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Glitch With Codemanager V. 1.1

cookieM0Nster

Smash Champion
Joined
Mar 27, 2009
Messages
2,512
Location
oakland
OK, so with codemanager Version 1.1, you cannot use more than 252 lines of codes, even though the maximum number of codes is 256. If you are using more than 256 lines, you cannot Export to GCT, and it shows a message that says that too many codes are in use.

This may be a minor glitch, but it effectively makes Gecko 1.8.02's "256+ lines of codes" feature useless.

So, I am simply asking for a link for the download of Codemgr 1.0, so that I do not have this annoying error. Any help will be appreciated.
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
save your text with the codemanager and use the tweaker to make your gcts. You don't want the code manager to replace the double gct in the codes folder or the snapshot gct either.
 

leafgreen386

Dirty camper
Joined
Mar 20, 2006
Messages
3,577
Location
Playing melee and smash ultimate
save your text with the codemanager and use the tweaker to make your gcts. You don't want the code manager to replace the double gct in the codes folder or the snapshot gct either.
Well, you can just hit "store to file" to store it to the proper directory, actually. It's just really annoying when you accidentally do overwrite the loader gct.

But yeah, just get the tweaker.
 

Almas

Smash Lord
Joined
Jul 6, 2008
Messages
1,588
Nobody is working on or producing the code manager. There will be no "next version".

Use Brawlplustweaker if you want to create a custom codeset, or use a Hex Editor to create a .gct from scratch.
 

mariokart64n

Smash Apprentice
Joined
Apr 21, 2009
Messages
130
you could always ask the author, I'm sure he wouldn't mind.
http://wiird.l0nk.org/wp/

EDIT
I asked link, he said it wasn't possible, that's why he helped make the code to read of the SD card to expand the number of codes.

it has to do with how the game boots.

sorry guess you were right, there won't be a next version. its not safe to have a GCT with more then 256
 

leafgreen386

Dirty camper
Joined
Mar 20, 2006
Messages
3,577
Location
Playing melee and smash ultimate
you could always ask the author, I'm sure he wouldn't mind.
http://wiird.l0nk.org/wp/

EDIT
I asked link, he said it wasn't possible, that's why he helped make the code to read of the SD card to expand the number of codes.

it has to do with how the game boots.

sorry guess you were right, there won't be a next version. its not safe to have a GCT with more then 256
Except we've been using gcts with more than 256 lines for over a month now because brawl has a ton of free lines in it which therefore makes it perfectly fine to load more than 256 lines, as long as you patch the lines to the free sections of the memory.
 
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