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Handmade stages and tournaments.

nitro-blazer

Smash Lord
Joined
Jun 22, 2005
Messages
1,399
Location
Donkey Kong.
Well, the stage builder allows the community to create stages of hteir own design, this could mean a number of new stages. However, will this feature be used within the community? It would be hard to synchronize a number of made stages to have one set, but it allows a number of potential new neutral stages adding a lot me variety to the random select, and even counterpicks...

Do you think Custom stage will be allowed at tournaments?

Myself, I'm not sure. You'd have to have the same on every Wii at the tournament or it could cause problems, but if you could get htat set up it would be great.
 

SuperDoodleMan

Smash Ace
Joined
Jun 4, 2003
Messages
792
It would be a matter of contacting everyone who'd bring a Wii and getting them the stages.

The first thing I thought of was making One Stage...TO RULE THEM ALL!!

I mean...make one stage that's as balanced as possible. In SSBM it's mostly FD, though it favors a few matchups significantly (e.g. Marth vs fastfaller) but imagine if you just add in a few platforms and poof, balance.

I fear this spells the end for "real" stages in tourneys, since almost none of them are static, moving around with hazards and whatnot.

It would be awesome if you could counterpick with your own created stages, but that would be very very hard to keep organized/fair. Depending on how easy it is to transfer them from SD cards, maybe...it could work.

Or we could do away with standard neutral stages, and have new ones created every so often by a special team (or made by anyone and evaluated by the special team) and then distributed for use in tourneys.
 

xelados

Smash Rookie
Joined
Sep 18, 2007
Messages
11
Location
Niagara, WI, USA
Well, SD cards are pretty cheap. They go for around $10 per GB on Newegg. Buy a bunch of 1GB or 2GB cards, or better yet offer the stage files to be downloaded on a site for the tourney goers. Really, almost anything's possible with this stuff. We have plenty of time to organize it, though.
 

DragonBlade

Smash Journeyman
Joined
Aug 22, 2005
Messages
273
I definitely think that this has potential to be used. I propose a standard set of official peer approved Smashboards stages for tournament play. I predict tournament play will consist of the usual stages that seem fair in addition to these approved custom stages.
 

Massive

Smash Champion
Joined
Aug 11, 2006
Messages
2,833
Location
Kansas City, MO
How about just peer approved rules, instead of stages?
Then each tournement could have their own, unique, Final Match stage.
 

Mic_128

Wake up...
Administrator
BRoomer
Joined
Jun 19, 2002
Messages
46,183
Location
Steam
I mean...make one stage that's as balanced as possible. In SSBM it's mostly FD, though it favors a few matchups significantly (e.g. Marth vs fastfaller) but imagine if you just add in a few platforms and poof, balance.
It is imposible for a stage to be 100% balanced.

I fear this spells the end for "real" stages in tourneys, since almost none of them are static, moving around with hazards and whatnot.
I doubt that'll happen.


Honestly, this could be interesting. The Smash BRoom could very well work out a couple of custom stages and maybe have 1 per tournament every 3 months or something. Nothing too way out, but enough to give a bit of variety, something new, but still have pleanty of time to use before the major tournaments, and for a decent time after.

That being said, if no one's beaten me to it, I'm gonna post that in the SBroom.

Yippie! <3 Sakuai
 

Johnknight1

Upward and Forward, Positive and Persistent
Joined
Feb 25, 2007
Messages
18,979
Location
Livermore, the Bay repping NorCal Smash!
NNID
Johnknight1
3DS FC
3540-0575-1486
I got my 1GB SD card for like $20 or something...or was it $10=??? Anyways, the tourney scene just changed. This will make so many tourney legal, neutral stages, YOU CANNOT IMAGINE! Stored in Nintendo databases, the tournament scene is going to love this. THIS IS A HUGE PLUS FOR COMPETITIVE SMASHERS EVERYWHERE! :)

edit: What Mic_128 said.
 

ArticulateT

Smash Journeyman
Joined
Jul 29, 2007
Messages
422
with this addition, Brawl is set to have the most online abilities on nintendo, and rival those of Halo 3 and other leading online games.

I SERIOUSLY can't wait to have a go with this feature!
 

Johnknight1

Upward and Forward, Positive and Persistent
Joined
Feb 25, 2007
Messages
18,979
Location
Livermore, the Bay repping NorCal Smash!
NNID
Johnknight1
3DS FC
3540-0575-1486
^ Well from likely 40+ fighters, 40+ stages, items, assist trophies, smashballs/final smashes, the gameplay itself, a indepth story, STADIUM Modes redone, sickers, trophies, photos, movies, options, 4 control types, customizable controls, special brawls, tournament mode, online multiplayer, and MAKING YOUR OWN STAGE...this is going to be a game we'll be hooked on for the rest of our lives. Halo 3 just got stabbed in the balls repeatidly, and CQC'd by Solid f***ing Snake. Good luck thinking about anything else BESIDES BRAWL after Febuary 10th (except you Eurpoeans and Australians, sadly). :)
 

drengist

Smash Journeyman
Joined
Oct 24, 2007
Messages
300
I doubt custom stages will beat in-build stages. But, as said, it's simply a matter of how people will take this possibility to create own content. However, it's more likely that the Stage Builder will have just a minor role in the smash community. Like the Forge in Halo 3 is only a place to do silly stuff, the Builder will have the same status in Brawl.
 

ZenJestr

Smash Lord
Joined
Jul 5, 2007
Messages
1,278
Location
Doral, FL
NNID
ZenJestr
3DS FC
4897-6268-7794
but if stages like Norfair keep popping up I dont think people want to be playing on like......2 of the in-game stages....I think this is one of the top updates so far....
 

red stone

Smash Ace
Joined
Apr 21, 2006
Messages
889
Location
Nashville, Tennessee
I doubt custom stages will beat in-build stages. But, as said, it's simply a matter of how people will take this possibility to create own content. However, it's more likely that the Stage Builder will have just a minor role in the smash community. Like the Forge in Halo 3 is only a place to do silly stuff, the Builder will have the same status in Brawl.


wrong! MLG has custom stages for halo 3 where they rearrange, add, and take away weapons and items to make a stage touney worthy. just search up MLG Guardian.
 

Eagle

Smash Lord
Joined
Aug 14, 2007
Messages
1,482
Location
Australia
^ Well from likely 40+ fighters, 40+ stages, items, assist trophies, smashballs/final smashes, the gameplay itself, a indepth story, STADIUM Modes redone, sickers, trophies, photos, movies, options, 4 control types, customizable controls, special brawls, tournament mode, online multiplayer, and MAKING YOUR OWN STAGE...this is going to be a game we'll be hooked on for the rest of our lives. Halo 3 just got stabbed in the balls repeatedly, and CQC'd by Solid f***ing Snake. Good luck thinking about anything else BESIDES BRAWL after Febuary 10th (except you Eurpoeans and Australians, sadly). :)
LOL

sigged.
 

red stone

Smash Ace
Joined
Apr 21, 2006
Messages
889
Location
Nashville, Tennessee
i just hope the mode is indepth. the problem with it is that it is on a 2d plane. in 3d shooters with make ur own levels, people can get really creative because they can make massive 3d stuctures. in a 2d fighting game, your options are limited.

hopefully, the mode has a lot more features than what is seen in the update
 

Percon

Smash Lord
Joined
Dec 11, 2006
Messages
1,945
Location
St. Catharines, ON, CA
Something that I like about this mode is that you could make a version of an existing stage without the Hazards (and flashiness :( ), which I think might be used in tournaments. Imagine norfair with no Lava (or is it magma?)
 

slayert3ch

Smash Apprentice
Joined
Aug 20, 2007
Messages
94
Location
Smashville Aka : Heaven
I think that with this add ition that it will be possible to Take more randomness out of the game. And at tourneys people could just swap cards and copy really legit maps.
 

JJFMJR

Smash Cadet
Joined
Oct 29, 2005
Messages
30
Sweet~

Sweet, It's Tony Hawk all over again, just much more fun.
I can't wait to get my hands on that level editor. I have to say, I'm awesomely surprised.
SSBB ftw.
Hopefully the tournaments will be able to adapt to it. I'm sure it wouldn't take to much. Also, I can see Nintendo keeping some of the maps we upload and re-distributing them permanantly.
 

Mutated Arm Dude

Smash Cadet
Joined
Oct 26, 2007
Messages
36
It won't make a bloody difference, all you tourney go-ers will have the same 6-10 block, flat, boring zone spin-off of Final Destination.
 

voittaa711

Smash Journeyman
Joined
Sep 5, 2007
Messages
314
Location
Chicagoland area---1v1 no items AIM- Voittaa711
This mode looks really organized and impressive. The only thing I wish you could do is add your own music, but I'm sure they'll have several selections. This is something you could literally spend hours on...making it PERFECT.

He says that the levels submitted everyday will be once in a lifetime...

Is this true or do you think we can save them?
 

Aurion

Smash Rookie
Joined
Sep 18, 2007
Messages
16
hmm i think if you download a stage we can't save them , but if it is a possibility then that would be great the only thing is if you can save them they would be at the same place where you make and select your own stages that would also mean you can edit them again so i think they'll become a "one hit wonder" kinda thing you see it once you play it if you like it try to recreat it but you won't have the same lvl again trhough wi-fi :S unfortunatly
 

joenopride

Smash Journeyman
Joined
Mar 20, 2006
Messages
230
Location
Regina, Sask, Canada
My first thought when I saw the update was, "Wow, will these be tournament applicable?". It appears that people are quite open to the idea, and I'm happy about that!
 

CT Chia

Smash Obsessed
Joined
Sep 4, 2007
Messages
24,416
Location
Philadelphia
I'm quite surprised overall with the stage editor mode. I always thought Brawl will have it, but by looking at this they are clearly going the extra mile. Perhaps the best part is submitting them to Nintnedo (along with screenshots) and having a new one sent to your console every single day. This is starting to complete Iwata's vision of having new content on your Wii every single day with Wii Connect 24. I also think we can do some sort of tournament application. We could finally make a more even stage. One that is generally flat, decent ledges (no SSBM Battlefield), and some sort of platform arrangement. Almost like Smashville, but bigger, and have that platform not moving. Too many possibilities. We could just have the back room as someone said agree on a stage, then transfer it amongst everyone and have it be used at tournaments. Change it like once a month at first, then like once every 3-6 months after a while when ways to make it more balanced are found. Obviously we will still use regular stages like Battlefield and Lylat Cruise, but this just adds more options. And if we can save them to SD cards, we can upload them online.

---

w00t 200th post!
 

Desruprot

Smash Lord
Joined
Jul 18, 2007
Messages
1,390
Location
In your mind!
I always start with a average stage (at the beginning) when I am trying out the mode, then i'll go to epic in size and scope...
 

Jazriel

Smash Ace
Joined
Sep 23, 2006
Messages
839
Location
Belleville, ON
One thing I thought of while reading this.

While FD clone's will be great and awesome, people could actually make extremely unique but fair maps. This will be a great tool for all levels of dedication to smash (:p). I await nifty tournament approved levels that cater not only to the difference in game mechanics/physics, but also the possibility of playing maps customized to the characters being used itself.

Going to play with fast characters? Make it a long level, some good change in altitudes, with a few platforms.

Going to play with some floaty aerial based chars? Make it fairly small, with platforms clustered together. You could even include a few "recovery" platforms below the main stage just to spice things up a little. Give edgegaurding skills more of a workout than just d-tilt = win.


This is going to be a very unique and beneficial thing for smash. I know I'm going to have crazy fun playing wifi with the Map Of The Day. Though I do wonder, can I play wifi with maps I've made? Will the other players somehow download it like Warcraft/Starcraft?
 

Knifey McStab

Smash Cadet
Joined
Aug 24, 2007
Messages
64
One thing I thought of while reading this.

While FD clone's will be great and awesome, people could actually make extremely unique but fair maps. This will be a great tool for all levels of dedication to smash (:p). I await nifty tournament approved levels that cater not only to the difference in game mechanics/physics, but also the possibility of playing maps customized to the characters being used itself.

Going to play with fast characters? Make it a long level, some good change in altitudes, with a few platforms.

Going to play with some floaty aerial based chars? Make it fairly small, with platforms clustered together. You could even include a few "recovery" platforms below the main stage just to spice things up a little. Give edgegaurding skills more of a workout than just d-tilt = win.


This is going to be a very unique and beneficial thing for smash. I know I'm going to have crazy fun playing wifi with the Map Of The Day. Though I do wonder, can I play wifi with maps I've made? Will the other players somehow download it like Warcraft/Starcraft?


the problem with this is that there is going to be an influx of playercreated stages that will await judgement by the higher ups. i'm worried that there will be too many stages made that siphoning through all of them to see if they're fair will be tedious. i would love to see some interesting stages be made and used in tourneys but whose to say which of these player created stages deserves a spot in a competition or not.
 

Jazriel

Smash Ace
Joined
Sep 23, 2006
Messages
839
Location
Belleville, ON
the problem with this is that there is going to be an influx of playercreated stages that will await judgement by the higher ups. i'm worried that there will be too many stages made that siphoning through all of them to see if they're fair will be tedious. i would love to see some interesting stages be made and used in tourneys but whose to say which of these player created stages deserves a spot in a competition or not.
The players themselves could determine it. Or, in the process of setting up the tourney, the maps get distributed to the participants, who will then "beta" test the maps.

If the maps are seen as fair for their purpose (ie a floaty char based map works well with floaty chars) then it would be up to the tourney admin to decide.

Admin: "Hey guys, a bunch of Sonic/Meta Knight mains say they have a cool custom map for their chars. They say it's pretty good, no lame luck crap or w/e, so I say we allow it as an option"

During the tourney: "Hey, oh, you play MK? I play sonic, wanna use that one map that's on the list for acceptable maps for "fast" chars? You do? Sweet"


It could go like that. Easy to organize, just need people to run through it.

And if worse comes to worse, a few tourneys fail miserably because it's an imperfect system, and thanks to the wonder of instant communication via internet, the experience is relayed and all tournaments afterwards don't use custom maps.
 

rexpro02

Smash Cadet
Joined
Oct 13, 2007
Messages
56
this is wayyy too good........... i cant imagine all the time im going to pass creating stages... but my question is?? can i save them in my wii memory?? or the sd card is the only way??
 

Thrull

Smash Cadet
Joined
Oct 10, 2007
Messages
36
I'm guessing that official diagrams for tournament maps are going be made by certain members of the community for use, so you don't even need to copy the map itself. Since the editor is so simple, you could just show the size and location of objects and then compare the picture to make sure yours matches the design blueprints. Block at coordinates 3,1 3,2 3,3 - etc.

That would keep the new map scene more consistant for competitive stuff without needing the physical map transfer.
 

Cubelarooso

Smash Lord
Joined
Mar 19, 2007
Messages
1,614
Location
[Hide my Location]
It won't make a bloody difference, all you tourney go-ers will have the same 6-10 block, flat, boring zone spin-off of Final Destination.
Is this guy, like, alternate universe Dylan, or something?


As for stages: I don't see why they have to be universal.
I mean, of course they would for large, corporate tourneys, but I think what stages are on should be entirely up to the host. If he ends up choosing bad stages that let a Fox-camper plow through without a single death, then it's just unlikely that he'll ever get patrons for future tourneys, and will be ostracized from the rest of the community.
To help protect goers from getting gypped, the stages that will be used should be announced, and maybe the more diligent could practice.
Though I do like the thought of the skill involved in fighting on a completely new stage and adapting to it mid-battle, I suppose that's what friendlies and the download thing are for, right?

These opinions really apply to EVERYTHING. Items, stages, modes, etc. Let the standards be set by evolution rather than BRoom design. The fair tourneys are successful and continue, and also get copiers, while the unfair ones are weeded out by unhappy players. The community decides what is good through trial and error, through what is actually good in practice, rather than the "elite" arbitrarily deciding what sounds good.
 

Percon

Smash Lord
Joined
Dec 11, 2006
Messages
1,945
Location
St. Catharines, ON, CA
Cubelarooso, I agree completely. People should be able to try what they want for tounaments, and if that's a problem then they won't get anyone else to come to theirs.

Also, I had the idea of making stages that favor lower-tiered characters to even the playing field a bit. Maybe Ike will see some more use...
 

Burning Lava

Smash Journeyman
Joined
Jan 19, 2005
Messages
492
Location
NE
I considered making my own thread, but I was already p.o.ed at how many threads there were, that I didn't want to add to the mess. So here it is, and I'll repost it elsewhere (or make a new thread) if I have to.

Here is something I want us to think about.

Every major region can create/vote on a basically neutral (or counter) stage, and add it to the official tournament legal roster of stages. This way we could add up to 9 or so stages that everyone plays and can practice on equally. (5 from the U.S.A. and 1 from each of the following; Australia, Canada, Europe, and Central and South America. I guess 1 from Japan too, if they feel they can lower themselves enough to join the worldwide community. ((I kid, it's just a language barrier.)) )

I don't know if 9 extra stages would fit very easily onto the Wii, but there are a number of options regarding that, as well as how it would work in general.

Each region can play with just their own. (I'm talking tournaments, you can play whatever you want for fun, or to practice for traveling to a different region.)

This could be cool, and give each region a slightly different flavor. Also editing, would be possible, but it would have to be done as a community, thus taking a while to do. Also, a rule such as only 1 edit per... year should probably be in effect. I wouldn't want it to change too often, because it would mess with people who are already good on that stage, but if you could never change it, it would be stupid. The community as a whole will grow and become more experienced, so a tweak or two to your regions' stage may be necessary. Maybe each year the stages will undergo an examination by the community and the leading players can come up with a few different ideas for tweaks/major edits, and let people from that region vote. (Maybe anyone can vote... we'll see how much control we have.)

I'll wait for a bit of feedback, before I go into any more depth.
 
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