I agree with Kalm. We can kill Samus so easily, that if we just chill and let the hits happen instead of forcing them (wherein Samus can body us), she's done.
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SH U-air/N-air is usually good for hitting the Gordo.How do you tech the gordo throw of king dedede. I'm currently having trouble with him right now because every time I try to hit it away, i can't without getting hit. He also has a fair amount of range on his attacks and they can stack up damage fairy well.
Really, this matchup is very player dependent. Usually, N-air is one of your better go to moves especially if he likes grabbing. I actually wouldn't be afraid of blocking in this matchup after mid percents as long as you are confident in getting past his edgeguards (usually he will use F-air or D-air to edgeguard you, watch out for those). His DA is generally speaking a free punish on block, or you can do something like pivot F-tilt to bait him and try to catch him if he's being aggressive.For me personally, it's Captain Falcon. both his grab and DA are surprisingly safe and if you get hit by any of these you eat at least 60% if the Falcon player is good with his follow ups and frame traps. He can approach well with mix ups between DA, grab and even n-air and all of these wrecks Ganon if they connect and due to Ganons weight Falcon has a couple of things into Knee.
I have no idea how to play this match up, my fundamentals have kept me alive so far, but outside of that I've tried a couple of things and none of them have been that successful. Any tips?
Yea, this is very player dependent. Thanks for the tips! I'll definetly work more on incorporating N-air into my gameplan vs C.F. and practice on punishing DA. And yea, as you said. Learn to tech his low recovery and you get a free F-air, this part I've got down and it's amazing.SH U-air/N-air is usually good for hitting the Gordo.
Really, this matchup is very player dependent. Usually, N-air is one of your better go to moves especially if he likes grabbing. I actually wouldn't be afraid of blocking in this matchup after mid percents as long as you are confident in getting past his edgeguards (usually he will use F-air or D-air to edgeguard you, watch out for those). His DA is generally speaking a free punish on block, or you can do something like pivot F-tilt to bait him and try to catch him if he's being aggressive.
What's slightly more tricky is catching Falcon for trying to play a wait and bait game. If he tries to play that way, you first need to get him to slow down by throwing out a wizkick or DA where you think he will end up. If he starts blocking more for you making aggressive moves, this is what you want so you can start closing in on him with more grabs and Flame Choke.
The most important thing for winning this matchup is consistent edgeguarding. Falcon has two basic options for recovery. Either he recovers high with Raptor Boost, or he recovers low. These need to be responded to differently most of the time. If he likes to recover high, just simply wait and SH U-air. When he recovers low, throwing out virtually any aerial off the stage will likely work (tipman U-air works wonders in this matchup), just sometimes you need to be ready to tech his Up-B. Usually from a walljump tech you can seal his stock with F-air if you pull it off.
imo Falcon wins 55/45. The main problem I have in the matchup is Ganondorf doesn't always have a very clear answer to his Jab pressure, but everything else can technically be answered in some way and then from there it's a question of doing the usual juggles/edgeguards and avoiding Falcon's D-air/F-air edgeguards. As long as you don't let Falcon easily land D-air/F-air gimps, usually most of this matchup will reset to the ledge a lot, and from there you need to wait until you have an opportunity to put Falcon offstage and end his stock quickly from there (you need to make a basic read whether he recovers high or low, a successful punish will typically be a stock from there).I really want to see how the Ganon-Falcon match-up develops. My friend manhandles me with his Falcon in a way that nobody else can really do with anyone else right now. It's still winnable, but the inherent risk of the match-up just makes it not worth it. I might win, or I might get flawlessly beat. The friend who often beats me (doesn't even main Falcon) called it 70-30, while my other friend who mains Falcon but goes even with me called it 60-40. For me, it's currently the worst match-up that I've experienced in the game. I'm the kind of person who stubbornly wants to keep trying, because I don't believe in immediately dismissing things as too hard, but I'm at the point where I feel like it would be stupid of me if I don't counter-pick that particular friend next time. My friend and I know each very well, but I wonder how much that really has to do with it. Right now, I think the match-up is clearly in Captain Falcon's favor. I'll see if I can change that next time I play friendlies with him.
(TL;DR - Him edgeguarding with gordos absolutely had me stupefied. I can blame some of my timing troubles on the lag perhaps though)....dealt with a pretty good Dedede with a nasty Gordo edgeguard a few days ago. Gordo's on stage aren't too bad, but once you're recovering, sheesh... I just never really figured it out. He just would set up a short Gordo that would bounce around near the edge....
- Edge attack back on usually meant meeting the Gordo with my face and if not, then I was usually punished by the Dedede before I could hit it back.
- Roll back onto the edge was always punished by a nicely spaced and perfectly timed down smash by Dedede. I foolishly got caught in this a few times, but at low percents it was one of my better options at regaining some stage control oddly enough.
-Jumping up from the edge was hindered by the Gordo a lot of times and I couldn't get behind Dedede in the air due to him rolling back a lot in these situations. My only options here was wizkick down to hit the Gordo and hope not to get punished since my timing at hitting it with other aerials was poor, or to eat the Gordo and hope the Dedede rolled out of range of a punish assuming I'd try to get behind him. He liked to charge up an fsmash sometimes when I tried the jump, just to challenge me to get over his Gordo and behind him without letting myself get too low.
- And last, just hanging there or trying to knock it back with uair from off the edge was a dangerous game. Firstly, bad timing and you get gimped hard off the edge during your jump if you choose to aerial it this way... and even when I did hit it with a uair, it just harmlessly flew up not pressuring the Dedede at all. And if I hung there too long, another Gordo could be deployed or the first could just bouce towards the edge until it fell on my head and knocked me off my ledgegrab. I did try fair onto stage a couple times but mostly got a Gordo dropping on my head, due to poor timing perhaps, before getting punished there as well.
Didn't realize how dirty this tactic was until I actually met a Dedede that was obviously well practiced with it and didn't miss an opportunity to use it. My conclusion after much failure from the edge was to just not get on the edge or hope he failed to set a Gordo up on me. Easier said than done, heh. It was much more back and forth on stage and I at least I felt I had some control although he was still very good on stage center with me. But once I was on the edge, I just had to try and pick my poison more often than not and hope he didn't punish with something that would send me back to a "hanging off the edge again" position... or just plain killed me.
Was curious what experience and thoughts anyone had on this.
I've started running into ZSS players who will shoot their Paralyzer and then throw you while you're dropping your shield. It's annoying as Ganondorf, because there seems to be no safe approach options for that. If you misjudge an air dodge, roll, or spot dodge you end up eating the Paralyzer and are open to attack. If you decide to shield it, then you leave yourself wide open to being grabbed and thrown into the air where she juggles Ganondorf in a combo.Zero Suit is painful. Most of them can be baited into attacking at some point and that gives me a chance to read her approaches, punish, and proceed to do some real damage. The ones that are hellbent on camping you out are a nightmare, as it's very hard to get in without getting punished. I mean in general matches become much easier if you can get campers to panic and feel they have to come after you after you've powershielded a couple of projectiles, but a patient Zero Suit in particular is much scarier than other campy characters because of how much she can punish you for a single mistake.
Thank you so much for this, Jmac. I'm glad I finally made an account here, it's good to converse with other Ganondorf's to see how differently they approach things.Link and Shulk aren't bad for Ganon, but you need the matchup experience to be on even footing.
For Shulk, you need to not jump the gun on your punishes. Shulk has fast aerials that autocancel, so once you shield the aerial, you need to remember to also shield the jab or the smash attack. Fortunately, Shulk is one of the characters we have great options on out of a Flame Choke, so abuse that. Go for grabs against Shulk, and don't be afraid to challenge him offstage. His recovery is predictable and hard to sweet-spot, and you can go for up-tilt edgeguards if you think he won't quite sweetspot the ledge.
It's also very important that you not over-extend your advantage against Shulk. Let's say you've got a combo going, then you get a weak hit of dash attack. That naturally combos into Up-smash on most characters. On Shulk, he has just enough time to hit the Counter button and launch your *** back to the Sacred Realm, which hasn't even been in the timeline since OoT. Shulk is an even matchup, though it's volatile as hell. Single moments can win or lose you the entire match.
Link is another even matchup that heavily favors certain skills over others. To beat an average Link, you need to learn to read rolls and catch bombs. If you aren't confident in your powershielding abilities, don't try too hard to go for those, just regular shield the projectiles and scare him into another option. Link's grab reward game is awful, while Ganon's is among the best in the game, so if you get grabbed, don't fret. Keep your head clear and don't get baited into using Wizard foot on an up-air or up-smash.
ZSS actually becomes really easy once you get enough matchup experience. I no longer think ZSS is a bad matchup for Ganondorf, to be honest - I haven't lost a match to a ZSS since December, and I used to think it was my worst matchup! I've lost to more Falcons than ZSS, and I still say that MU is even. Turns out we have good options out of flame choke, her good attacks are laggy and highly telegraphed, and she is light as a feather. If you shield a Paralyzer (don't even need to powershield), you can immediately roll. This catches bad ZSS by surprise, since they will invariably go for a grab or dash attack and be left wide open. If you do get grabbed, don't panic, and don't try to challenge her followups with an attack. Just dodge it and land safely. DI away, since that will make her up-B whiff its most important hits. Be aware that she has up-B out of shield, so if you reach kill percent, DO NOT go for a dash attack. Poke from a distance with dtilt or grab her.
Sonic is a matchup that tests your timing. Sonic beats players, not characters, since pretty much any of his approach options are punishable with an attack... but only if you hit him with it. So until you get enough experience, it's going to be very difficult. Once you get good enough to nail him out of his spin dashes, those timing skills will carry over into other matchups as well.
Captain Falcon is a matchup that can sometimes be frustrating, but also very satisfying. His dashgrab is amazing, and his game revolves around followups out of it, so if you see him run at you, full hop and dair him. Try to make him fight in the air as much as possible. If he's a fool, he'll try to Falcon Kick from above. Warlock Punch him for his hubris. Get good at edgeguarding, because Ganon beats Falcon offstage. Doesn't need to be a dair, just needs to be a hit.