Elefterios
Smash Journeyman
Against some characters, instead of simply dash grabbing after a grab release, you can dash dance to grab. In other words, flick the control stick the opposite direction and quickly flick it back and grabbing at the same time. Because you are retreating and catching your opponent with the tip of yoshi's tongue, you would be able to land more grabs.
I have tested it on metaknight on final destination with both methods from one end to the other. Normally you'd be able to get 4 grabs in. By dash dancing pivot you are able to get 7.5 in (that .5 was from being able to grab mk offstage). It's a considerable amount more, but we won't always be playing on final D and we won't always have a full stage walkoff. So realistically, you'd be able to get about 2 more grabs in than usual.
Again, it's something that works but unless you perfect your timing, i don't recommend using it. You pretty much have to time it perfectly, a lot of times you'd try it to early only to get a roll instead. Not flicking the control stick fast enough would just have you foxtrot on the opposite side.
If yoshi's grab chewing did more damage, I'd go all out crazy on this, but they don't. It could be useful if your opponent is at higher percentage. If you want to improve your yoshi but don't know how....practice this >_>
I will do some tests on level 9 computers, with different percentages, and on different maps. This would give a rough idea on how much more damage you can expect from those extra grabs.
I have tested it on metaknight on final destination with both methods from one end to the other. Normally you'd be able to get 4 grabs in. By dash dancing pivot you are able to get 7.5 in (that .5 was from being able to grab mk offstage). It's a considerable amount more, but we won't always be playing on final D and we won't always have a full stage walkoff. So realistically, you'd be able to get about 2 more grabs in than usual.
Again, it's something that works but unless you perfect your timing, i don't recommend using it. You pretty much have to time it perfectly, a lot of times you'd try it to early only to get a roll instead. Not flicking the control stick fast enough would just have you foxtrot on the opposite side.
If yoshi's grab chewing did more damage, I'd go all out crazy on this, but they don't. It could be useful if your opponent is at higher percentage. If you want to improve your yoshi but don't know how....practice this >_>
I will do some tests on level 9 computers, with different percentages, and on different maps. This would give a rough idea on how much more damage you can expect from those extra grabs.