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Gunner 1.10 Patch

san.

1/Sympathy = Divide By Zero
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Joined
Oct 26, 2008
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Rochester, NY
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Sansoldier
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People voting on what others can do with their characters doesn't seem like it'll turn out very well to me, but we can see how it turns out.
 
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ksizl4life

Smash Hero
Joined
Aug 3, 2008
Messages
5,222
Location
NJ/NY
Hey guys, ksizzle of VitaminZK here. We're working on a Mii patch notes vid for 1.1.0 like we have for other characters ( full playlist here https://www.youtube.com/playlist?list=PLgAfGFJEliWSjRkhkjmM_2TDcOk8WnBzU )

I'm having trouble properly comparing the change with Grenade where it disappears if it comes in contact with another hitbox. Do you guys know of a good example to compare the situation between 1.0.9 and 1.1.0 so i can record it? Thanks!
 

GS3K

Smash Ace
Joined
Nov 29, 2014
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Kansas
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Gamestar3000
The easiest example I can think of is trying to cancel out mario/luigi's fireballs with a grenade.
  • This makes the grenade clash/cancel out like most projectiles normally do rather than explode. Before 1.1.0 that would have resulted in the grenade exploding upon contact with the fireball

edit: fireball is much easier to pull off
 
Last edited:

ksizl4life

Smash Hero
Joined
Aug 3, 2008
Messages
5,222
Location
NJ/NY
The easiest example I can think of is trying to cancel out mario/luigi's fireballs with a grenade.
  • This makes the grenade clash/cancel out like most projectiles normally do rather than explode. Before 1.1.0 that would have resulted in the grenade exploding upon contact with the fireball

edit: fireball is much easier to pull off
Thanks a lot for the help! We've just released the video. Hope you guys enjoy

 
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