CT Chia
Smash Obsessed
Ok so, with all of the new model hacking and such making new characters (specifically on Alloys), to use them we have to select the Alloy character in the game.
Fine and dandy, just make a CSS with the Alloys on there. Problem is though, the select icons for the Alloys are Mario Zelda Falcon and Kirby. Is there any way we can give them our own CSPs and CBPs?
I'm assuming the code fix for Alloys in the CSS code is what tells it to use those 4 characters for the 4 alloys, though there aren't other files we could use for CSPs. What if we directed it to a whole new file stored on the SD card? Same thing for multiple textures for team textures (what if we made a custom code that just directed it to read from like FitZakoBoy02.pac (and .pcs) or would that not work since it never was on the Brawl disc?)
Essentially, how similar can we get these Alloys to have the 'attributes' of a normal character (in terms of presentation like multiple textures, CSPs, group of sound files) so when we make these new custom characters we can really go all out and make great new additions.
Fine and dandy, just make a CSS with the Alloys on there. Problem is though, the select icons for the Alloys are Mario Zelda Falcon and Kirby. Is there any way we can give them our own CSPs and CBPs?
I'm assuming the code fix for Alloys in the CSS code is what tells it to use those 4 characters for the 4 alloys, though there aren't other files we could use for CSPs. What if we directed it to a whole new file stored on the SD card? Same thing for multiple textures for team textures (what if we made a custom code that just directed it to read from like FitZakoBoy02.pac (and .pcs) or would that not work since it never was on the Brawl disc?)
Essentially, how similar can we get these Alloys to have the 'attributes' of a normal character (in terms of presentation like multiple textures, CSPs, group of sound files) so when we make these new custom characters we can really go all out and make great new additions.