Louie Simpauco
Smash Rookie
- Joined
- Dec 28, 2013
- Messages
- 23
I wanted to update my build to the current version
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Use this thinger: http://www.mediafire.com/folder/i6jo89480via4/cBliss_ToolI wanted to update my build to the current version
I used the tool but I noticed my common5.pac still doesn't have the extra portraits for every character. Any help?Use this thinger: http://www.mediafire.com/folder/i6jo89480via4/cBliss_Tool
If you download the EXE, put it in the same place as your RSBE.gct file and run it. It will read your Project M 3.02 gct as a 3.01 code file, but that's fine. (If it has trouble reading your gct file, right-click and Run As Administrator might do the trick.)
In the window that pops up, click the "Expanded Characters" checkbox, and then "Update GCT". It'll take a good three or so minutes to write in what it needs to, at least that's how long it takes for me, but once it finishes then you're set. Just make sure to have 10 CSPs, Victory portraits, and (optionally for 1p modes) stock icons for all characters. 12 for Wario. Also be careful the sc_selcharacter.pac does not go over 3.79 MB, or else the game will freeze upon loading the roster. Re-encoding the CSPs from CI8 to CMPR files using BrawlBox should do the trick. It drops the quality, but saves a lot of file space in the end.
Great, this is what I needed to know. Thank you!I imported them the extra characters portraits manually. Use the portraits that come with the cbliss 1.5 download.
I believe you're supposed to not check that character in the cBliss tool. I read somewhere that when you have the code set to enable 10 costumes for a character and they don't have 10 costumes or 10 CSPs or Battle portraits it just freezes up.Final question,d let'ssay I don't want to add a costume to someone, what do I do to that character?
That's true, that's why I don't want to add costumes for certain characters. Too much of a pain, especially with the 10th costume broken for some characters.I believe you're supposed to not check that character in the cBliss tool. I read somewhere that when you have the code set to enable 10 costumes for a character and they don't have 10 costumes or 10 CSPs or Battle portraits it just freezes up.
Yep, same hereIs there a way to know which costume is going into the extra slots? I've been using Brawl Costume Manager and it doesn't show anything on the right side where the CSS and CSP should be. It only shows me the model.
Yeah I already downloaded it...the thing is...I have the stage expansion pack, does it work with it if I only drag the files from your download into their respective folders of my SDI'm just going to leave this cBliss ready Project M 3.0.2 here for everyone's convinence: http://www.mediafire.com/download/labhsaz70ddzbbz/cBliss Ready Project M 3.0.2.zip
I am away from my system, but I can at least download stuff here at my office. So once i download this, I place the cbliss program in the correct folder to run it, select which characters I want to add slots for and then start placing the right amount of PAC and PCS to fill it up with their portraits?I'm just going to leave this cBliss ready Project M 3.0.2 here for everyone's convinence: http://www.mediafire.com/download/labhsaz70ddzbbz/cBliss Ready Project M 3.0.2.zip
Thank you. I played around with this last night and want to do this in phases. So I started with Mewtwo, Ike, Charizard, Luigi and Pit. I used the cBliss tool and enabled 10 slots for those characters. The good news is 3/5 works fine. The problem I have is in regards to Luigi and Charizard. For Luigi, if I select costume 9 and start a battle, the game freezes. For Charizard, if I even just select either costume 8 or 9, the game immediately freezes. Has anyone run into this problem?Pretty much that yes. I already included fillers for the InfFaceXXX.brres, MenSelchrFaceBXXX.brres, stock icons, and character portraits.
Thanks for the help on that, I started editing the number of costumes to the numbers I wanted. However, once I got past Charizard, when I try to adjust the numbers, they save as (3). For example, I want to have 7 costume slots for Squirtle ... so I checked the box, clicked edit and selected 7. However, once it finishes compiling that request, it would show on 3 costume slots next to squirtle's name on the list. The same thing happens if I try to change the numbers on other characters. Anyone run into that?Lowering the number of costumes should work for any build. Using the program on a fresh ProjectM gct would be the best option anyway.
Also, said it already, but for Project M, cBliss Tool ignores the unused color for some characters, and the 10th costume isn't fitxxx09 but fitxxx10. That's why the last costume freezes for some characters like Lucario.
The codes generated by cBliss Tool should not conflict at all with anything on Project M, so no freezes should come because of them. However, if you're adding the 'cBliss' codes by yourself with the tool, there's the possibility there's some conflict, and thus freezing.Would it be likely that cbliss is causing random crashes mid round?
Have had it happen 4 times, not regularly, and never at the start of a game, just mid round.
It's been different costumes and stages too. Can't think of a common element other than it was an expanded costume slots each time
Cheers for the info.The codes generated by cBliss Tool should not conflict at all with anything on Project M, so no freezes should come because of them. However, if you're adding the 'cBliss' codes by yourself with the tool, there's the possibility there's some conflict, and thus freezing.
The memory allocation I used for my replacement for the cBliss code wasn't conflicting before PM 3.0, but once PM came out there was some code in the same memory allocation. So, as changing the allocation would have taken more work, I made a workaround so cBliss Tool changes the allocation of that code instead, and there's no conflict between them.
So, unless you've added the codes manually to your gct, there should be no issues related to these codes.
when i open cbliss tool i get an error message. it still openms but i cant add to gctUse this thinger:
If you download the EXE, put it in the same place as your RSBE.gct file and run it. It will read your Project M 3.02 gct as a 3.01 code file, but that's fine. (If it has trouble reading your gct file, right-click and Run As Administrator might do the trick.)
In the window that pops up, click the "Expanded Characters" checkbox, and then "Update GCT". It'll take a good three or so minutes to write in what it needs to, at least that's how long it takes for me, but once it finishes then you're set. Just make sure to have 10 CSPs, Victory portraits, and (optionally for 1p modes) stock icons for all characters. 12 for Wario. Also be careful the sc_selcharacter.pac does not go over 3.79 MB, or else the game will freeze upon loading the roster. Re-encoding the CSPs from CI8 to CMPR files using BrawlBox should do the trick. It drops the quality, but saves a lot of file space in the end.