Qikz
Smash Cadet
- Joined
- Sep 13, 2014
- Messages
- 30
I don't think the red flash necessarily is meant to mean "this person is going to die" anymore. The particle effects are more for being super flashy. Forgive me if I'm wrong but I must've put about 20 hours into the game now and I've found by playing and watching Zero that killing people is not that hard. The people at the tournament yesterday were not commiting to killing anyone.I have seen some many people land ko moves and even offstage see the red flash and nothing happens free recovery back to the stage and blastzones got you living for life.
This game is certainly more about active edgeguarding. It's up to you to leave the stage to confirm your kill. You can't just sit on the stage forever and expect to kill people unless you want to do it off the top or with Ness' side grab. If anything, I'd say that's more exciting to watch, because the most exciting moments of my 3-4 years of watching Melee were when the game went off stage.
I'd say it's best to give the game a few months for people to a) learn the new mechanics and b) learn the new characters and how the returning characters have changed before we make any crazy thoughts about the game. Also maybe I'm wrong, but I'm fairly certain other FD variants of the stages have different blast zones. Battlefield, normal FD and Yoshi's may have big blastzones, but there's other stages with much, much smaller. We've just got to be more willing as a community to accept change and new things rather than trying to force things so close to release.
It's why I'm heavily against sticking the game to 2 stocks right away. It's much harder to accept a move up in stocks than a move down. We had the invitational and SDCC tournaments with 3/4 stocks and the games were not that long. We need to let the best players play then work out what to do from there in time.
I'd also like to point out it's not impossible to smash and kill. I've seen on streams that Marth with a forward smash tipper can kill someone at 80-100%. I've done similar online with Lucina at 100-110%. The counter too can kill fairly early as it has a lot of pushing power.
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