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Hacked Brawl Character Database! (Try #2)

meleemaster500

Smash Lord
Joined
Jan 29, 2008
Messages
1,824
So, I've decided to go ahead with my plan to launch the hacked brawl character database a bit earlier than I thought, as to not reveal it to too many sources too early. The point of this thread is for all of you to claim credit for finding, naming, and customizing the various possible characters that can be made by moveswap hacking. Any disputes over discovery credit will be dealt with between me and the disputers. In order for a hacked character to be posted, ALL of the characters' animations must not freeze the game (with 2 exceptions) (and the characters themselves freezing in a T pose does not count as a game freeze). Characters that have an entrance animation that freezes is allowed. Also, final smashes are allowed to not work.

After the character has been posted, I will verify whether it does in fact work without freezing, and post it under this post.

The following is the format by which you should post characters:

Name of Character (please be creative, if it is not satisfactory, it might be changed or discussed)
Pic (post one or request for one)
B moves (named)
Additional description

so a character like the original Longchu (with ganondorf's moveset) is not allowed, as crawling and other moves freeze the game.

a list of the codes needed in question is here: http://smashboards.com/showpost.php?p=5145589&postcount=158
and this: http://smashboards.com/showpost.php?p=5148120&postcount=170
and here is the current list of characters that load: http://smashboards.com/showthread.php?t=189443
(please try to only post characters that were already tested to load, for your sake, and mine)

IF ANYONE EVEN SO MENTIONS THE TOPIC WHICH CAUSED ALL THE SPAM TO CLOSE THE LAST ONE, YOU WILL BE REPORTED FOR SPAM. That is all.
 

meleemaster500

Smash Lord
Joined
Jan 29, 2008
Messages
1,824
Hacked Characters (don't like any of the names, or pictures, tell me):


Code:
[SIZE="3"]Ikeco[/SIZE]
Combo: Falco with Ike
Discoverer: Cooler 101
[IMG]http://www.brawlsnapshots.com/snapshots/65707.jpg?1221952395[/IMG]
B-Fire laser
Side B-Shoop T-freeze
Down B-Counter Reflect
Up B-Fire T-freeze

[B]Info:[/B]
All the taunts work, and so does his FS. Grab and throws also work, but they're a bit messed up.


[SIZE="3"]Falox[/SIZE]
Combo: Falco with Fox
Discoverer: MeleeMaster500
[IMG]http://www.brawlsnapshots.com/snapshots/56180.jpg?1219695162[/IMG]
B-Super Blaster
Side B-Falco Illusion
Down B-Frozen Reflector
Up B-Fire Falox

[B]Info:[/B]
Down B T freezes, hurts whoever touches him, but still makes him vunerable to attacks
His blaster shoots falco's laser at fox's speed.
Side B and Up B are pretty much unchanged


[SIZE="3"]Gnome Link[/SIZE]
Combo: Link with Young Link
Discoverer: Slifer-san
[IMG]http://i16.photobucket.com/albums/b39/Slifer-san/Brawl/al_080826_12253.jpg[/IMG]
B-Arrow
Side B-Wind Boomerang
Down B-Bomb
Up B-Spin attack

[B]Info:[/B]
[U]Neutral B: Arrow[/U]
As you can see, it looks like Toon Link's bow. However, it goes at the speed of Link's arrows. Faaast
[U]Forward B: Wind Boomerang[/U]
It looks like Toon Link's boomerang, but it has the wind stuff from Link's boomerang.
If you use it on the ground, "Gnome Link" will freeze but a boomerang will still come out
However, if you use it high enough in the air, it will work just fine
[U]Up-B: Spin Attack[/U]
It looks like and has the same recovery distance as Toon Link's spin attack, but it does one signle hit like Link's spin attack, instead of several hits like Toon Link's
[U]Down-B: Bomb[/U]
It is the same as normal Link's bombs.
[B]Additional Info:[/B]
[U]A-A-A combo:[/U] works just like Link/Toon Link's, just fine.
[U]Forward Tilt: [/U]works like Toon Link's
[U]Forward Smash:[/U] Like Toon Link's
[U]Up-Tilt: [/U]Like Link/Toon Link's. Works
[U]Up Smash: [/U]This one was weird for me. It works (like Toon Link's). However, instead of 3 visible slashes upward, only 1 slash was fully visible and the other 2 seem invisible or hard to see (they are still there, "Gnome Link" just makes weird animation") it does not freeze "Gnome Link"
[U]Down Tilt: [/U]Works like Toon Link's
[U]Down Smash: [/U]Works like Toon Link's
[U]Neutral air:[/U] Like Toon Link's
[U]Forward + Back +Up Air: [/U]Uses swrods like Toon Link
[U]Down Air: [/U]This on falls at the speed on normal Link's down-air, not Toon Link's
[U]Grab:[/U]
Is kinda like Toon Link's, range wise and appearance. I say kinda because part of it seemed hidden in the ground when it missed, but that might be the swaped model's fault
All of his directional throws are exactly like Toon Link's
[U]Taunts:[/U]
Up Taunt and Down Taunt: Works like a charm
Side Taunt (the wand one) freezes "Gnome Link" however. 


[SIZE="3"]Ghost Sword Mario[/SIZE]
Combo: Mario with Link
Discoverer: Liero116
[IMG]http://www.ghosteo.net/wp-content/uploads/2008/07/super-smash-bros-brawl-jp_043.png[/IMG]
B-Arrow freeze (un-named)
Side B-Arrow? freeze (un-named)
Down B-FLUDD freeze (un-named)
Up B-Hover Spin Punch (un-named)

[B]Info:[/B]
[url]http://www.ghosteo.net/0723/mario/[/url]


[SIZE="3"]Fox Lombardi[/SIZE]
Combo: Fox with Falco
Discoverer: Liero116
[IMG]http://www.ghosteo.net/wp-content/uploads/2008/08/fox-lombardi_004.png[/IMG]
B-Slow Laser (un-named)
Side B-Fox Phantasm (un-named)
Down B-Invincible Electric Statue (un-named)
Up B-Fire Fox (un-named)

[B]Info:[/B]
[url]http://www.ghosteo.net/0816/fox-lombardi/[/url]


[SIZE="3"]Zero Suit Luigi[/SIZE]
Combo: Luigi with Zamus
Discoverer: Liero116
[IMG]http://www.ghosteo.net/wp-content/uploads/2008/07/zero-suit-luigi_002.png[/IMG]
B-Fire-Whips (un-named)
Side B-Freeze (un-named)
Down B-Freezing Spin (un-named)
Up B-Super Not-Jump Punch (un-named)

[B]Info:[/B]
[url]http://www.ghosteo.net/0723/zsluigi/[/url]


[SIZE="3"]Waluigi[/SIZE]
Combo: Luigi with Wario
Discoverer: bobson
[IMG]http://img510.imageshack.us/img510/9720/al0808262155binoutad2.jpg[/IMG]
B-Flaming Hog
Side B-Freeze
Down B-Frozen Tornado
Up B-Super Freeze Punch

[B]Info:[/B]
Air/ground physics of Luigi with the animations of Wario. All standard attacks work and have hitboxes that are sometimes Luigi's and sometimes Wario's. During his standing animation his regular face will occasionally change to Luigi's dash attack face for no observable reason.
[U]Forward B: Freeze[/U]
You freeze and do nothing until someone hits you. Banned in tournaments for being too powerful.
[U]Upward B: Super Freeze Punch[/U]
Your body gains a hitbox for a split second and then you freeze. If you're right on top of someone, they'll get hit with a fire punch.
[U]Downward B: Frozen Tornado[/U]
This is a highly useful move because you can move around quickly vertically in the air or horizontally on the ground with a high priority hitbox surrounding you... at least until it ends, when you (you guessed it) freeze.
[U]Neutral B: Flaming Hog[/U]
You spawn a bike on top of your head, ignite it with green flames, and send it at your opponent using mind powers. You don't freeze after using this!
[U]Final smash: Cold Acid Trip[/U]
Works as Luigi's final smash, except you freeze after using it.
Down taunt will freeze you, but the other two work fine. Crawling works. All throws work.


[SIZE="3"]Luichui[/SIZE]
Combo: Luigi with Pikachu
Discoverer: orochijes
[IMG]http://i205.photobucket.com/albums/bb1/orochijes/8a48233e28bdf2dc_IMAGE.jpg[/IMG]
B-Hot Sparks
Side B-Happy Missile
Down B-Wonder Spin
Up B-T punch

[B]Info:[/B]
He's...special. Despite his disposition, this guy has hardly any problems on the battlefeild. Tilts, airials, smashes and grabs are perfect. The down taunt still has Luigi's little "kick", except that Luichui rolls around while doing it. He even has a very reliable recovery. Truly my favorite moveswap.
[U]B -> Hot Sparks:[/U] Best projectile EVER! Thunderball that burns green on contact.
[U]Up B -> T punch:[/U] A T-freeze. Luichui will not move or fall after use unless damaged. If used at very close range, it will become the devastating "Fire T Punch".
[U]Side B -> Happy Missile:[/U] A chargable move. Luichui will rocket forward, occasionaly misfireing (more often than Green Missile). Good horizontal recovery.
[U]Down B -> Wonder Spin:[/U] Luichui's pained expression is proof of his brain hard at work. His racing thoughts create a wind vortex around him that can even lift him up if "B" is pressed fast enough. Good for horizontal recovery ^o^


[SIZE="3"]Mike[/SIZE]
Combo: Marth with Ike
Discoverer: Slifer-san
[IMG]http://i16.photobucket.com/albums/b39/Slifer-san/Brawl/al_080826_1508.jpg[/IMG]
B-Seppuku
Side B-Freeze
Down B-Counter
Up B-Dolphin Freeze

[B]Info:[/B]
[B]B moves:[/B]
[U]Neutral B: Seppuku[/U]
Marth's version of Ike's B. He glows purple and instead of stabbing the ground, it looks like hes stabbing himself. Note: It does not do loads of damage + 10% to himself like Ike's attack, its more like Shield Breaker.
[U]B-Forward: Freeze[/U]
T-freeze. No movement
[U]B-Up: Dolphin Freeze[/U]
It also T-freezes, even in the air. However, if your opponent is really close to you, Marth/Ike will make the sound Dolphin Slash makes and do damage still.
[U]B-Down: Counter[/U]
Umm, counter?
[U]Final Smash: Great Critical Hit[/U]
Marth will do the sword swing, just like Ike does during his FS. However, Marth will then still charge forward, like Critical Hit. Instant kills
However, if you miss with this attack, you T-freeze
[B]Additional description:[/B]
He has an animated entrance. It looks like Ike's entrance.
Mike's neutral A combo is only the first 2-punches of Normal Ike's neutral A combo. He does not follow it with a slash like Ike.
His Up-tilt looks more like Marth's Up-smash then Ike's Up-tilt
[U]Taunts[/U]: They all work
Overall, he doesn't have an Up-B, so hes not really useable~


[SIZE="3"]Zero Suit Marth[/SIZE]
Combo: Marth with Zamus
Discoverer: bobson
[IMG]http://img502.imageshack.us/img502/1629/al0808270517binoutan3.jpg[/IMG]
B-Shield Mildly Inconveniencer
Side B-Freezing Blade
Down B-Cold Counter
Up B-Dainty Twirl

[B]Info:[/B]
The most natural-looking moveswap I've done so far. Air/ground physics of Marth. All standard attacks work, and their hitboxes and properties switch between Marth's and ZSS'.
[U]Forward B: Freezing Blade[/U]
T-freezes your character with a hitbox on top of you. The hitbox renews for each attack if keep pressing B in a string as you would with Dancing Blade, but you're still frozen.
[U]Upward B: Dainty Twirl[/U]
Stops all your vertical momentum so you can use that girlish twirl that always impressed the guys back in Crimea. There's a hitbox right on top of you.
[U]Neutral B: Shield Mildly Inconveniencer[/U]
Starts with ZSS' neutral B animation and then goes into a T pose with a hitbox on top of you. You don't freeze afterward.
[U]Downward B: Cold Counter[/U]
Counters and then T-freezes you. The counterattack hitbox is right on top of you.
[U]Final smash: Critical Freeze[/U]
Turns you invincible and then T-freezes you.
All throws and taunts work, but wall-jumping and crawling don't. I admit, I only made this to make fun of Marth.


[SIZE="3"]Captain Marth[/SIZE]
Combo: Marth with Captian Falcon
Discoverer: Slifer-san
[IMG]http://i16.photobucket.com/albums/b39/Slifer-san/Brawl/al_080827_1921.jpg[/IMG]
B-Freeze
Side B-Freeze
Down B-Counter Kick
Up B-Dolphin Dive

[B]Info:[/B]
[U]Neutral B: Freeze[/U]
T-Freeze glore. Only the man can use the punch anyways.
[U]B-Forward: Freeze:[/U]
T-freeze, but you can hear Marth's voice doing dancing blade
[U]B-Up: Dolphin Dive[/U]
It starts off like Dolphin Slash, damaging those near him, but then he jumps up like Falcon Dive. Can't grab people, as far as I can tell. Actually gives vertical recovery (height recovered is exactly like Falcon Dive)
[U]B-Down: Counter Kick[/U]
Captain Marth poses for a second
and then kicks forward, at the same distance a Falcon Kick would.
This attack goes no damage. Also, if your opponent attacks Captain Marth during the posing frame, he will "counter" the attack, doing reflected damage to the enemy, and T-freeze.
Also, you can use this attack in the air. It seems to do nothing though. You fall very quickly, but then teleport back to your original position.
[U]Final Smash: Critical Falcon[/U]
This is, in my opinion, the most kickass move-swaped Final Smash by far.
Captain Marth starts off with a sort of bow and pose
If the move hits (same range as Blue Falcon's), Captain Marth will teleport to the top of the stage (the Fire Emblem HP thing will appear)
A slash appears and the foe is instantly killed.
However, if you miss, Captain Marth T-freezes forever and is invincible
[B]Additonal Info:[/B]
All attacks and throws work (Kneeeeeeeee)
Up and Side taunt work
Down-Taunt causes Marth to T-freeze for a second, he says his "look at me" thing, and then he can move again. Not a complete freeze.


[SIZE="3"]Pearth[/SIZE]
Combo: Marth with Peach
Discoverer: bobson
[IMG]http://img353.imageshack.us/img353/4274/al08082812561binoutda2.jpg[/IMG]
B-T-Freeze
Side B-Dancing T-Freeze
Down B-Almost-Super Counter
Up B-T-Freeze Attack

[B]Info:[/B]
That swap with Captain Falcon was just too much to allow. Air/ground physics of Marth. All standard attacks work with Peach's animations, but the hitbox is only on Marth's sword.
Marth poses for all the guys.
[U]Forward B: Dancing T-Freeze[/U]
T-freezes with a hitbox right on top of you. You can hear Marth's voice if you keep pressing B.
[U]Upward B: T-Freeze Attack[/U]
T-freezes you with a hitbox on your sword.
[U]Neutral B: T-Freeze[/U]
T-freezes you again, but without a hitbox this time.
[U]Downward B: Almost-Super Counter[/U]
Plays Peach's turnip-pulling animation and makes you counter any attack that comes your way during this. Because the animation is shorter than Marth's counter animation, you can use the move again before the usual post-counter lag takes place. This would be wonderful, except you t-freeze if you actually do counter.
[U]Final smash: Critical T-Freeze[/U]
Take a wild guess.
All throws work, but sadly none of the taunts do. Floating doesn't work, either.


[SIZE="3"]King MarMarMar[/SIZE]
Combo: Marth with Dedede
Discoverer: Slifer-san
[IMG]http://i16.photobucket.com/albums/b39/Slifer-san/Brawl/al_080828_1756.jpg[/IMG]
B-Sword Swallow
Side B-T-freeze
Down B-Jet Counter
Up B-Dolphin Freeze

[B]Info:[/B]
[U]Neutral B: Sword Swallow[/U]
MarMarMar makes the Swallow pose
He doesn't suck anyone up. this move is chargable, but has an incredibly low amount of range. Can only hit from behind too
[U]B-Up: Dolphin Freeze[/U]
Same as all the other Dolphin Freeze.
[U]B-Forward: T-freeze[/U]
[U]B-Down: Jet Counter[/U]
MarMarMar makes Dedede's jet hammer swing. It coutners if attacked, but T-freezes after counter.
[U]Final Smash: Critical Freeze[/U]
T-Freezes + invincible
[B]Additional info:[/B]
Only does first 2-parts of A-combo
All attacks sound work. Altohugh he doesn't use his sword in some attacks
All grabs should work, although clicking A doesn't
He keeps his kickass crouch
He only has 2 jumps still
(His 2nd jump is awesome)
Side Taunt T-freezes. Up and Down Taunt don't


[SIZE="3"]Melda[/SIZE]
Combo: Marth with Zelda
Discoverer: Slifer-san
[IMG]http://i16.photobucket.com/albums/b39/Slifer-san/Brawl/al_080828_17552.jpg[/IMG]
B-T-freezes
Side B-T-Freeze
Down B-Farore's Slash
Up B-Counterform

[B]Info:[/B]
[U]Neutral B: T-freezes[/U]
[U]Side-B: T-Freeze[/U]
[U]Up-B: Farore's Slash[/U]
If used in the air, Melda will spin and fall, gaining no recovery.
If used on the ground, He/She spins his/her sword, doing small damage. (not sure if the air one does damage, but I don't think so)
[U]Down-B: Counterform[/U]
Melda poses, and can counter if attacked. Will T-freeze if done so.
[U]Final Smash: Critical Freeze[/U]
[B]Additonal Info:[/B]
All attacks should work. All grabs should work. When clicking A during grab, it only occassionally does damage (I'm pretty sure at least)
Crouching animation is cool
Only Down-Taunt works


[SIZE="3"]Marco[/SIZE]
Combo: Marth with Falco
Discoverer: Slifer-san
[IMG]http://i16.photobucket.com/albums/b39/Slifer-san/Brawl/al_080829_12251.jpg[/IMG]
B-Blaster Breaker
Side B-T-Freeze
Down B-Reflecounter
Up B-Dolphin T-Freeze

[B]Info:[/B]
[U]B-Moves: Blaster Breaker[/U] (Marco)
Marco does the "gun back to pocket" animation. Chargable, but only hits from behind (like MarMarMar)
[U]B-Forward: T-Freeze[/U]
[U]B-Up: Dolphin T-Freeze[/U]
[U]Down B: Reflecounter[/U] (Marco)
Counters with Falco's reflect animation. Will T-freeze if countering something.
[U]Final Smash: Criticalmaster[/U] (Marco)
Poses like Falco does when he says "Frankly, I perfer the air" and charges forward really fast.
If he hits, He does a backflip-like thing and instatnly kills the enemy (the FE HP thing will appear again)
Note: If you miss, Marco keeps going across the stage, but doesn't die and gets stuck. you gotta restart.
[B]Additonal info:[/B]
All moves work, all grabs work. Can get grabbed. Can get DK-grabbed. No glitch when eatting food. No glitch when asleep or stunned. His jumps look like Falco's, but has Marth's height.
All Taunts work


[SIZE="3"]Mr. Falcon[/SIZE]
Combo: Mr. G&W with Captain Falcon
Discoverer: bobson
[IMG]http://img374.imageshack.us/img374/2572/mrf2sa4.jpg[/IMG]
B-Mad Chef
Side B-Something Attack
Down B-Ridiculous Warping Invincibility Bucket Thing
Up B-Fire Dive

[B]Info:[/B]
His air/land physics are the same as Captain Falcon's. All of his standard moves function as Mr. Game & Watch's would, but with funky hitboxes. In general, he looks pretty ridiculous.
[U]Forward B: Something Attack[/U]
Causes you to do... something which has a hitbox on top of you and functions like Mr. Game & Watch's Judgement Hammer. It has a faster cooldown than his usual hammer.
[U]Up B: Fire Dive[/U]
Moves upward similarly to Captain Falcon's up special, but has a hitbox instead of latching onto people and spawns a parachute. If you land or disable the parachute midair, you can't jump or attack, but you can slide around with floaty parachute physics.
[U]Neutral B: Mad Chef[/U]
Throws out various types of foods and then charges forward angrily with no hitbox.
[U]Down B: Ridiculous Warping Invincibility Bucket Thing[/U]
Causes you to do the falcon kick animation with no hitbox and then warp back to your original position as long as you keep holding it down. If an energy projectile collides with you in any part of the animation, you'll freeze and your hitbox will disappear completely, and the only way for an opponent to kill you is by walking into you until you fall off the stage. If you get three projectiles, you'll be able to use Game & Watch's oil spill and then freeze. (This time with a hitbox.)
[U]Final smash: Tentacle ****[/U]
It's Game & Watch's final smash with a short delay at the beginning.
Throwing enemies in any direction will stick them to your character in a helpless state until you hit them off. (Preferably with a fully-charged smash.)
[U]Taunts[/U], with the tragic exception of "Show me your moves!" all work, and his final smash works as Mr. Game & Watch's.


[SIZE="3"]Mr. Game & Kong[/SIZE]
Combo: Mr. G&W with Donkey Kong
Discoverer: Slifer-san
[IMG]http://i16.photobucket.com/albums/b39/Slifer-san/Brawl/al_080826_21141.jpg[/IMG]
B-Vertical Chef
Side B-Head Judge
Down B-Freeze
Up B-Spinning Fire Freeze

[B]Info:[/B]
[U]Neutral B: Vertical Chef[/U]
This attack looks similar to Mr. Game & Watch's chef attack, however, hes throwing the food more at a upward diagonal then a forward one. 
Strangely, the food do no damage. If your opponent is near the pan through, they still take fire damage.
[U]Side B: Head Judge[/U]
Mr. Game & Kong performs DK's headbutt attack, but instead of stunning the enemy into the ground, a random effect happens, like Judgement.
You don't see the number, I think.
[U]Up-B: Spinning Fire Freeze[/U]
The Firefighters come, Mr.Game & Kong pulls out the para, and he spins like crazy. However, he gains no vertical or horizontal recovery from this. At the end, Mr.Game & Kong is frozen. 
However, unlike more freezes, he can move (just not attack). If you grab the edge while frozen, you unfreeze.
[U]Down-B: Freeze[/U]
Freezes
[U]Final Smash: Octo-Freeze.[/U]
He transforms into an Octopus and freezes. He can't be attacked or attack at all and it lasts forever, so you gotta reset
[B]Additonal Info:[/B]
Mr. Game & Kong's attacks look like DK's, but they are more similar to Mr.Game & Watch's.
His Back Air pokes through shields, but is harder to see.
His Down-air moves down really fast, like Game & Watch's
and his forward smash has fire-attribute
He T-freezes if you use an A-combo
All of his taunts T-freeze, except for his side taunt. He shakes like DK does
Ok, Mr. Game & Kong's throws are something I want to get into a little detail about.
Strangly, when you grab an enemy and click A, they struggle, but no damage is dealt.
His Down-throw slams the enemy into the ground (like DK's Down throw). In the process you hear the juggling beeping sound, and there is a quick pause (like in Game & Watch's Down throw) and then the enemy pops up next to him, doing around 6% damage
His Up, Forward, and Back throws are all ridicously broken. 
He first performs the move:
the enemy is then teleported and forzen onto Mr. Game & Kong. 
They will not be able to (I think) escape until Mr. Game & Kong hits them. Free Full-charged Smash attack anyone?
In addition, you can not Kongicide with this move, because if Mr.Game & Kong jumps off the edge with a frozen target, they teleport and freeze next to him. They don't lose a life.


[SIZE="3"]Mr. Game & Puff[/SIZE]
Combo: Mr. G&W with Jigglypuff
Discoverer: Slifer-san
[IMG]http://i16.photobucket.com/albums/b39/Slifer-san/Brawl/al_080827_17312.jpg[/IMG]
B-Meat Maker
Side B-Pound of Judgement
Down B-Freeze
Up B-Fire Freeze

[B]Info:[/B]
[U]Neutral B: Meat Maker[/U]
Mr. Game & Puff rolls into a ball and hurls meat. You can't charge this up and he doesn't move if you left go of B. The food does no damage and he does fire damage if your opponent touches him.
[U]Side-B: Pound of Judgement[/U]
Mr.Game & Puff pounds forward and a random effect is created. He gains no horizontal or vertical recovery (as far as I can tell).
[U]Up-B: Fire Freeze[/U]
The firefighters come and a parachute is created, but unlike Mr.Game and Kong, he T-freezes and can't move. No recovery gained.
[U]Down-B: Freeze[/U]
T-Freeze
[U]Final Smash: Octo-Freeze[/U]
Same as Mr. Game & Kong. Freeze + Invincible. Lasts forever
[B]Additional Info:[/B]
Like Mr. Game & Kong, he T-freezes if you try to do an A-combo.
All other attacks should work (they look like Jigglypuff's, but have Game & Watch's elements).
He only has 2 jumps.
His throws are like Mr. Game & Kong's. They freeze your opponent after use, except for down-throw. Unlike Kong & Watch, Puff & Watch can rack up damage with the A button during the grabs.
His side and up taunts T-freeze, but his down taunt works fine (the deflating Jigglypuff one)


[SIZE="3"]Sheikachu[/SIZE]
Combo: Pikachu with Sheik
Discoverer: bobson
[IMG]http://img510.imageshack.us/img510/6553/al08082asd621553binoutht6.jpg[/IMG]
B-Lightning Freeze
Side B-Explosion Launch
Down B-Magic Dance
Up B-Not-So-Quick Attack

[B]Info:[/B]
Seems to have the physics of Pikachu, but I don't use either of those characters often, so maybe Sheik runs slower than I think. Standard attacks all work and seem to use mixes of both Pikachu's and Sheik's properties.
[U]Forward B: Explosion Launch[/U]
Sheikachu pulls a suspicious magic pose and then flies in whatever direction s/he's pointing for a surprise attack.
[U]Upward B: Not-So-Quick Attack[/U]
Sheikachu pauses for a moment to contemplate whether or not to use Quick Attack, and then decides to do it. Works just like Pikachu's up B with a delay at the beginning.
[U]Neutral B: Lightning Freeze[/U]
Sheikachu throws out a small electrical hitbox and then freezes.
[U]Downward B: Magic Dance[/U]
Sheikachu spins around once and two miscellaneous effects fly down from the sky to him/her with a big blank hitbox inbetween them.
[U]Final smash: Invincible Frozen Pikachu[/U]
Pikachu's usual final smash goes off, but when it finishes, Sheikachu is frozen and invincible.
All taunts and throws work, as well as crawling. This is the most workable moveset I've gotten so far.


[SIZE="3"]Snakechu[/SIZE]
Combo: Pikachu with Snake
Discoverer: MeleeMaster500
[IMG]http://www.brawlsnapshots.com/snapshots/61393.jpg?1220786789[/IMG]
B-Morter Mine
Side B-Pika Launcher
Down B-Mortar lighting
Up B-Sneaky Warp

[B]Info:[/B]
[U]B-Mortar Mine[/U]
(shoots out lightning, which if you look closely is actually a mine with lighting around it, and once it hits the ground, it becomes a mortar launcher for a split second, but it still acts like pika's B, but without moving after hitting the ground, and t-freeze)
[U]SideB-Pika Launcher[/U]
(pikachu makes the animation to pull out snake's missle launcher, if you continue holding b pikachu will look t freezed, but when you release it, pikachu launches forward. then, pikachu is attracted toward the left side of the stage, and accelerate toward it, either making a boomerang effect when launched right, or accelerating fast, if launched left. you tfreeze unless you hit someone, grab a ledge, or die)
[U]Upb-Sneaky Warp[/U]
(pikachu does the normal warp up b, but faster, and with no sound effects, only "pi")
[U]downb-Mortar lighting[/U]
(lighting falls down as little balls of light, look closely, and they are actually mortar shells, t freeze)
[B]Additional Info:[/B]
can crawl
no bubblegumming
havn't tried Final smash, but i assume it's normal until the end where it has an invincible t freeze
taunts work, only one (side i think) t freezes.
invisible box, mortar launcher, mines, rpg, and missile launcher


[SIZE="3"]Gold Digger[/SIZE]
Combo: King Dedede with Wario
Discoverer: orochijes
[IMG]http://i205.photobucket.com/albums/bb1/orochijes/27eab040a8144545_IMAGE.jpg[/IMG]
B-PermaSwallow
Side B-Living Bike
Down B-Dud
Up B-Infinite Recovery

[B]Info:[/B]
The greediest character ever spawned. He also holds a 'bigger than average' hammer. All "A" moves are rather powerful with very large hitboxes (esp. f-smash). Rapidly tapping A will T-freeze the character, as do up and down taunts.
[U]B -> PermaSwallow: [/U]Goes into T-pose. A constant feild of wind stays in front of him and swallows anyone close enough. Gold Digger connot move and becomes invincible after swollowing. Opponent connot escape (Perfect for suicide kill and nothing else).
[U]Up B -> Infinite Recovery:[/U] T Freezes on ground but you still retain left and right movement. In the air, Gold Digger will also fly upwards without limit, making it the best recovery in the game. Unfortunatly, you can never stop ascending unless you resort to suicide.
[U]Side B -> Living Bike: [/U]Digger throws a bike and T freezes. The bike moves around the stage with a mind of its own. It can damage if it hops. Dissappears after some time passes...
[U]Down B -> Dud:[/U] Enters T-pose. Hammer opens, revealing inner machinary (absolutely useless).


[SIZE="3"]King Lililink[/SIZE]
Combo: King Dedede with Link
Discoverer: orochijes
[IMG]http://i205.photobucket.com/albums/bb1/orochijes/cb2c8581f4b1e9c4_IMAGE.jpg[/IMG]
B-Galestorm Arrow
Side B-Equipment throw
Down B-Dud
Up B-Infinite Recovery

[B]Info:[/B]
The best Hammer weilder in Hyrule. Most attacks that would normally use a sword give Lililink large hitboxes above and below him. He lacks power, but his range is exrtaordinary. He is even capable of using his D throw as a semi-chaingrab. Because many of his hammer attacks are multi hit, this character may be a bit broken...
[U]B -> Galestorm Arrow[/U]: Lililink pulls back his hands as if he were drawing a bow. Wind is then continuously drawn in as long as you hold B. Any opponent close enough is swept into Lililink. After swallowing an opponent, both are unable to move, and cannot take damage.
[U]Up -> Infinate Recovery:[/U] Lililink immediately T freezes and only retains the ability to move left and right. If used in the air, he will also rise until struck. He is quickly out of the range of any attack.
[U]Side B -> Equipment throw[/U]: The King tosses either a bow or a boomerang at random, then T freezes. Minimal damage on impact.
[U]Down B -> Dud[/U]: Lililink enters a T pose and shows the mechanical inside of his hammer. Pointless move.



[SIZE="3"]Mario Falcon[/SIZE]
Combo: Captain Falcon with Mario
Discoverer: Cooler 101
[IMG]http://www.brawlsnapshots.com/snapshots/65691.jpg?1221944721[/IMG]
B-Falcon Fireball
Side B-Falcon glow-arm
Down B-Flaming Foot
Up B-Super Falcon Jump

[B]Info:[/B]
[U]Neutral B: Falcon Fireball[/U]: [url]http://www.brawlsnapshots.com/snapsh...jpg?1221944722[/url]
[U]Side B: Falcon glow-arm[/U]: [url]http://www.brawlsnapshots.com/snapsh...jpg?1221944724[/url]
[U]Down B: Flaming Foot[/U]: [url]http://www.brawlsnapshots.com/snapsh...jpg?1221944721[/url]
[U]Up B: Super Falcon Jump[/U]: [url]http://www.brawlsnapshots.com/snapsh...jpg?1221944721[/url]
[B]Additional description[/B]
This guy is so funny! His taunts work, however, Show Me Ya Moves causes a t-stance, but it can be moved out of.
[U]Neutral A:[/U] The first 3 hits work, but the 4th hit causes a T-stance.
[U]Forward A: Kick.[/U]
[U]Down A: Funny low kick.[/U]
[U]Up A: Proud to be a Falcon.[/U]
[U]Forward Smash: Talk to the hand.[/U]
[U]Down Smash: Break it down![/U]
[U]Up Smash: Put your head in the air like you just don't care![/U]
His [U]Final Smash[/U] is also the same as any other moveswapped Captain Falcon.


[SIZE="3"]Captain Game & Watch[/SIZE]
Combo: Captain Falcon with Mr. G&W
Discoverer: bobson
[IMG]http://img369.imageshack.us/img369/5672/cpngwnx9.jpg[/IMG]
B-FALCON!
Side B-FALCON FREEZE!
Down B-FALCON STAND IN PLACE!
Up B-FALCON BIND!

[B]Info:[/B]
His air/land physics are the same as Mr. Game & Watch's, and all of his standard attacks functions as Captain Falcon's would, except the hitboxes are only on his pitifully tiny body.
[U]Forward B: Falcon Freeze[/U]
You stand perfectly still and an uppercut effect comes out. If it doesn't hit anyone, your character will freeze in place.
[U]Upward B: Falcon Bind[/U]
Functions as Mr. Game & Watch's without the parachute landing, but if you latch onto someone while doing this, you'll both freeze in place until you get hit.
[U]Downward B: Falcon Stand in Place[/U]
Spawns a firey hitbox on you as you stop all momentum and do nothing for a moment. Afterwards, you freeze and fall to the ground.
[U]Neutral B: Falcon[/U]
You'll shout out "FALCON" and then do nothing and freeze. If you reverse it, a falcon punch effect will come out with a small hitbox directly on top of you, and then you'll freeze.
[U]Final smash: Time Car[/U]
This one's interesting. It'll function as Captain Falcon's final smash, but if you connect with it, the "cutscene" that normally plays will never load. Everyone will be frozen in time except for your targets, who will be in 1/4th time. They'll eventually tumble back to the ground and be able to do whatever they want while everyone else is frozen. If they spawn any projectiles, they'll freeze in place automatically.
All taunts and throws work. (Although I'm using "work" loosely here.)


[SIZE="3"]Captain Donkey[/SIZE]
Combo: Captain Falcon with DK
Discoverer: orochijes
[IMG]http://i205.photobucket.com/albums/bb1/orochijes/4a3714bf8eb6bf6f_IMAGE.jpg[/IMG]
B-Freezing PAUNCH!!!
Side B-Fire Claw
Down B-Freezing KICK!!!
Up B-Twisted Twister

[B]Info:[/B]
All grabs and taunts work. His "A" moves hit before they look like they should, all with relatively weak power. A very awkward character...but everything still works.
Dk's shrug+"show me ya moves"= ♥

[U]B -> Freezing PAUNCH!!!:[/U] No damage. No knockback. T-pose.
[U]Up B -> Twisted Twister:[/U] He spins, causing no damage. If he can latch onto the opponent, they both T freeze.
[U]Side B -> Fire Claw:[/U] C. Donkey slashes upwards with his hand. If it doesn't connect, he goes into a T pose...
[U]Down B -> Freezing KICK!!!:[/U] Its like Falcon Kick, without all the helpfull movement. (T-pose)


[SIZE="3"]Captain Ganon[/SIZE]
Combo: Captain Falcon with Ganon
Discoverer: bobson
[IMG]http://img387.imageshack.us/img387/7410/al08082705175binoutdi4.jpg[/IMG]
B-FALCON FIST!
Side B-FALCON CHOKE!
Down B-FALCON FOOT!
Up B-FALCON SEXUAL ASSAULT!

[B]Info:[/B]
Has the air/ground physics of Captain Falcon and the animations of Ganondorf, which makes the running animation look hilarious. All standard attacks work and seem to have only Captain Falcon's properties/hitboxes with Ganon's animations, so there's nothing really gained and a few attacks lost.
[U]Standard B: Falcon Fist[/U]
Works like a Falcon Punch, except the weird animation speed and hitboxes make it very hard to ever connect. If you reverse it, the flaming falcon effect will be looking toward you or away from you.
[U]Upward B: Falcon Sexual Assault[/U]
Captain Ganon will latch onto his opponent's back, vibrate subtly, and then warp to the opposite side and launch them off, shouting "YES!"
[U]Forward B: Falcon Choke[/U]
Falcon's uppercut with a weird animation.
[U]Downward B: Falcon Foot[/U]
I'm not really sure if this is Ganondorf's or Falcon's because they both function roughly the same, but it's what you'd expect it to be.
[U]Final smash: Driveby Taunting[/U]
Captain Ganon falls to the floor and has a stroke while a car flies by and says "COME ON!" Has no hitbox.
All throws and taunts work, although "Show me your moves!" doesn't play an animation.


[SIZE="3"]Fluffin' Falcon[/SIZE]
Combo: Captain Falcon with Jigglypuff
Discoverer: orochijes/FirustheHedgehog
[IMG]http://i205.photobucket.com/albums/bb1/orochijes/94f1fb69ec4fe2f2_IMAGE.jpg[/IMG]
B-FALCON FLIP!
Side B-Implosion
Down B-Frozen KICK!
Up B-Levitation

[B]Info:[/B]
Arm attacks have weird hitboxes. Leg attacks have small range. Taunts T freeze and throws are nothing special. Deformed...
[U]B -> Falcon Flip[/U]: Fluffin' does a slow backflip-esque move followed by a burst of powerful flames.
[U]Up B -> Levitation: Simply[/U] T-freezes on the spot. Wheather on the ground or airial, Fluffin' can continueously move left or right and will not fall. Will grab ledges if at ledge level.
[U]Side B -> Implosion:[/U] Fluffin' spreads his arms outwards and fires rushes up from his hand. If it doesn't hit someone, he T freezes.
[U]Down B -> Frozen KICK![/U]: T posed falcon kick with no forward acceleration


[SIZE="3"]Pink Falcon[/SIZE]
Combo: Jigglypuff with Captian Falcon
Discoverer: orochijes/FirustheHedgehog
[IMG]http://i205.photobucket.com/albums/bb1/orochijes/b0c8f739348fe176_IMAGE.jpg[/IMG]
B-T pose
Side B-Sausage Slap
Down B-Frozen Lullaby
Up B-Frozen Rest

[B]Info:[/B]
Only "A" move worth mentioning is down tilt, which has no noticible hitbox. Very good airials with this one ^_^
[U]B -> T pose[/U]. No effect.
[U]Up B-> Frozen Lullaby[/U]: Sings while in a T pose. The sound waves still appear, and the opponent will still go to sleep if caught in them.
[U]Side B -> Sausage Slap[/U]: One of Puff's floating limbs strikes out in a chopping motion. Good priority.
[U]Down B -> Frozen Rest[/U]: All the effects of rest, with a T pose. Should only be used to take out the opponents last stock.
[U]Other cool things ->[/U] Pink Falcon's down throw is very odd. It causes no damage and throws the opponent away. They will then appear under Pink Falcon and the two are stuck together until damaged. Pink Falcon retains full movement, but the opponent cannot move at all. Even if Pink were to be K.O.ed, the opponent would be fine, and reappear with her afterwards. This could be a usefull setup for a Rest kill, as the two are basicly on top of eachother when walking.


[SIZE="3"]Marshmallow Puff[/SIZE]
Combo: Jigglypuff with Kirby
Discoverer: bobson
[IMG]http://img83.imageshack.us/img83/3012/al08082716001binoutjx5.jpg[/IMG]
B-Do Nothing Attack
Side B-Double Slap
Down B-Deep Sleep
Up B-Frozen Hypnotist

[B]Info:[/B]
This is an obvious one, but the moveset works so well I decided to post it. Air/ground physics of Jigglypuff and all standard attacks work. All standard moves seem to use Jigglypuff's properties except for the smashes. I went through Classic Mode on intense with this moveswap without much trouble, (and I don't use Jigglypuff) so that says something about its usability.
[U]Forward B: Double Slap[/U]
Plays Kirby's hammer animation without the hammer, so it looks like Jigglypuff slaps with both hands. The hitbox works as Jigglypuff's regular Pound, though, and hits at the beginning. In the air, she spins twice but hits once. Rises a little if you push up while using it in the air.
[U]Upward B: Frozen Hypnotist[/U]
Plays a Sing effect and then T-freezes. Sing still works, but it's even more useless now that you can't even move after using it.
[U]Neutral B: Do Nothing Attack[/U]
T-freezes. Useful for mindgames. Wait, no, it's not useful for that at all.
[U]Downward B: Deep Sleep[/U]
Marshmallow Puff goes into a sleep so deep she doesn't even move again afterward (T-freeze). Has Jigglypuff's Sleep hitbox at the beginning, but you will almost certainly eat a fully-charged smash if you don't finish the game with it.
[U]Final smash: Giga Puff[/U]
Marshmallow Puff begins to grow and grow in an odd pose until she finally pops and disappears, sending a massive wind burst out to everyone on the field. She then reappears suddenly, shrinks a few feet, and is playable again. And by "shrinks a few feet," I mean she still takes up the entirety of Battlefield when she's controllable again. Enjoy inescapable 0-to-death uptilt combos after using this.
All throws and taunts work, forward taunt notable for working particularly well. Up throw will send you and your opponent into the sky and THEN toss your opponent upward, instantly killing on stages with low ceilings. Useful, to say the least.


[SIZE="3"]Mrs. Puff & Stuff[/SIZE]
Combo: Jigglypuff with Mr. G&W
Discoverer: orochijes
[IMG]http://i205.photobucket.com/albums/bb1/orochijes/17071b9e5d5701ba_IMAGE.jpg[/IMG]
B-T Freeze
Side B-Zero Judgement
Down B-Frozen Rest
Up B-Frozen Lullaby

[B]Info:[/B]
Just a Jigglypuff that moves very statically.
[U]B -> T freeze[/U]s her. Useless move.
[U]Up B -> Frozen Lullaby[/U]: sings while taking a T-pose. Will put opponents to sleep, but can't move afterwards, making this a very inefficient move.
[U]Side B -> Zero Judgement[/U]: A medium sized invisible hitbox appears in front of her. Has good priority, pops opponent up, and moves Puff forward if used in the air.
[U]Down B -> Frozen Rest:[/U] Rest, with a T pose


[SIZE="3"]Diddy Peach[/SIZE]
Combo: Diddy with Peach
Discoverer: Slifer-san
[IMG]http://i16.photobucket.com/albums/b39/Slifer-san/Brawl/al_080828_10201.jpg[/IMG]
B-Umbrella Freeze
Side B-Monkey Bomber
Down B-Vegebanana
Up B-Barrasel

[B]Info:[/B]
[U]Neutral B: Umbrella Freeze[/U]
T-Freeze, but with an umbrella
[U]B-Forward: Monkey Bomber[/U]
Starts up like A mixture of Peach Bomber and Diddy's Monkey Flip
He will then T-freeze forward
If he misses, he will stay T-frozen, but if he hits the enemy, they take 5% and you both T-freeze.
If it was a 1 vs 1 match, then you gotta restart. If not, hope the enemy attacks you free
(I forgot to test if you can grab ledges with this for horizontal recovery. Sorry)
[U]B-Up: Barrasel[/U]
Diddy Peach suddenly jumps up at the same height of Peach's Up-B
but then teleports back to where she was before and you get Diddy's Rocketbarrel Boost. This attack is chargeable. Yoy gain vertical recovery, but after the boost, you T-freeze, so you can not gain horizontal recovery (You Un-T-Freeze when you land, if you land on ground)
[U]B-Down: Vegebanana[/U]
Diddy's banana peel move, but with PEach's Vegetable animation. Nothing special. You can only have 2 bananas at a time.
[U]Final Smash: Umbrella Barrage[/U]
Diddy Peach gains her/his barrelrockets and now holds 2-Umbrellas (I believe the umbrellas change color based on stage + opponents. Not sure yet). It lasts forever, you are invincible, you can't shoot anything, tocuhing enemies do no damage, but you can move. The ultimate stall technique in a Multi-player match (hopefully). Simply fly off the edge to lose the FS and frozen stance.
[B]Additional Info:[/B]
A-combo causes T-freeze.
All moves work, however Diddy Peach's Forward-Smash has an incredibly short range.
All grabs work.
Side Taunt causes T-freeze.


[SIZE="3"]Diddy[/SIZE]
Combo: Diddy with King Dedede
Discoverer: samusrules93
[IMG]http://i182.photobucket.com/albums/x83/samusrules93/hacked%20brawlpics/diddydedemoar.jpg[/IMG]
B-WADDLE PEANUT
Side B-THROWING MONKEY
Down B-BANANA
Up B-BARREL FREEZE

[B]Info:[/B]
-diddydede was a wierd combo.
-i didn't do extensive research on this one, but i will later and update it. his crouch position is classic.
-[U]Standard b (WADDLE PEANUT)[/U] his standard b includes a waddle d appearing for a split second (doing nothing) a peanut getting shot, and then a T-freeze.
-[U]Side b (THROWING MONKEY?)[/U] involves the throwing a waddle D animation, then Diddy leaps forwards flashing gold in a t-freeze, then is just t frozen.
-[U]down special (BANANA)[/U] t freezes, banana gets thrown, then he unfreezes. wierd?
-[U]up special (BARREL FREEZE)[/U] he t-freezes, but with his jetpack. no hitboxes.
-i think he only has 2 jumps, but don't remember... his airs have dedede's animations, but no hammer and wierd hitboxes, if any. i don't remember the throws or taunts.
-His final smash was really trippy though. he starts doing dedede's laughing animation form his FS, a single waddle dee appears frozen in the middle of the stage, and then diddy grows his jetpack and starts flying around. for a short time, the jetpack hurts people, but after a few minutes it doesn't, and he stays like that. i think it might go away if you kill yourself.


[SIZE="3"]Zero Suit Yoshi[/SIZE]
Combo: Yoshi with Zamus
Discoverer: 
[IMG]http://i16.photobucket.com/albums/b39/Slifer-san/Brawl/al_080828_12511.jpg[/IMG]
B-Freeze
Side B-Egg Freeze
Down B-Butt Freeze
Up B-Laser Toss

[B]Info:[/B]
[U]Neutral B: Freeze[/U]
T-freezes
[U]Side B: Egg Freeze[/U]
You freeze, as an egg.
[U]Down B: Butt Freeze[/U]
You freeze, but anyone touching you takes 10% damageish. Only happens once.
[U]Up-B: Laser Toss[/U]
I love Yoshi's Up-Bs during moveswapping.
ZSY twirls his laser, around
It becomes a dot/line of light and spins around randomly, before exploding not too far away from the ZSY.
Can not use for Tether-recovery
[B]Additonal Info:[/B]
A-combo works fine. Only the first 2 hits though.
All moves work fine. Although his Down-air is kinda weird (It hits many times, but is only a single falling foot)
Can Crawl
If you miss a grab, its like ZSS. You can't move for a second.
If you do grab, the enemy will disappear
Clicking A still does damage, and can be thrown in all directions.
None of the Taunts work, all T-freeze.
 

Firus

You know what? I am good.
BRoomer
Joined
Apr 7, 2008
Messages
7,681
NNID
OctagonalWalnut
3DS FC
0619-4291-4974
If your thread is closed you dont make it again...

xD
Yeah, as Youko said, if you had read what was said by Mic he told him to remake it and not to mention the issue that caused problems last time.

I'm going to try some moveswaps today if I can, hoping to find some totally-working characters.
I have, however, found one which only T freezes. I'm not sure yet, I'll confirm later today when I can test out and make sure ALL animations don't freeze the game (when I tried it before I was mainly fooling around with it, so I don't know for sure that it works or not, and I haven't tried FS yet).
It T freezes for all but one of its B moves, though, is that okay?
 

Slifer-san

Smash Cadet
Joined
Oct 10, 2005
Messages
49
I'm probably not the first person to discover this, so if I'm "stealing" this from someone, I'm sorry.

Name of Character: Gnome Link ?(I dunno, feel free to change it~ Its Link with Toon Link's moveset)
Pic:



B moves (named)
Neutral B: Arrow

As you can see, it looks like Toon Link's bow. However, it goes at the speed of Link's arrows. Faaast

Forward B: Wind Boomerang
It looks like Toon Link's boomerang, but it has the wind stuff from Link's boomerang.
If you use it on the ground, "Gnome Link" will freeze but a boomerang will still come out


However, if you use it high enough in the air, it will work just fine


Up-B: Spin Attack
It looks like and has the same recovery distance as Toon Link's spin attack, but it does one signle hit like Link's spin attack, instead of several hits like Toon Link's


Down-B: Bomb
It is the same as normal Link's bombs.


Additional Info:
A-A-A combo: works just like Link/Toon Link's, just fine.

Forward Tilt: works like Toon Link's

Forward Smash: Like Toon Link's

Up-Tilt: Like Link/Toon Link's. Works

Up Smash: This one was weird for me. It works (like Toon Link's). However, instead of 3 visible slashes upward, only 1 slash was fully visible and the other 2 seem invisible or hard to see (they are still there, "Gnome Link" just makes weird animation") it does not freeze "Gnome Link"

Down Tilt: Works like Toon Link's

Down Smash: Works like Toon Link's

Neutral air: Like Toon Link's

Forward + Back +Up Air: Uses swrods like Toon Link

Down Air: This on falls at the speed on normal Link's down-air, not Toon Link's

Grab:
Is kinda like Toon Link's, range wise and appearance. I say kinda because part of it seemed hidden in the ground when it missed, but that might be the swaped model's fault


All of his directional throws are exactly like Toon Link's

Taunt:
Up Taunt and Down Taunt: Works like a charm (Toon Lnik's obviously)



Side Taunt (the wand one) freezes "Gnome Link" however.

EDIT: Also, I managed to be able to start off as "Gnome Link" without having to turn Character Entrances off and without freezing. Also got to the Results screen without freezing. Probably not important, but its a random tidbit

Well, I think that covers it all. I hope that helps and wasn't too many screenshots.
 

meleemaster500

Smash Lord
Joined
Jan 29, 2008
Messages
1,824
T freezes are perfectly fine, and I'll accept it even if the final smash freezes or not.


and if anyone doesn't like the names for the characters, or their moves (or any of the pics), given by their discoverers, feel free to tell me


most characters that are partial clones work well in moveswaps, except the mario bros. (Luigi's crawling abilities)
 

Slifer-san

Smash Cadet
Joined
Oct 10, 2005
Messages
49
This one is worse then the "gnome link" one, sorry.
Disclaimer: Sorry if I'm unknowningly stealing.

Disclaimer #2: I'm not good at + hate naming, so feel free to change all my names.

Name of Character: I have no clue. I'll let you people link of one (Its Marth with Ike's moveset)

Pic:


B moves:
Neutral B: Seppuku
Marth's version of Ike's B. He glows purple and instead of stabbing the ground, it looks like hes stabbing himself. Note: It does not do loads of damage + 10% to himself like Ike's attack, its more like Shield Breaker.


B-Forward: Freeze
T-freeze. No movement

B-Up: Dolphin Freeze
It also T-freezes, even in the air. However, if your opponent is really close to you, Marth/Ike will make the sound Dolphin Slash makes and do damage still.



B-Down: Counter
Umm, counter?


Final Smash: Great Critical Hit
Marth will do the sword swing, just like Ike does during his FS. However, Marth will then still charge forward, like Critical Hit. Instant kills


However, if you miss with this attack, you T-freeze


Additional description:
He has an animated entrance. It looks like Ike's entrance.

"Mike" (Marth and Ike's name combined. Not the offical name, please X_X )'s neutral A combo is only the first 2-punches of Normal Ike's neutral A combo. He does not follow it with a slash like Ike.

His Up-tilt looks more like Marth's Up-smash then Ike's Up-tilt


Taunts: They all work
Ike's sword in Ground + Pose one:

Ike's lifting his sword up one:


Prepare Yourself:

(sorry I forgot which direction is which)

Overall, he doesn't have an Up-B, so hes not really useable~


I hope that helps~ Please name him and I'll come back with more hopefully later.
 

bobson

Smash Lord
Joined
Jul 28, 2008
Messages
1,674
Captain Game & Watch
077DB54C 00000008 (Captain Falcon)
3088574E 002404A0 (Mr. Game & Watch)



His air/land physics are the same as Mr. Game & Watch's, and all of his standard attacks functions as Captain Falcon's would, except the hitboxes are only on his pitifully tiny body.


There's probably a pill for that, man.

Forward B: Falcon Freeze
You stand perfectly still and an uppercut effect comes out. If it doesn't hit anyone, your character will freeze in place.
Upward B: Falcon Bind
Functions as Mr. Game & Watch's without the parachute landing, but if you latch onto someone while doing this, you'll both freeze in place until you get hit.
Downward B: Falcon Stand in Place
Spawns a firey hitbox on you as you stop all momentum and do nothing for a moment. Afterwards, you freeze and fall to the ground.
Neutral B: Falcon
You'll shout out "FALCON" and then do nothing and freeze. If you reverse it, a falcon punch effect will come out with a small hitbox directly on top of you, and then you'll freeze.
Final smash: Time Car
This one's interesting. It'll function as Captain Falcon's final smash, but if you connect with it, the "cutscene" that normally plays will never load. Everyone will be frozen in time except for your targets, who will be in 1/4th time. They'll eventually tumble back to the ground and be able to do whatever they want while everyone else is frozen. If they spawn any projectiles, they'll freeze in place automatically.
All taunts and throws work. (Although I'm using "work" loosely here.)


Mr. Falcon
077DBAF8 00000008 (Mr. Game & Watch)
2F0E4EFA 00382120 (Captain Falcon)



His air/land physics are the same as Captain Falcon's. All of his standard moves function as Mr. Game & Watch's would, but with funky hitboxes. In general, he looks pretty ridiculous.


"Come on!"


Forward B: Something Attack
Causes you to do... something which has a hitbox on top of you and functions like Mr. Game & Watch's Judgement Hammer. It has a faster cooldown than his usual hammer.
Up B: Fire Dive
Moves upward similarly to Captain Falcon's up special, but has a hitbox instead of latching onto people and spawns a parachute. If you land or disable the parachute midair, you can't jump or attack, but you can slide around with floaty parachute physics.
Neutral B: Mad Chef
Throws out various types of foods and then charges forward angrily with no hitbox.
Down B: Ridiculous Warping Invincibility Bucket Thing
Causes you to do the falcon kick animation with no hitbox and then warp back to your original position as long as you keep holding it down. If an energy projectile collides with you in any part of the animation, you'll freeze and your hitbox will disappear completely, and the only way for an opponent to kill you is by walking into you until you fall off the stage. If you get three projectiles, you'll be able to use Game & Watch's oil spill and then freeze. (This time with a hitbox.)
Final smash: Tentacle ****
It's Game & Watch's final smash with a short delay at the beginning.
Throwing enemies in any direction will stick them to your character in a helpless state until you hit them off. (Preferably with a fully-charged smash.) Taunts, with the tragic exception of "Show me your moves!" all work, and his final smash works as Mr. Game & Watch's.


Mr. Falcon being violated at a gas station.



This one is fairly unstable and will freeze the game if you use any smash attack and probably any special attack, but I felt like posting it anyway:
God
077DDBD4 00000008 (Snake)
33C9B63A 003223C0 (Metaknight)


As I looked into the beast's eyes, I could feel it gazing upon my very soul.


This was the dark creature of which the legends spoke. My final hour drew nigh, but my heart felt no trace of trepidation... this was to be my destiny.


I. FEAR. NOT. DEATH.


Also tested: King Kong, Pearth (bet you can't tell what's changed!), Lucario, and Luigi Kong.
All of these, with the exception of Luigi Kong, will freeze the game when using a particular move. Luigi Kong's moveset works fine, but he'll freeze the game randomly during battle.
 

meleemaster500

Smash Lord
Joined
Jan 29, 2008
Messages
1,824
umm which one of those do you think have no game freezes at all?

cause those are the only ones we're looking for
 

bobson

Smash Lord
Joined
Jul 28, 2008
Messages
1,674
umm which one of those do you think have no game freezes at all?

cause those are the only ones we're looking for
Captain Game & Watch and Mr. Falcon don't, as far as I've tested. "All of these will freeze the game" was in reference to the characters in the "also tested" line.
 

bobson

Smash Lord
Joined
Jul 28, 2008
Messages
1,674
You know, it probably would've helped if I had actually paid attention to the first post before posting. Sorry.

Captain Game & Watch
Forward B: Falcon Freeze
Up B: Falcon Bind
Neutral B: Falcon
Down B: Falcon Stand in Place
Final Smash: Time Car

Mr. Falcon
Forward B: Something Attack
Up B: Fire Dive
Neutral B: Mad Chef
Down B: Ridiculous Warping Invincibility Bucket Thing
Final Smash: Tentacle ****

I've edited my post with updated names and descriptions.


Edit: Might as well ask this while I'm at it: has anyone tried using two moveswap codes for separate characters at the same time?
 

meleemaster500

Smash Lord
Joined
Jan 29, 2008
Messages
1,824
final smashes are not necessary to post, it could cause crashes, not work right, or be exactly the same, it's not really the "mashed up" effect moveswaps make
 

Slifer-san

Smash Cadet
Joined
Oct 10, 2005
Messages
49
Hey guys, I'm back with another character.

I've heard the call. I have found my main. And he is awesome.
Ladies and Gentlemen, I present to you

Name: Mr. Game & Kong (Mr. Game & Watch with Donkey Kong's moveset)

Pic:


B Moves:
Neutral B: Vertical Chef
This attack looks similar to Mr. Game & Watch's chef attack, however, hes throwing the food more at a upward diagonal then a forward one.



Strangely, the food do no damage. If your opponent is near the pan through, they still take fire damage.

Side B: Head Judge
Mr. Game & Kong performs DK's headbutt attack, but instead of stunning the enemy into the ground, a random effect happens, like Judgement.



You don't see the number, I think.

Up-B: Spinning Fire Freeze
The Firefighters come, Mr.Game & Kong pulls out the para, and he spins like crazy. However, he gains no vertical or horizontal recovery from this. At the end, Mr.Game & Kong is frozen.
However, unlike more freezes, he can move (just not attack). If you grab the edge while frozen, you unfreeze.


(Hes Spinning, its just hard to tell)

Down-B: Freeze
Freezes

Final Smash: Octo-Freeze.
He transforms into an Octopus and freezes. He can't be attacked or attack at all and it lasts forever, so you gotta reset

Additonal Info:
Mr. Game & Kong's attacks look like DK's, but they are more similar to Mr.Game & Watch's.
His Back Air pokes through shields, but is harder to see.
His Down-air moves down really fast, like Game & Watch's
and his forward smash has fire-attribute


(Hes not even using the fire stick part~)

He T-freezes if you use an A-combo


All of his taunts T-freeze, except for his side taunt. He shakes like DK does


Ok, Mr. Game & Kong's throws are something I want to get into a little detail about.
Strangly, when you grab an enemy and click A, they struggle, but no damage is dealt.

His Down-throw slams the enemy into the ground (like DK's Down throw). In the process you hear the juggling beeping sound, and there is a quick pause (like in Game & Watch's Down throw) and then the enemy pops up next to him, doing around 6% damage

His Up, Forward, and Back throws are all ridicously broken.
He first performs the move:

(Mr. Game & Kong performing the back throw on Peach)

the enemy is then teleported and forzen onto Mr. Game & Kong.

They will not be able to (I think) escape until Mr. Game & Kong hits them. Free Full-charged Smash attack anyone?

In addition, you can not Kongicide with this move, because if Mr.Game & Kong jumps off the edge with a frozen target, they teleport and freeze next to him. They don't lose a life.


____________________
I hope you liked this character and I'll post more if I find any~

I'll leave you all with a present



Interpret this as you want~
 

bobson

Smash Lord
Joined
Jul 28, 2008
Messages
1,674
final smashes are not necessary to post, it could cause crashes, not work right, or be exactly the same, it's not really the "mashed up" effect moveswaps make
Yeah, but some of them have interesting properties that set them apart, like Captain Game & Watch's.


Waluigi
077DC9F8 00000008 (Luigi)
38208394 003F66A0 (Wario)



Air/ground physics of Luigi with the animations of Wario. All standard attacks work and have hitboxes that are sometimes Luigi's and sometimes Wario's. During his standing animation his regular face will occasionally change to Luigi's dash attack face for no observable reason.


Waluigi needs more fiber.

Forward B: Freeze
You freeze and do nothing until someone hits you. Banned in tournaments for being too powerful.
Upward B: Super Freeze Punch
Your body gains a hitbox for a split second and then you freeze. If you're right on top of someone, they'll get hit with a fire punch.
Downward B: Frozen Tornado
This is a highly useful move because you can move around quickly vertically in the air or horizontally on the ground with a high priority hitbox surrounding you... at least until it ends, when you (you guessed it) freeze.
Neutral B: Flaming Hog
You spawn a bike on top of your head, ignite it with green flames, and send it at your opponent using mind powers. You don't freeze after using this!
Final smash: Cold Acid Trip
Works as Luigi's final smash, except you freeze after using it.
Down taunt will freeze you, but the other two work fine. Crawling works. All throws work.



Sheikachu
077DCFF8 00000008 (Pikachu)
36C3CD5D 00301560 (Sheik)



Seems to have the physics of Pikachu, but I don't use either of those characters often, so maybe Sheik runs slower than I think. Standard attacks all work and seem to use mixes of both Pikachu's and Sheik's properties.



Forward B: Explosion Launch
Sheikachu pulls a suspicious magic pose and then flies in whatever direction s/he's pointing for a surprise attack.
Upward B: Not-So-Quick Attack
Sheikachu pauses for a moment to contemplate whether or not to use Quick Attack, and then decides to do it. Works just like Pikachu's up B with a delay at the beginning.
Neutral B: Lightning Freeze
Sheikachu throws out a small electrical hitbox and then freezes.
Downward B: Magic Dance
Sheikachu spins around once and two miscellaneous effects fly down from the sky to him/her with a big blank hitbox inbetween them.
Final smash: Invincible Frozen Pikachu
Pikachu's usual final smash goes off, but when it finishes, Sheikachu is frozen and invincible.
All taunts and throws work, as well as crawling. This is the most workable moveset I've gotten so far.


Training for the big day.



Lucario
077DC8D8 00000008 (Lucas)
38208394 003F66A0 (Wario)



Has the air/ground physics of Lucas and most of the hitboxes of Lucas. All standard attacks work, but his goofy stature make some of them hard or impossible to hit. His second jump halts all his vertical momentum, too, so Lucario is low-tier as far as moveswaps go.


A do-it-yourselfer, Lucario takes his limo's lack of a sunroof into his own hands.

Forward B: PK Fire
This works exactly like Lucas' PK fire except he doesn't have an animation for it.
Upward B: PK Thundice
Works much like Lucas' regular PK thunder, but the thunder string comes out instantly and gives him a bit more leeway in aiming it, and when it ends, he freezes until he hits the ground. If his thunder disappears before he hits himself with it, he'll freeze until he's hit.
Neutral B: PK Freeze
He freezes. He even shouts out "FREEZE!"
Downward B: PK Freeze
Freezes again.
Final smash: PK Starstorm
This works mostly like Lucas' regular final smash, but he's given mobility as soon as the garlic-eating animation ends, so he can wrack up damage and toss people into the meteors.
Throws don't work because instead of grabbing, he spawns a bike in the middle of the stage for a second or so and then makes it disappear. Crawling doesn't work either, and all of his taunts freeze him.
One important tidbit: Using his zair will freeze the game. I don't know if this is counted under the "no freezing" rule or not because zair is a technique specific to only a few characters and is rather easy to avoid being used.


Surveillance Lucarios may be dispatched for security purposes. Remember: you are safe beneath the watchful eyes.
 

orochijes

Smash Journeyman
Joined
Nov 26, 2007
Messages
243
My first is an easy one.

Emperor Falcon
077DBBF4 00000008 (Ganondorf)
2F0E4EFA 00382120 (Captain Falcon)

Down Taunt DOES NOT WORK! All other animations are fine. Emperor Falcon is unfortunately unable to command you to show him your moves. This is in general a terrible character. He holds all of the many dissadvantages of Ganon and C. Falcon with none of the profit.

Specials:
B -> Magician's Punch: He pulls back his fist, then strikes forward with no effect. After about a 1 sec. delay, a burst of dark energy appears with massive power.
Up B -> Magician's Dive: Little difference from Capt. Falcon's recovery. If opponent is grabbed, the Emporer momentarily teleports behind them.
Side B -> Dark whisp: When used on the ground, the attack does nothing more than 4% damage. An arial whisp results in both character's T-pose, as well as being "glued" together. If they come in contact with the ground, the opponent in pushed down into it. Otherwise, they both slowly fall to their deaths.
Down B -> Black kick: A kick sends him forwards (or down in the air) with a purple fire effect


Gold Digger
077DB648 00000008 (Dedede)
38208394 003F66A0 (Wario)

The greediest character ever spawned. He also holds a 'bigger than average' hammer. All "A" moves are rather powerful with very large hitboxes (esp. f-smash). Rapidly tapping A will T-freeze the character, as do up and down taunts.

Specials:
B -> PermaSwallow: Goes into T-pose. A constant feild of wind stays in front of him and swallows anyone close enough. Gold Digger connot move and becomes invincible after swollowing. Opponent connot escape (Perfect for suicide kill and nothing else).
Up B -> Infinite Recovery: T Freezes on ground but you still retain left and right movement. In the air, Gold Digger will also fly upwards without limit, making it the best recovery in the game. Unfortunatly, you can never stop ascending unless you resort to suicide.
Side B -> Living Bike: Digger throws a bike and T freezes. The bike moves around the stage with a mind of its own. It can damage if it hops. Dissappears after some time passes...
Down B -> Dud: Enters T-pose. Hammer opens, revealing inner machinary (absolutely useless).


Captain Donkey (the name just writes itself)
077DB54C 00000008 (Capt. Falcon)
2FD78C71 00331F00 (DK)

All grabs and taunts work. His "A" moves hit before they look like they should, all with relatively weak power. A very akward character...but everything still works.
Dk's shrug+"show me ya moves"= ♥

Specials:
B -> Freezing PAUNCH!!!: No damage. No knockback. T-pose.
Up B -> Twisted Twister: He spins, causing no damage. If he can latch onto the opponent, they both T freeze.
Side B -> Fire Claw: C. Donkey slashes upwards with his hand. If it doesn't connect, he goes into a T pose...
Down B -> Freezing KICK!!!: Its like Falcon Kick, without all the helpfull movement. (T-pose)

*A note to meleemaster500. Perhaps you should consider alphabetizing the accepted character submissions . Otherwise, things might get a little messy on the list.
 

Spire

III
BRoomer
Joined
Apr 13, 2008
Messages
15,079
Location
Texas
Anyone want to give Ganondorf Ike's moveset? We'd finally have Ganon with a sword, despite it probably being invisible. They have similar physiques, so I see it possible.
 

meleemaster500

Smash Lord
Joined
Jan 29, 2008
Messages
1,824
@ orochijes

there was a lot of emphasis with freezing, especially with the taunts, were any of those characters freezing the game when they did stuff, or just themselves?


@bobson
is waluigi's freeze side b just that?

and there has to be a better name than Lucario for Lucas +Lucario.


NOTE TO ALL: please mark if the freeze is a "T freeze", otherwise it could be mistaken as a game freeze


Might as well ask this while I'm at it: has anyone tried using two moveswap codes for separate characters at the same time?
i haven't tried anything like that, especially not 2 codes for the same character with different movesets, but i believed someone who was hosting a stream of moveswaps used a code (or the method you suggested) in order to apply 2 movesets to one person, making mixed effects.
 

bobson

Smash Lord
Joined
Jul 28, 2008
Messages
1,674
@bobson
is waluigi's freeze side b just that?

and there has to be a better name than Lucario for Lucas + Wario.
It's a T-freeze. It doesn't do anything else besides that as far as I've tested.
And I thought of that Lucario joke before the game was released and never got to use it for anything, so I used it here. Change it if you like.

Anyone want to give Ganondorf Ike's moveset? We'd finally have Ganon with a sword, despite it probably being invisible. They have similar physiques, so I see it possible.
It works mostly. Ganondorf doesn't have the sword hitbox, so for all of Ike's slow speed his range actually diminishes. His down taunt, in a slight bit of irony, freezes the game. Pics:






Taking the one of the above movesets and reversing it to see if it offers any advantages to our favorite underpowered pair.
Captain Ganon
077DB54C 00000008 (Captain Falcon)
30CA8FF4 0038B5A0 (Ganondorf)



Has the air/ground physics of Captain Falcon and the animations of Ganondorf, which makes the running animation look hilarious. All standard attacks work and seem to have only Captain Falcon's properties/hitboxes with Ganon's animations, so there's nothing really gained and a few attacks lost.


Yeah.

Forward B: Falcon Fist
Works like a Falcon Punch, except the weird animation speed and hitboxes make it very hard to ever connect. If you reverse it, the flaming falcon effect will be looking toward you or away from you.
Upward B: Falcon Sexual Assault
Captain Ganon will latch onto his opponent's back, vibrate subtly, and then warp to the opposite side and launch them off, shouting "YES!"
Forward B: Falcon Choke
Falcon's uppercut with a weird animation.
Downward B: Falcon Foot
I'm not really sure if this is Ganondorf's or Falcon's because they both function roughly the same, but it's what you'd expect it to be.
Final smash: Driveby Taunting
Captain Ganon falls to the floor and has a stroke while a car flies by and says "COME ON!" Has no hitbox.
All throws and taunts work, although "Show me your moves!" doesn't play an animation.



Zero Suit Marth
077DCBE4 00000008 (Marth)
3790CD17 002C4580 (Zero Suit Samus)



The most natural-looking moveswap I've done so far. Air/ground physics of Marth. All standard attacks work, and their hitboxes and properties switch between Marth's and ZSS'.


Oh, Marth, you scamp.

Forward B: Freezing Blade
T-freezes your character with a hitbox on top of you. The hitbox renews for each attack if keep pressing B in a string as you would with Dancing Blade, but you're still frozen.
Upward B: Dainty Twirl
Stops all your vertical momentum so you can use that girlish twirl that always impressed the guys back in Crimea. There's a hitbox right on top of you.
Neutral B: Shield Mildly Inconveniencer
Starts with ZSS' neutral B animation and then goes into a T pose with a hitbox on top of you. You don't freeze afterward.
Downward B: Cold Counter
Counters and then T-freezes you. The counterattack hitbox is right on top of you.
Final smash: Critical Freeze
Turns you invincible and then T-freezes you.
All throws and taunts work, but wall-jumping and crawling don't. I admit, I only made this to make fun of Marth.


Marth takes a brief time out to paint his nails.
 

Slifer-san

Smash Cadet
Joined
Oct 10, 2005
Messages
49
Also Please do some with Yoshi
Smashboards delivers

Name: Squoshi (Yoshi with Squrtile's moveset
Pic:


B-Moves:
Neutral B: Freezes

Side-B: Spinning Egg
Its Yoshi's egg spin attack. Nothing special.

Down B: Freeze Bomber
Yoshi T-freezes. However, if you used this in the air, Yoshi will still T-Freeze, but if your opponent touches him, they take 10%ish. This only happens once though.

Up-B: Eggfall
I wish this was a recovery move. It looked like a recovery move. Its not a recovery move.
Yoshi will start "rising" like Squrtile does during waterfall, at the same height as Waterfall (however Yoshi's does no damage)



However, after the boost, Yoshi then teleports back to where he originally was (no recovery gained), and an egg explosion appears (you don't see the egg thrown itself). The explosion does damage (like a standard egg toss)



Note: During the "waterfall" rising part of the attack, if you do not grab ledges even if it looks like you should.

Final Smash: Super Frozen Dragon
He gains wings and freezes. He is invincible still, but can't attack. Interesting fact, while this freeze lasts forever, after 15 seconds or so (when the FS is supposed to end), Squoshi will start blinking (but nothing happens)


Additional Info:
His jump is like Squrtile's, not Yoshi's

(Animation during 2nd jump, aka: Squoshi fanservice)

All of his A-attacks work without T-freeze

(Squoshi performing Down Smash)

All of his taunts T-freeze.
________________________________
Oh, by the way, whenever I say freeze, I mean T-freeze. I will not post any characters that Freeze the Wii in general in any way



Yes, I can't spell pokemon names. Pizzacku

Hope you liked this character. I'll be back with another, hopefully (Awesome characters, everyone who posted~)
 

meleemaster500

Smash Lord
Joined
Jan 29, 2008
Messages
1,824
PLEASE mark all freezes with T freeze if it does that, and if the move game freezes, don't post it at all. yes, i saw your little mark telling that all freezes mean just that, but still, it would be alot more helpful.

and does zmarth freeze when trying to crawl? or does it not even let you try? the conflict of two characters with different "special" animations can cause frequent freezing.


(and my thanks to those working hard to find these characters, i'll post the new ones on the front page ASAP)


i wish yoshi worked completely with kirby, his kirby moveset is crazy
B-does nothing (unable to swallow anyone)
Down-B-Tpose
Side-B-Egg, just an egg, no rolling, and your stuck until hit
UP-B- Hammah Toss, throws kirby's hammers instead of eggs, does this so fast so many times, it's an EXCELLENT recovery
double jump- no upwards movement, just inflates really funny, makes his funny noise, and allows you to hover left and right

it froze upon grabbing, it might also while taunting or crawling

(i'm not gunna post marth with MK moveset, as it was an instant kill upthrow, even if there was no freezes)
 

meleemaster500

Smash Lord
Joined
Jan 29, 2008
Messages
1,824
funny thing, while testing whether the particular characters would load in their various movesets (my big project), i had to test pit with zero suit's moveset, just so that i could confirm that the code was on, turns out it was all along, and pit just looked too natural as zamus
 

orochijes

Smash Journeyman
Joined
Nov 26, 2007
Messages
243
@ orochijes

there was a lot of emphasis with freezing, especially with the taunts, were any of those characters freezing the game when they did stuff, or just themselves?


NOTE TO ALL: please mark if the freeze is a "T freeze", otherwise it could be mistaken as a game freeze
Oh sorry. The only move that actually freezes the game is Emperor Falcon's down taunt. So I suppose that means he won't count? :ohwell:

Anyway, I'll be more clear from now on (and congratualations on getting the thread up and running ^_^)
 
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