what i have heard) the game plays more like 64 then it does melee.
now i am not saying i wont like the game or i wont be playing the hell out of it. march 9th my day looks like this, 12 am: get brawl at video store. 12:15 am: get back to house and play brawl with friends. 10 am: take a **** and a piss. 7 pm: tell friends to go home o i can pla adventure mode. 2 am: stop playing brawl and go to be dreaming about it. however the facts of this game are facts. it has got less depth then in melee and sakuri even said it did in his interview with iwata saying that he doesnt like how only a couple of people can be at the top of the iceburg. however the game will be exactly what it is suppose to be. a great party game. we shall see how the tourny scene makes out in a year or 2.
Than why bother posting? Pathetically getting your post count up?I didnt read it. :\
just because a game has more chars, levels and a better adventure mode doesnt mean it has as much depth you ******. it just means there is more content. content is not depth when playing the actual game.It's posts like this that make the 'professionals' seem arrogant. I don't enjoy those kinds of games and stopped using L-Canceling and wavedashing because I'd much rather play with different levels, items, and a wider range of characters without people getting screwed. So, this makes me a 'soccer mom'? That doesn't even make sense.
...I really shouldn't touch on this one. You sound like an idiot. If you can honestly compare Brawl to Melee's graphics, you're crazy. The gameplay is the same exact speed, it simply doesn't have wavedashing and l-canceling. THAT'S IT. This game has far, FAR, FAAAAAAARRRRRRR (am I making this point clear?) more depth!
Brawl > Melee
Characters: 35 > 25
Levels: 41 > 29
Online: Yes > No
1P: SSE > Adventure Mode
3rd Party: 2 > 0
Then you add in many more brand new items, unlockable trophies and stickers... How the hell does Melee have more depth?? You're just pissed off because you have to find a new way to own. Well, let's see... It's a NEW GAME. That's supposed to happen! It's been repeated over and over again, but I'll say it too:
If you wanted Melee 2.0, go play Melee again.
But, give it less than a year, and most everyone will be Brawl-ized. There will still be those that cling to their wavedashing GCN ways, but most will convert just like the 64ers converted to Melee. You're pissed now, but once you find some glitch to make yourself unstoppable again, Melee will be a thing of the past.
If you're really such a great, competitive gamer, you'll be able to find a new way to be competitive. That's what the game is for.
Sorry but I feel like I have to defend the TC. The point was that the game will not last long, and it seems a lot of people are saying that they will play the game for 6 years. It is highly questionable since most of the peeps here haven't played the game.The gameplay is the same exact speed, it simply doesn't have wavedashing and l-canceling. THAT'S IT.
Thats a shallow analysis of the game, I see a lot more than that.
This game has far, FAR, FAAAAAAARRRRRRR (am I making this point clear?) more depth!
Brawl > Melee [
B]In what aspect? While I would agree, this is a useless point.[/B]
Characters: 35 > 25
More does not necessarily mean better if the tiers are very drastic, this will be settled in the future
Levels: 41 > 29
Levels are gimmicky, only the tournament fair ones are relevant
Online: Yes > No
I still expect competitive tournaments to be offline, online does not give it more 'depth'
1P: SSE > Adventure Mode
Single player is irrelevant to tournaments
3rd Party: 2 > 0
how does this relate to depth?
Then you add in many more brand new items, unlockable trophies and stickers its a good for single player, but still just a bunch of gimmicks. Points are irrelevant to 'depth'... How the hell does Melee have more depth?? You're just pissed off because you have to find a new way to own
Assumption. Everyone will have to find a new way..
Well, let's see... It's a NEW GAME
I am sure everyone knows this, just saying 'new game' is not a valid point. Heck if they removed double jump I don't expect people saying 'new game' as a point so this isn't one either..
That's supposed to happen! It's been repeated over and over again, but I'll say it too:
If you wanted Melee 2.0, go play Melee again.
Don't you mean, if he wants to play melee play melee. Melee 2.0 doesn't mean anything sorry. If I'm playing a melee-cloned brawl, I would still be playing Brawl
But, give it less than a year, and most everyone will be Brawl-ized. There will still be those that cling to their wavedashing GCN ways, but most will convert just like the 64ers converted to Melee. You're pissed now, but once you find some glitch to make yourself unstoppable again, Melee will be a thing of the past.
Glitch, thats cute. Yeah, I suppose ther game still looks technical as it is right now, but to me it seems that you are just happy to see all these gimmicks to give your game depth.
If you're really such a great, competitive gamer, you'll be able to find a new way to be competitive. That's what the game is for.
I'm sure Brawl will be competitive, but sorry, not all games (Soul Calibur 3, Mortal Kombat...) are worth being competitive for.
Your post supports that this game will not last 6 years. Also, for bashing all the negative and pessimistic people on the forum, it doesn't appear that you are one of the optimistic and positive people around here.seriosuly, its players like people here who are the reason why people may not be playing this game after 6 years. so negative and in this world-weary state. Get a ****ing life, no game is perfect, no game can suit your taste. Nintendo isn't a public servant, its a business. It doesn't serve you for 'video game humanity', but it still does what it can anyway.
^^^^^^ casual f@g?This topic proves: Everyone *****ing about this game is a tourny f@g.
Aside from online, that's pretty shallow...This game has far, FAR, FAAAAAAARRRRRRR (am I making this point clear?) more depth!
Brawl > Melee
Characters: 35 > 25
Levels: 41 > 29
Online: Yes > No
1P: SSE > Adventure Mode
3rd Party: 2 > 0
And what about the people blindly supporting Brawl and denying any negative possibilities? Are they any better?another topic among the hundreds of people complaining about a game they've never played based on things they think are broken but are not.
good job, you are so smart, i wish i could complain about brawl all the time for a little infamy run, but you guys are too good at it already.
Yes because it agrees with the majority of the board dedicated to smash and Gimpy. My god, get with the times.And what about the people blindly supporting Brawl and denying any negative possibilities? Are they any better?
Half are blindly defending brawl, the other half are recognizing the stupidity of the argument.And what about the people blindly supporting Brawl and denying any negative possibilities? Are they any better?
I like hearing things like this, though out of curiosity, did you guys play "competitive" Melee? I just REALLY like to hear competitive Melee players say they like Brawl. It means quite a lot more to me than when casuals weigh in.Last weekend at Smashfest:Eugene there was a Brawl tournament, and guess what the players said? They love it. They, and myself included, forgot Melee ever existed.
The gameplay is not the exact same speed due to all of the floatiness and all of that nonsense. Also, so far, Brawl is DEFINITELY not even close to being as deep as Melee. What the hell are you talking about? If you're saying the game is the same speed and that wavedashing was removed, it has more depth? Your argument makes no sense. What you said about Brawl having a lot more depth than Melee because it's the same speed minus wavedashing is like saying 40 - 1 > 40. You do not include a SINGLE bit of evidence to back Brawl being deeper than Melee. Also, your whole Brawl > Melee thing with the comparisons... yeah.... you did not account for the game's physics a single time during that whole thing. Most of us are judging Brawl as being good from a Melee competitor's point of view, so levels and Wi-Fi don't really matter to us. We limit levels that give an unfair advantage to some characters anyway, and chances are, the amount of extra levels will only be like one or two more for competitive play. Characters, well, I'll give you that part of the argument, but the games physics are mainly the most important part when arguing with Melee's vet players.It's posts like this that make the 'professionals' seem arrogant. I don't enjoy those kinds of games and stopped using L-Canceling and wavedashing because I'd much rather play with different levels, items, and a wider range of characters without people getting screwed. So, this makes me a 'soccer mom'? That doesn't even make sense.
...I really shouldn't touch on this one. You sound like an idiot. If you can honestly compare Brawl to Melee's graphics, you're crazy. The gameplay is the same exact speed, it simply doesn't have wavedashing and l-canceling. THAT'S IT. This game has far, FAR, FAAAAAAARRRRRRR (am I making this point clear?) more depth!
Brawl > Melee
Characters: 35 > 25
Levels: 41 > 29
Online: Yes > No
1P: SSE > Adventure Mode
3rd Party: 2 > 0
Then you add in many more brand new items, unlockable trophies and stickers... How the hell does Melee have more depth?? You're just pissed off because you have to find a new way to own. Well, let's see... It's a NEW GAME. That's supposed to happen! It's been repeated over and over again, but I'll say it too:
If you wanted Melee 2.0, go play Melee again.
But, give it less than a year, and most everyone will be Brawl-ized. There will still be those that cling to their wavedashing GCN ways, but most will convert just like the 64ers converted to Melee. You're pissed now, but once you find some glitch to make yourself unstoppable again, Melee will be a thing of the past.
If you're really such a great, competitive gamer, you'll be able to find a new way to be competitive. That's what the game is for.
What Seperates Pokemon Diamond & Pearl from red & blue? Gimmicks. Yes, its a cheap strategy, but it works!Are gimmicks going to matter in six years?
Are AT's going to matter in six years?
Hmm...
See: Halo 3.What Seperates Pokemon Diamond & Pearl from red & blue? Gimmicks. Yes, its a cheap strategy, but it works!