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FAF=First actionable frame (earliest you do another action)I'm not super well-versed in Smash Frame Data terminology. What's FAF, WBKB, KBG?
Bait-and-Punish, Hit-and-Run are both what I'd sayI don't think Greninja is a rushdown character. Bait and punish would be more appropriate for him since being a rushdown character with that kind of frame data is not going to work very well.
I've been meaning to change Mac from 10 to 9 for a while now.I'm also guessing Greninja's speed isn't maxed due to his frame data? It's odd that you gave Little Mac full speed when his air mobility is so bad if that isn't the case.
There's other stuff that's more subjective (I feel like Greninja's offense should be much higher due to how much damage he can dish out plus his overall not bad damage output, as well as his difficulty being a bit higher as well) but that's reaching nitpick territory.
Haha, it's fine, Greninja is not a common sight.I've been meaning to change Mac from 10 to 9 for a while now.
The logic was "when is Mac ever in the air". It seemed logical at the time, then I decided that I only wanted Sonic and maybe ZSS to have a 10.
We have no good Greninja mains in Australia so I tried my best with the stat bar. Might bump offense up a bit still.
ZSS has flip jump though and through weighted average much higher mobility specs.Haha, it's fine, Greninja is not a common sight.
Though ZSS and Greninja have very similar mobility specs (I think ZSS has very slightly better air speed and running speed, but a signifcantly worse fall speed a slightly worse walk speed, Greninja also has a higher jump) so Greninja and ZSS should probably share the same speed rating once you decide on what you're doing.
Other than the offense bump, this seems pretty accurate overall as difficulty is something more subjective so I'm not gonna make a big deal out of it.
Oh yeah Flip JumpZSS has flip jump though and through weighted average much higher mobility specs.