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Guild Wars 2

Spire

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That's right. If you haven't heard, an entirely new sequel (not expansion) is coming out in the Guild Wars universe. I was totally hooked on the first game some three, four years ago, but this one looks to deliver massive loads of awesome. Check out the new website:

http://www.guildwars2.com/

The trailer and concept art are mega drool worthy.
 

Chris Lionheart

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This is old news. Really old news, but I do feel it warrants giving the thread a (slight) necro. The game was originally planned to beta in late 08 and release in 09, but the beta was scrapped and the game has been postponed to anywhere in the 2010-11 timeframe.

I've been hooked on Guild Wars for the longest time. In 2 years of playing, I logged about 2800 hours (granted a considerable portion of this time was used as a chatroom). I would still be playing it were my current computer not to horrible to handle it. No other game can compare it's player vs. player to that of GW.

But onto Guild Wars 2. They do have an official trailer out now, which looks really awesome. And I expect a lot of it. The Mists should be a very interesting mode of PvP to try out.

I find all the races very appealing... except Asura... though the thought of a midgit wielding a giant hammer is very... very... tempting.
 

Spire

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I find all the races very appealing... except Asura... though the thought of a midgit wielding a giant hammer is very... very... tempting.
I didn't like the Asura much when they were introduced with Eye of the North, but they've definitely grown on me. I love the idea of playing a little whatever-they-are and customizing my own personal mech to protect me as I cast a load of spells. I'm either going to play them or the Sylvani.
 

Chris Lionheart

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May as well necro this thread a bit and provide new information.

Interviews

Trailer 1- Evil Rises

Trailer 2- The Races of Guild Wars 2 (Released last week)


Summary of game info:

Release planned sometime in 2011, with possible closed beta testing in late 2010.

No subscription, just like the original.

Play as human, charr, norn, asura, or sylvari.

Only allows exploration of Tyria upon release. Cantha and Elona may be added in expansions.

The world is much larger and non-instanced for the most part, with only a few, necessary, instanced zones like missions.

Underwater exploration will be possible- the consumable item for breathing underwater is cheap and readily available.

Any race can be any class. While certain differences will make each combination "feel" different, the philosophy is to make a Norn warrior no more effective than an Asura one, for example.

Players of the 5 races can readily team up with one another. A human can walk freely through the Charr's Black Citadel (and a Charr can explore Divinity's Reach), albeit with minor cultural biases.

The game tells your character's story... not just it's own story. This is accomplished through choosable story paths that have no bearing on your characters strengths. Asura, for example, can pick one of three colleges to graduate from.

The armor system has changed significantly. Due to the number of races and classes, having a suit of armor for each gender of each class is no longer possible. Rather, the game will use a Light, Medium, and Heavy armor system. Any class can wear any armor.

Primitive guns will be in the game, primarily used by the Charr, who have mostly forsaken magic in favor of technology that they make.

2 types of PvP will be in the game: World PvP and Organized PvP. World PvP allows large numbers of players of any level to fight in titanic battles... call it PvE on steroids. Organized PvP is much like that of GW1, and sets all character's stats and armor values to a "maximum" level.

The level cap will go beyond the 20 of GW1, though the level cap that will be used is currently unknown. Some have hinted that it will be infinite, with diminishing gains as a character's level raises. A sidekick system similar to that of City of Heroes will be used to help lower level characters.

PvP characters no longer exist. PvE characters will be used for all functions, but if they enter organized PvP, there equipment and stats are set to the maximum values for organized PvP automatically.
 

PsychoIncarnate

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PsychoIncarnate
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If this is not the "Official" GW 2 thread, forgive me.

I find guild wars 2 very interesting, though I never played the first.

Not playing the first is one of the reasons I decided to support SWTOR instead. Already pre ordering the collector's edition.

Though this game looks really nice, and continue to wonder if I made the right choice.
 

finalark

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I've only played a little bit of the original Guild Wars. It really didn't catch my interest but I will say that the sequel looks like it might actually be enough for me to actually permanently drop WoW. We'll have to see when it comes out.
 

Spire

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I completely forgot that I made this thread. I currently do not have a gaming rig, so as of now GW2 is out of reach. I'd really like to play it eventually, seeing as how I devoted a lot of time to GW: Prophecies and Nightfall.
 

PsychoIncarnate

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I may end up playing GW 2. Bioware's "Story" is ruining SWTOR.

Seriously Bioware, restricting what races a player can select because of the storyline of the class is a dumb thing to do. If a race is known to be good at magic, restricting them from being a mage is really dumb.

Also restricting races because of player "Immersion"? I don't see Guild Wars having that problem with the Charr race. Believe it or not, Bioware, people actually can play non-human looking races without ruining their "Immersion".
 
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