noobslayer
Smash Apprentice
Notice: This "combo" has not been tested against real opponents with DI/Air-Dodging..
No flame wars please.![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Today, I was experimenting with our god CF in training mode, trying to find good ways to setup an effective way for Fair sweet-spotting(sweet-timing?). What I found was quite a surprise.
Without DI, If you Dash Attack > Dash-Jump > Knee (the Knee has to come out ASAP), then you will ALWAYS hit the sweetspot from around 30%-120%; percents will realistically be lower on average as these numbers come from testing on Snake (the most popular competitive character). The Dash-Jump'd Knee has to come out right after your Dash Attack lag or it won't work. Also, at lower percents, 30%-50% maybe, your Dash-Jump'd Knee will miss, but a Dash-SH'd Knee works perfectly instead; it's almost as if the trajectory of CF's Dash Attack was made to hit with the knee!
Now, I need testing and confirmation! I'm sure as soon as everyone gets the timing down, you'll see that this works 100% on stationary foes, but it would be great if we could have further testing to see if this can still work (perhaps with modifications) when the opponent can DI or Air-Dodge. I assure you, though, that even if this does not work with enemy DI, you'll still probably hit with it a lot -- it's fast enough so that you'd see it in plenty of "combo videos" and such.
Comments? Questions?
P.S. Although most probably escapable, three other nifty combos that seem to have a pretty good success rate: U-Throw > UpB (0%-100%), D-Throw > Hyphen Smash (0-%120%), D-Throw > SideB (0%-155%). All percents tested on Snake, again.
No flame wars please.
Today, I was experimenting with our god CF in training mode, trying to find good ways to setup an effective way for Fair sweet-spotting(sweet-timing?). What I found was quite a surprise.
Without DI, If you Dash Attack > Dash-Jump > Knee (the Knee has to come out ASAP), then you will ALWAYS hit the sweetspot from around 30%-120%; percents will realistically be lower on average as these numbers come from testing on Snake (the most popular competitive character). The Dash-Jump'd Knee has to come out right after your Dash Attack lag or it won't work. Also, at lower percents, 30%-50% maybe, your Dash-Jump'd Knee will miss, but a Dash-SH'd Knee works perfectly instead; it's almost as if the trajectory of CF's Dash Attack was made to hit with the knee!
Now, I need testing and confirmation! I'm sure as soon as everyone gets the timing down, you'll see that this works 100% on stationary foes, but it would be great if we could have further testing to see if this can still work (perhaps with modifications) when the opponent can DI or Air-Dodge. I assure you, though, that even if this does not work with enemy DI, you'll still probably hit with it a lot -- it's fast enough so that you'd see it in plenty of "combo videos" and such.
Comments? Questions?
P.S. Although most probably escapable, three other nifty combos that seem to have a pretty good success rate: U-Throw > UpB (0%-100%), D-Throw > Hyphen Smash (0-%120%), D-Throw > SideB (0%-155%). All percents tested on Snake, again.