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Grab Release Stuff with Ganon

-Mars-

Smash Hero
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Do you Ganon mains take advantage of his grab release at all? I noticed on ground breaks, he's set up nicely for Gerudo, the only thing that can be done against it is spotdodging. He can Choke, Dtilt, ftilt, jab, and IDA. Is their any reason as to why not to take advantage of it?
 

Shadow Nataku

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Probably no because grabbing someone with Ganon is almost a miracle in itself, but FTilt/<+B aren't really safe since <+B if spotdodged is punishable and FTilt has deceptively low range. DA, DTilt and SS FSmash tend to be the popular follow ups, although FSmash isn't a true follow up its very hard to block or dodge.
 

TP

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We have a auto Fsmash waiting for Wario, and a couple of other small things, but generally it is irrelevant because we never get to grab anyway.
 

Swoops

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Yea, but if we do get a grab on Wario we have a possible 0-death inescapable combo.

That's right, grab, hit, grab, hit, grab, hit, hit etc....f-smash! Only ways to escape are platforms and if we screw up. Also, we can d-air then tech chase or d-tilt him. Get a grab on Wario, and you will **** him to hell and back. I actually think it's a much better match up than before.

I never usually go for ground releases just because it seems like most characters recover fairly quickly. I'll try to mess around with it a bit more.
 

Ray_Kalm

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Yea, but if we do get a grab on Wario we have a possible 0-death inescapable combo.

That's right, grab, hit, grab, hit, grab, hit, hit etc....f-smash! Only ways to escape are platforms and if we screw up. Also, we can d-air then tech chase or d-tilt him. Get a grab on Wario, and you will **** him to hell and back. I actually think it's a much better match up than before.

I never usually go for ground releases just because it seems like most characters recover fairly quickly. I'll try to mess around with it a bit more.
Would it be possible to get a bouncing combo out of grab release on Wario?
 

Swoops

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Would it be possible to get a bouncing combo out of grab release on Wario?
Hm...I assume you mean d-air out of the grab release? I don't think you enough time to SH and fast fall a tipman into him before he rolls. I can definitely do some testing though. In the meantime, counterpick the hell out of Wario to FD.
 

Ray_Kalm

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Hm...I assume you mean d-air out of the grab release? I don't think you enough time to SH and fast fall a tipman into him before he rolls. I can definitely do some testing though. In the meantime, counterpick the hell out of Wario to FD.
Oh, then I'll stick with grabing and F-smashing after the release.

eh, if only we had a grab release on Falco <_<.. I keep getting my *** handed to me whenever I fight one.
 

Shadow Nataku

Smash Ace
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I did remember something though to ease your attempts to grab someone if ever you go for it. But if you can connect a grounded DAir on most characters at 0-10% you can grab them out of the air immediately with no lag and its technically a true combo thanks to DAir's hit stun.

The other option is a UAir after DAir to start the bouncing combo, but its just something worth remembering. But if you ever face Wario and want to try ending it quickly, try slamming a cancelled DAir on him while facing him when he lands. Best way to do this is DI backwards a little its probably the best chance of a grab on Wario you'll get all match. If he even takes damage once you're better off brawling.
 

Swoops

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Yea, D-air at early percents is one of the main ways I get grabs off on wario. I've also found out that with correct timing, you can stay in place during the grab release chain grab. That means you don't have to worry about running into platforms, just grabbing under one.

Honestly I think just about everybody might have a 0-death on wario. Just tested it and so does DK.
 

-Mars-

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I know Sheik has a guaranteed dash attack on MK and guaranteed DACUS, Ganon's too slow for a guaranteed follow up but I was thinking. Since MK always has an air-break off of grab-release, would dashing to a Choke be useful? The only option he really has is to shield, I guess he could spotdodge but i'm pretty sure no one is going to not be shielding with Ganon running towards them.
 

Ray_Kalm

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I know Sheik has a guaranteed dash attack on MK and guaranteed DACUS, Ganon's too slow for a guaranteed follow up but I was thinking. Since MK always has an air-break off of grab-release, would dashing to a Choke be useful? The only option he really has is to shield, I guess he could spotdodge but i'm pretty sure no one is going to not be shielding with Ganon runnung towards them.
Ganon has a grab release to a wizard kick, on Mk. But it's completely useless, doesn't kill, and our f-throw inflicts more damage. The only time Ganon should use this, is when he happens to catch MK near the edge of a stage.
 

Shadow Nataku

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Ganon has a grab release to a wizard kick, on Mk. But it's completely useless, doesn't kill, and our f-throw inflicts more damage. The only time Ganon should use this, is when he happens to catch MK near the edge of a stage.
Personally if I catch Metaknight near the edge I prefer to just UAir (safe option) him or attempt a BAir. BAir KO's Metaknight at ridiculously low percentages near the edge, its even more fatal than Ganon's DA.
 

Dr. Hyde

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I have been taking an interest in Ganon after watching and playing brawl every now and then, but I haven't been able to get a grab release infinite on Wario,, srsly it seems like they just get to fly out of my hands before I can grab again.

Any proof that proper DI from Wario will prevent the infinite?
 

-Mars-

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I actually think the Wario mains discovered some crazy-a$$ DI that prevents any grab-release follow-ups. The only problem is that you have to be completely accurate with the DI.
 
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