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Good stuff to know when fighting marth.

Gum

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There has been lot of debate as to whether or not samus can handle marth. im here to tell you that she can, but there are things you must know as a samus player.

1. Try not to go into the air too much. focus on staying on the ground.

2. USE UNCHARGED SHOTS. A good marth will get under you SHHM's and sword dance. Uncharged shot are key. they stun, and you dont need to go into the air. If marth shields or rolls, you have done your job and you should punish both accordingly.

3. If you zair, be sure to DI back while you fall, otherwise Marth can dash under it to get to you

4. Along with UC shots, you want to use power missiles (if your gonna short hop anything, these are good) because they will eat his shield, they travel fast, and put lots of damage on him really fast if he gets hit by too many.

5. Bombs are great in this match-up. Because Marth has no projectiles, he has no choice but to try to get past your barrage of stuff and get in close. This is why you should use bombs in between volleys to cover your ***. If he does get in and sword dance, the bomb will stun him outt of the combo and open him up for a counter attack.

6. Kill with well timed charge shots, and spikes ( since Marth will normally go below the stage to recover). Dtilt works after a spot dodge as well. Nair also gimps his recovery. A good thing to do while he is trying to recovery is to drop bombs right off the edge to set up for spikes, that way you dont risk getting hit by his upB and getting stage spiked.

Play smart, and Marth isn't scary. Still broken (and still looks like Sailor Mercury) but not scary at all.
 

n00b

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3. If you zair, be sure to DI back while you fall, otherwise Marth can dash under it to get to you

5. Bombs are great in this match-up. Because Marth has no projectiles, he has no choice but to try to get past your barrage of stuff and get in close. This is why you should use bombs in between volleys to cover your ***. If he does get in and sword dance, the bomb will stun him outt of the combo and open him up for a counter attack.

6. Kill with well timed charge shots, and spikes ( since Marth will normally go below the stage to recover). Dtilt works after a spot dodge as well. Nair also gimps his recovery. A good thing to do while he is trying to recovery is to drop bombs right off the edge to set up for spikes, that way you dont risk getting hit by his upB and getting stage spiked.

Play smart, and Marth isn't scary. Still broken (and still looks like Sailor Mercury) but not scary at all.
I agree with all three of these things. What I like to do with bomb and zair spacing is to buffer rolls during the animations so that upon hitting the ground you roll away/behind depending.

Pretty soon I'll publish a new topic about Samus's buffering options, capabilities and their applications. They make her a wee bit faster. :]

Good stuff, Gum.
 

Gum

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I agree with all three of these things. What I like to do with bomb and zair spacing is to buffer rolls during the animations so that upon hitting the ground you roll away/behind depending.

Pretty soon I'll publish a new topic about Samus's buffering options, capabilities and their applications. They make her a wee bit faster. :]

Good stuff, Gum.
I appreciate it. I would also like to know what you have in mind as far as buffering options go. I love learning more about my main, and anything that could make her faster seems like good ****.
 

0RLY

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Bottom tier Samus is a counter for top tier Marth, Snake, and anyone else taller than 8 inches. If Samus could charge her beam in midair, she would be soooo godly. Also, I wouldn't recommend spiking marth. His B-up grants invincibility during the startup and it's not worth dying to try to get a spike. I would chase him offstage with zairs and gimp him with more zairs or bombs.
 

XSilvenX

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LOl I soooo agree with number 5

Hehehe I was using Bombs on a Snake the other day and it was so funny. It's like Snake's upsmash. You know how hitting snake out of his upsmash = you getting hit. It's kind of the same with Samus. You hit anywhere around her bomb and it kncocks them out of whatever they're doing. It's pretty amazing lol.

Oh and Orly Samus is definitely not bottom...nor is Marth top. This isn't melee lawlz
 

Eten

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If Samus really is a solid counter to snake, with Snake turning out to be ridiculous tier, Samus has a chance. Now if she had a way to even out her fights against characters like Kirby...
 

Gum

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Kirby is actually a tough match for Samus cuz hes short and has good priority in the air. Utilt is really good against him though.

I feel like the more Samus players work on their match ups, the more people will realize how good she actually is.
 

alchfilosofer

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ONE problem, marth can out-prioritize not charged shots missiles and super missiles. Anso if you try Dair he can counter it, so it's dangerous if it gets predictable. BUT we ALL know a good smart samus can beat ****y dumb marth
 

Gum

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He can, but this leaves him open for a zair or wutever else you can space in. In fact you WANT him to dance around like the fairy he is so you can capitalize.
 

alchfilosofer

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He can, but this leaves him open for a zair or wutever else you can space in. In fact you WANT him to dance around like the fairy he is so you can capitalize.
Right, samus can punish marth if he out prioritizes projectiles whit Z-air. still 6% of dagme is not a big deal (but annoying, and thanks godnes shied exist, and if you try power missile to punish shield, he can doge/roll it). Still Samus can get advantage of marth if marth do not play whit defenses wile away from her, getting closer little by little , and use offense close to her. But i think is quite easy to figure out.
 

Gum

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This is why this whole thing has been a debate forever. Most Marth players dont realize how badly they can get punished by Samus thought because they are really confident in their character of choice. Its a game of control. A smart Samus will lay bombs to cover her back. All in all, the match can go either way, but this thread is here to highlight things that Samus players can focus on while fighting against marth.
 

alchfilosofer

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This is why this whole thing has been a debate forever. Most Marth players dont realize how badly they can get punished by Samus thought because they are really confident in their character of choice. Its a game of control. A smart Samus will lay bombs to cover her back. All in all, the match can go either way, but this thread is here to highlight things that Samus players can focus on while fighting against marth.
True, those things are sweet against an not fast-learner marth. Still some of those tactics can be countered so don't relay to much on them.
 

Gum

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True, those things are sweet against an not fast-learner marth. Still some of those tactics can be countered so don't relay to much on them.
I mean, but that goes the same for any character though. Any tactic can be countered. The point is what is it that you want to do as opposed to what you dont want to do in a match against a specific character. The rest is mind games and your individual style. I could name a number of things that Marth players do that are easy to counter, but thats not the point.
 

kin3tic-c4jun-3

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Thank you sir, these are some good tips.

I have a question though. Spamming uncharged shots still decays the move, even when you charge it up. Are you sure it's worth it to spam these things and forfiet a potentiel KO at 100% (ish)? If you've got a decayed charge shot, you're more likely to KO at around 150%. Am I missing something?
 

Gum

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Well i dont mean to necessarily mean to spam it. You can Missile Cancel it too. Eve if you do spam it though. you can take a break and use bombs and PM's to recharge it. No big deal in the end.
 

Emblem Lord

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Gum: Doesn't it suck when people who have have little to no reasoning behind their post come into your thread and spew things with hardly anything to back it up?

alchfilosofer: Why exactly are you in this thread?

Don't start **** for no reason plz.

It's silly to do so.
 

alchfilosofer

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Gum: Doesn't it suck when people who have have little to no reasoning behind their post come into your thread and spew things with hardly anything to back it up?

alchfilosofer: Why exactly are you in this thread?

Don't start **** for no reason plz.

It's silly to do so.
cause varia suit Samus is my third main cause i just love metroid saga.
And i did accepted the useful things against marth, i just tell them to dont rely to much on them cause they can be countered, so can you tell me my problem?.
 

Gum

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cause varia suit Samus is my third main cause i just love metroid saga.
And i did accepted the useful things against marth, i just tell them to dont rely to much on them cause they can be countered, so can you tell me my problem?.
Well I mean, theres nothin wrong with that, its just that reliance isn't what Im talking about. The name of the thread is "good stuff to know when fighting marth" as opposed to "this is what you MUST do when fighting marth"

Its simply tips, not some hardcore rules you have to go by. But yes, you are correct that one should not rely on any of these things soley, they are just some things to think about and possibly incorporate into your game.
 
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