ADHD
Smash Hero
So the ftilt has a strange property and if your opponent is on the ground in face down position and you ftilt them when they are exactly between the percentages of 0%-25%, they will take the hit and remain in face down position, then be forced to come up in standing position. This is similar to sheik's needle, the ice climbers ice block, link/toon link's arrows, etc. They will literally be forced by the game to stand up, and cannot roll. So what can you do with this?
The bthrow or fthrow at low percents are a great way to start this off. Bthrow/fthrow > they get stage smacked > ftilt > they're forced to stand > anything. You can smash them, or even dash attack into another combo!
Heavier characters can still airdodge the at the last second, but you can still regrab them or they'll still get ftilted anyway (they cannot jump out). The midweights/lightweights still can be punished even though they can jump out/airdodge. If they airdodge the same result will happen, you can regrab them or ftilt them anyway, if they jump out you can react fast enough and fair them. Its basically a free hit either way.
if they tech, just regrab them.
Vid: http://de.youtube.com/watch?v=oi56CtnNjiE
The bthrow or fthrow at low percents are a great way to start this off. Bthrow/fthrow > they get stage smacked > ftilt > they're forced to stand > anything. You can smash them, or even dash attack into another combo!
Heavier characters can still airdodge the at the last second, but you can still regrab them or they'll still get ftilted anyway (they cannot jump out). The midweights/lightweights still can be punished even though they can jump out/airdodge. If they airdodge the same result will happen, you can regrab them or ftilt them anyway, if they jump out you can react fast enough and fair them. Its basically a free hit either way.
if they tech, just regrab them.
Vid: http://de.youtube.com/watch?v=oi56CtnNjiE