K1T3
Smash Lord
Good info thx. I'll give 1.1 dmg a try too =)Guys. I've been playing high gravity with my friend for months now (seriously, we are addicted to it).
The trick to making it better is changing the damage ratio to 1.1. It returns the vertical power back to normal
makes many of the wimpy horizontal strikes decent (Samus Charge Shot, Missiles, the Knee, etc).
Falco's d-throw stops chaining but instead allows combos into aerials often times.
Luigi's d-throw also chains into aerials.
C. Falcon can combo n-air into d-throw into u-air into knee (this may be because of opponent's bad DI but I've done it before)
MK's mach tornado is unable to rise.
Sonic and Fox are speedy beasts.
And of course, much much more.
If you have the directional air dodging, then recovery shouldn't be a problem. Link can cancel a vertical air dodge into his hookshot, giving him another jump worth in recovery. Sonic can airdodge after up-b allowing him to negate is falling frames and give him even a greater rise. As for Yoshi, air dodging basically substitutes his up-b which wasn't great anyways.
Does it stop the floor laser/jab lock infinites or DDDs standing infinte by chance, if it does I think this will be a great addition.
Yeah I don't want to make it just like melee I want it to still be a new game so a combination of both to make it better than both. My current settings include a 25% increase to gravity, directional air dodge, l cancel, and no tripping. Leaveing things lilke the new hit stun and shield mechanics seperate it vastly from melee and give the game many new interesting options when combined with the settings I mentioned. I'm also go to try this 1.1 dmg thing.Hmm interesting. I will try out high-gravity sometime, I didn't even consider playing that mode with my friends when they came over lol. It should be fun and feel like melee more. But ya, if i remember right, high gravity may have been a little too high, may be a little higher than melee. So I think it's just better if you increase the gravity just by a little.
Im not sure yet as to if we should make a dif version of brawl like melee was, or if it would be right to keep the normal version, but i guess we could have two versions. But when u do mod Brawl into a different version, don't make it exactly like Melee. What I'd like to see is something in the middle... so instead of increasing gravity by 50%, increase it like 25%, and such. Cus if you make it feel like melee... well then it's more just like playing melee, and there should be at least a small difference in the gameplay that you can notice.
Well anyways thx for working on this, (@ the people making a new version of brawl) and gj so far![]()
I think having 2 different versions of brawl will be fine. One standard and one for those people that like a more fast paced game with technical aspects and more options.