• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Getting serious about policy and the early metagame

Amazing Ampharos

Balanced Brawl Designer
Writing Team
Joined
Jan 31, 2008
Messages
4,582
Location
Kansas City, MO
So, we now know a lot more about the new game. There are still several important things we don't know, critically actual release dates, but we know enough to begin to have a few serious discussions. Some of these have already been touched on elsewhere, but I feel a centralized topic that directly addresses these issues from the start is going to be more useful.

1. 3DS vs Wii U

This is kinda a huge problem that I think is easy to overlook. The 3DS version is going to come out several months before the Wii U version, but the Wii U version is currently favored by most players. This is going to create a bit of an awkward gap in which many things might happen, and that could make things awkward for us. I believe that, to avoid significant community strife, we need to have a common understanding on the dynamic between the two games and what is in the interests of the competitive community.

That the Wii U version will be the eventual single standard is simply inevitable. The 3DS version is on the small screen and completely unspectatable either locally or over a stream. Most of the 3DS stages look really crazy to the point it's likely we'd ban all of them. On a technical level, the 3DS version is likely to significantly struggle in chaotic situations (60 fps in teams with all ICs with that console's power... it will drop frames, sorry). For multiplayer, far more data must be passed over wireless which not only creates the real potential for latency issues in local play but also will make wireless interference a far more real factor at large scale tournaments. The 3DS is the only controller the 3DS can use, and it's over a $100 piece of equipment. Playing smash destroys all controllers; who can afford that?

I wanted to lay that out there because I know a substantial subset of the community has really put their hearts into the 3DS version, and it will likely seem to have a real shot at success at first. Then any scene it is beginning to have will really collapse, and it would be really easy for those who have invested into it to be bitter over that. I think a lot of the people already pushing for 3DS are great guys, and I don’t want to lose them over this issue so I think we need to be clear about what the broader community’s position on this version is now.

We need to look at the 3DS version not as the real release of the game; it is instead the most awesome demo ever. We aren't getting to play the full game until the winter, but we are getting to get a lot of experience in with the characters and the engine through online play and local friendlies and maybe even some small scale local tournaments. Due to the transient nature of this version, I wouldn't suggest any TOs attempt to organize regionals or nationals around the 3DS version since turn-out will probably be severely disappointing (though if you were having a Melee or Brawl event already, it would make a great side event). If we can look at the 3DS version this way, we can turn the asynchronous release of the versions into an advantage for the community. If we allow it to turn into a competition between the versions, I see just one inevitable outcome and the potential for a lot of hurt feelings.

2. Formulating rulesets.

We didn't get a lot of new info in this direct that's relevant, but the release date timing is actually going to have a huge bearing on early processes in our favor if we play it right. I'd like to remind everyone of my previous extraordinarily detailed proposal on rule sets that boiled down to community wide voting over the first few months of the game‘s lifespan:

http://smashboards.com/threads/my-proposal-for-how-we-handle-stages-in-smash-4.346594/

If we look at the 3DS version as simply a demo, we won't need to worry about competitive rules at all for it, and any TOs who want to do locals can pretty much run with whatever since those stages aren't going to be in the main game anyway. When the main game does come out, we'll be learning all new stages, but we will have the benefit of not just the years of Melee and Brawl experience we already expected but also several months of familiarity with the characters and the engine of smash 4. That should allow for the accelerated timetable I proposed to be far more viable; since we will already have how the game plays advanced by several months, we'll be able to figure out how the various stages impact that a lot more quickly and efficiently allowing for any voting procedure to be done with a lot more confidence in quality of results.

We also have to consider the timing; winter 2014 basically means either November or December and probably not early November. That means that, with a 2-3 month timetable for formulating a ruleset, we could have something ready by early February. That's just in time for the EVO and MLG 2015 seasons, and having a strong and serious showing for smash 4 in its first year at these kind of major events (I believe smash 4 has a strong chance of making both) will be a huge leg up for the community so we are going to need to figure out some kind of ruleset that quickly that, if nothing else, we're going to be using for several months from that point though I think it's mostly prudent to aim for something permanent since if we used one unity ruleset throughout any EVO and MLG affiliated events we could get the game into that would present a strong and early case for a standard. These organizations require substantial advanced planning so we can’t just cobble something together at the last minute and expect them to take note; we’re going to have to have at least a plan well in advance.

We still have some time to figure out exactly how we're going to do this, but since we'll have so much more work to do come the summer in figuring out stuff about the game, it would probably be most wise to really get most of this sort of work out of the way in the next few months.

3. The pitfalls of additional options.

Some of the reveals in this direct implied a wide range of customization options, and honestly there are serious pitfalls we could make here.

Basically, we need to stick to defaults on stuff unless we are presented with very compelling reasons to do differently. A lot of people in Brawl's early days wanted to tweak the gravity or the damage ratio, but that never caught traction since those changes are pretty weak options. Smash 4's options are likely to have a lot more appeal, but this really is the road to ruin. If the character customization is a deep system of balanced trade-offs around which the game is clearly balanced, we can consider it as analogous to the CvS2 groove system as giving us an additional layer of depth on the character select screen. Far more likely, it is just going to be a way for us to damage the game or end up with a ruleset nightmare in which we could maybe very slightly improve the game with complex rules after 3 years and 10,000 pages of forum posts. We can now turn every stage into Final Destination. That's a really bad idea. For Glory is time mode matches against random strangers on WiFi; it's not a competitive mode and shouldn't be viewed as significant to our decision making. The metagame doesn't need a million Final Destinations with very subtle differences either; we need to take each stage as it is and evaluate them on their merits as such. This could only be the start of what wild new options we may have; I would be surprised if Sakurai had already shown all of his cards.

I'm not saying to totally close our minds to the cool things smash 4 may allow us to do, but we have to be aware that a lot of this stuff is basically presenting us with choices that have mostly foregone conclusions but are just compelling enough to draw a vocal minority ready to fight for them. While reaching a consensus on how we're going to do things will inevitably introduce some degree of strife and disagreement, we'd be shooting ourselves in the foot if we have internal conflicts over options that were only there to allow for more casual fun in the first place. If these new options or anything unrevealed prove to be so overwhelmingly compelling that most of the community ends up falling in love, we may have a new and awesome layer to competitive play. If we see a lot of community apprehension over these options growing with each reveal about them, it's probably wisest to accept the inevitable and move on.

This basically concludes all the stuff I'm thinking about; if anyone else has any major topics related to how we need to proceed as these games come out, it would be well worth it to bring up. I hope we can work together to make this new game the great opportunity for growth and success the smash community deserves, and I hope we can reach a strong consensus on how we're going to walk the path forward together.
 

Cassio

Smash Master
Joined
Jul 1, 2011
Messages
3,185
I agree that more discussions about these things need to happen. But I pretty much disagree with all those stances in varying degrees. Some of this stuff seems more like advertisement towards doing things in a particular way.

1. Im not in favor of easily relying on defaults too much especially when something potentially awesome is there. Yes if they turn out to be noticeably janky theyll be skipped over quickly, but I know some people will be prepared to toss them out the window way too easily and that should be the bigger concern.

2. Im definitely not in favor of any unity ruleset. Having something for potentially MLG and EVO is fine, but between the original URC debacle and looking at how East Coast has handled ruleset formation even to this very day Im not in favor of west coast tossing their hat in with their shenanigans.

3. 3DS will have their niche, especially since its being released months early. If it becomes a big thing even for a little while no way its going to go away completely even if the Wii U ends up dominant.
 
Last edited:

BBG|Scott-Spain

Smash Journeyman
Joined
Feb 12, 2014
Messages
286
Not digging that first point. I'm not saying the 3DS should be the main game, but it has it's place. Everyone should attempt to have it as a side event. This also will help us research things before the WiiU version comes out. We will not forsake this portion of the community. I refuse.

Doesn't the second point undermine the smash back room? Personally, I'm all for voting and all that. However, I feel a precedent has been established with this franchise already and I'm worried there will be backlash.

Look, I'm fine with pretty much the rest. I'm just worried about major members of our community attempting to throw their weight around and cause a rift.
 
Last edited:

guedes the brawler

Smash Lord
Joined
Jan 3, 2009
Messages
1,076
Location
Brazil. Sadly. Living here SUCKS!
NNID
Rafabrawl
We need to consider these new custom specials. Maybe not for EVO and MLG at first, sure. But Items had their chance during a good part of Melee and i think these will end up far more balanced.

Look, we all love the Falcon Punch, and we know Sing is Jigglypuff's signature move, but those two (and a few other moves) are useless in 1vs1 and if there is another option, why the hell not?

These moves could even bring new advanced techs. I mean, what if Luigi gets better mobility via a new Luigi Cyclone? Bowser could try to deal with camping via a projectile replacing Fire Breath. Yoshi could have an actual recovery move. MArio Tornado could be back as an custom down b. Ness and Lucas could have a decent recovery that isn't super easy to gimp, and etc.

There are many possibilities. Smash isn't a game that whose balance was made just with 1vs 1 in mind (and that isn't even the priority), and many character will have shortcomings that those new specials could mitigate. We only saw less than 2% of the changes, and it's far too early to ban them NOW. I agree that we need something more flexible for the big toruneys, but those changes should still be taken into consideration.


but the no-changes scene should still be a thing. lways.
 

[TSON]

Hella.
Joined
May 7, 2008
Messages
3,422
Location
Macomb, MI
NNID
oTSONo
as i said in another thread, i have absolutely no idea how a 3ds tourney would work. there is no local multiplayer detailed, there is only online. why would i go out to a venue to play online matches against someone that nobody can spectate?
 

NickRiddle

#negativeNick
Joined
Jan 3, 2006
Messages
9,913
Location
Florida
There is a 3DS capture card... so people CAN spectate/stream 3DS matches.
Just saying.
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
It's expensive as **** though. Only ClashTournaments has a 3DS capture card atm (in terms of Smash streamers).

Additionally, I wouldn't rule out custom move sets if it's a limited selection of options and what not. It really doesn't seem like it'll let you do things that, say, you can do with modding Brawl. It really looks like pre-set options for only special moves, but we'll see I guess.

Also, if a stage is absolutely awful with stage hazards I don't see why we wouldn't use the FD-version of the stage if a. its stage size is different from FD and b. its death boundaries are different. We already have seen that there is variation among the FD-version stages (see: Mario Galaxy FD, it's more rounded and the stage size is much smaller than FD). I see no reason to toss these out if it seems like a stage isn't going to be viable for play in tournament and a FD-version of it can make it appear.
 
Last edited:

[TSON]

Hella.
Joined
May 7, 2008
Messages
3,422
Location
Macomb, MI
NNID
oTSONo
There is a 3DS capture card... so people CAN spectate/stream 3DS matches.
Just saying.
i know they exist; i have one. but they're expensive, don't work with 3DS XLs, are delicate as hell, and the one I have is an exposed motherboard which is extremely extremely easy to break... not to mention they have to be hooked up to a pretty powerful idle computer since it outputs to video, then the computer has to use screen recording software to stream it meaning it'd have to stay on the top window. too many drawbacks.
 
Last edited:

lordvaati

Smash Master
Joined
Jul 7, 2006
Messages
3,148
Location
Seattle, WA
Switch FC
SW-4918-2392-4599
Amp, I love you and your posts on the future of Smash, but telling people to ignore the 3DS version and not consider FD mode versions of hazardous stages....just no, man.
 

LancerStaff

Smash Hero
Joined
Jan 28, 2014
Messages
8,118
Location
Buried under 990+ weapons
3DS FC
1504-5709-4054
We can do all the plaining and discussion an such beforehand we want, but it won't stop the fact that there won't be any kind of unified rules in the beginning. Items here, FD only there, FFAs and even Smash run will have tournaments in the beginning.
 

Manty

Smash Rookie
Joined
Mar 11, 2014
Messages
16
as i said in another thread, i have absolutely no idea how a 3ds tourney would work. there is no local multiplayer detailed, there is only online. why would i go out to a venue to play online matches against someone that nobody can spectate?
I'm sure it has local multiplayer, don't see why it wouldn't when KI:U has it.
 
Last edited:

Niko Mar

Smash Lord
Joined
Oct 20, 2013
Messages
1,347
as i said in another thread, i have absolutely no idea how a 3ds tourney would work. there is no local multiplayer detailed, there is only online. why would i go out to a venue to play online matches against someone that nobody can spectate?
They'll more than likely have local multiplayer. I mean just look at how awesome games like Pokemon are. Don't even need an internet collection, which is one of the coolest 3DS features in my opinion.

Btw though, what's stopping two people in the same place from hopping online to fight each other? Worst case scenario, you will need internet to fight someone in the same room.
 

link2702

Smash Champion
Joined
May 10, 2008
Messages
2,778
Don't rule out custom movesets at all just yet.

We do need to see how quickly the moves can be changed and if the setttings can be saved etc., but this has the potential to fix certain characters who would otherwise be completely non-viable. The smash community normally puts a lot of research, time and effort into certain aspects of the game(s), and this needs to be one of those areas, because this has the potential to make this the most balanced smash game for competitive play in the series history.
 

Nixon Corral

Southland Scion
Premium
Joined
Jan 16, 2014
Messages
1,996
Location
Atlanta, GA
NNID
Nixon_Corral
Man, the most alarming thing this post brought to mind to me is how this is going to destroy some circle pads. I'm definitely going to buy the game, but I've got some trepidation about playing it as constantly as I would otherwise. A 3DS is expensive to replace!

I'd also mention that custom movesets could totally be fine on a case-by-case basis. Sure, sticking to defaults makes things easier, but I'm not sure it's all that necessary. We'll see how things go.
 
Last edited:

DaDavid

Just Another Sword User
Joined
Jan 22, 2014
Messages
2,206
Location
Probably at work.
NNID
DaDavidEffect
Switch FC
SW-7381-1262-2246
As others have said, I simply do not agree with the idea that we should ignore the 3DS version just because the Wii U version will become dominant. In the months before the Wii U version comes out, many will have likely developed a love of stages and rulesets used in that game, and the effort that goes into that should stick around. Yes it's true that they are expensive to replace, but they also aren't all that gentle. Several games I have put my 3DS through hell and it has still survived.

I also don't believe that we should rule out custom movesets on principle. There will obviously be a process of which customizations work and which don't, but to avoid it just because it'd be hard, well...

That's what got us For Glory mode. FD is the ONLY stage that will never be contested as fair, so I can see why Sakurai opted to just do that instead of deciding for himself which stages are fair/competitive and then having people complain about ones that ended up being not as fair as others. I agree however that we (probably) can't develop a metagame entirely centered around Final Destination, but For Glory will still serve as a good testing grounds for characters, at least at a very basic level.

I know you say that this isn't meant to say that we should be entirely closed off to the possibilities of what Smash 4 has to offer, but in reality that's all it reads as. "Don't trust or treat anything as viable until we have it to test out, and in some cases, we just should test things because it could lead to argument and confusion."

That's neither an essential thing to address at this junction, nor helpful in the slightest.

I respect your opinion and have been with you on several issues, but this seems premature and close-minded at the moment.
 

Dr. James Rustles

Daxinator
Joined
Mar 24, 2008
Messages
4,019
We can do all the plaining and discussion an such beforehand we want, but it won't stop the fact that there won't be any kind of unified rules in the beginning. Items here, FD only there, FFAs and even Smash run will have tournaments in the beginning.
There will probably be a lot of the latter but I've only known them to be run by people with none or very loose connections to any competitive scene or region, mainly college students, high school clubs, and people that go to hobby shops. Basically, a lot of the people who are the best in their vacuum, yet think they are "really good" because they caused the House Rules to ban their main. The participants in these tournaments usually have a passive fandom and their drive to keep these events going don't usually last more than a few events.

A unified ruleset is probably going to be moderate ways off. Experienced players and TOs are likely going to rely on their own judgement to shape the ruleset. I still see it as highly likely we will get a unified ruleset in the end after significant inter-regional play and discussion.

The biggest point of contention I see arising now is the customizable moveset because it's a new gameplay option that players have control over as opposed to Final Smashes and randomly spawning items. Some people could end up making a lot of noise over it. I honestly just want to see vanilla gameplay. I might be okay with it if it meant forgoing a counterpick stage and instead using a custom moveset and picking another starter stage. I'm with Ampharos on the sentiment that they could be a ruleset nightmare for scenes that automatically use them. They seem like such a weak option anyway, like special mode and adjusting weight ratios. Donkey Kong's armored headslam looks like the exception.

The Final Destination versions are a relative non-issue. If you're going to have vanilla Final Destination as either a starter or counterpick, then there is no reason to not also allow alternative Final Destination versions as a respective starter or counterpick. If any version is too strong, FD-PyrosphereI for example, then just ban it like we do any other absurd stage. Most of them are almost entirely an aesthetic change any way.

Ampharos, even though I think it would probably save a lot pain if the 3DS scene didn't bother, you'll never be able to persuade anyone not to try. Gutting the 3DS scene by suggesting TOs to not organize events for it is a **** move.

Look, 3DS scene, no one is denying you. The success of your scene will be almost entirely your responsibility. For a brief window between the releases, you will have opportunities to get events going and to popularize them. You will have more intimacy with the game than those of us who are going to wait for the console release. But the reality is you will struggle on so many faults that I don't think an early release will remedy:
  • You're almost a special-interest group. Don't get me wrong, there will be a /lot/ of 3DS players, but not a lot of them seem interested in playing competitively. Last I checked, it just happens that most of you are very loud and persistent.
  • You don't have a convenient medium. Spectating and streaming the 3DS version requires more preparation and experience than the Wii U version. So many more complications can arise.
  • You don't have an enjoyable medium. The 3DS version just isn't as aesthetically pleasing for most people.
  • It won't be the latest version, whatever that may entail.
Not enough of you even seem to acknowledge the probably crippling challenges for your scene. In my mind, you have already failed.
 
Last edited:

Amazing Ampharos

Balanced Brawl Designer
Writing Team
Joined
Jan 31, 2008
Messages
4,582
Location
Kansas City, MO
Amp, I love you and your posts on the future of Smash, but telling people to ignore the 3DS version and not consider FD mode versions of hazardous stages....just no, man.
Your post is the shortest one that summarizes what a lot of others are saying.

I'm not saying to "ignore" the 3DS version. I'm being very straight here; the 3DS version has no long term competitive future. No one wants to say it because a lot of people seem to really be invested in it being otherwise, but I've thought about it for months and cannot see any possible end other than it petering out. Before the best strategy to handle the situation may have been to let them try a bit and never get big, but the false impression of getting big from those first few months is going to prove devastating since nothing hurts more than believing you've won just to have it quickly snatched away. I'd rather say something that comes off as a bit rude now than let things just totally blow up in their faces a year from now. I feel like on this point that I'm saying something that is inevitably going to come off as a jerk thing to say but that, if really taken seriously, would save people a lot of heartache. Real events already take all day with just singles and doubles as well; I don't see where we're getting the time to also hold parallel 3DS events so it's not like it's a zero or even a small cost to support both. If people who want the 3DS to succeed really disagree, I'd like to see a clearly articulated plan for how this version proceeds into the future and what advantages it offers to the average player over Wii U. It can only succeed by competing with the Wii U in the long run, and that's a battle I just don't think it can win.

The FD versions of hazardous stages are just another FD with different graphics and very slight differences. Just imagine actually playing in a tournament like that; half of the stages are FD and the other half are not. Your opponent as ICs is insistant on forcing play to a FD variant. Well, have fun. I think in the long run this train of thought was going to prevail anyway; if real FD is already a stage, we don't need fake FDs to go with it. That's why I listed it as a pitfall, because this is an issue I think can only really end one way but could easily be a stumbling block for us along the way.

Doesn't the second point undermine the smash back room? Personally, I'm all for voting and all that. However, I feel a precedent has been established with this franchise already and I'm worried there will be backlash.
2. Im definitely not in favor of any unity ruleset. Having something for potentially MLG and EVO is fine, but between the original URC debacle and looking at how East Coast has handled ruleset formation even to this very day Im not in favor of west coast tossing their hat in with their shenanigans.
I think both of these strike at similar points which has always been one of my main concerns. The way we handled ruleset formation in Brawl was a trainwreck, and while I'm not familiar with how it impacted the west coast, the midwest pretty much got completely run over by said east coast shenanigans and as a midwest player I wasn't impressed. For literally the past several years how we could have done things differently has been a thought on my mind in fact. Of course, the BBR often tried to take a middle ground position, but no one ever took the BBR seriously and even the URC thing just didn't work because people just didn't respect its rules. I have come to believe that a cloystered group of players forming a ruleset in private will always produce this result. Other than just hoping for a favorable result from a massive tug of war from various regional TOs which causes myriad problems (particularly bad is that you can travel out of region and be playing a literally different game since stage rules have a huge impact on the metagame), my thought process has always been that just involving more people and going big early, especially working to have a single standard for the early huge events, could be a good way to establish a precedent like the old MLG Melee rules which I have grown to see as the best thing that ever happened to the smash community in terms of ruleset formation. We could argue they weren't perfect, but the community had broad and standard rules for many years that overall represented a very middle ground in terms of how everyone felt about it. I think the prospect of achieving something like that for the new game is well worth going through a lot of trouble.

custom movesets
I should be clear that if the custom movesets really are awesome and represent a balanced trade-off of attributes that I'd welcome them, and we all should welcome them in that situation. If they're really awful which seems likely, we'll reject them quickly with no problems. I brough this up out of fear of this line of thought:

this has the potential to fix certain characters who would otherwise be completely non-viable. The smash community normally puts a lot of research, time and effort into certain aspects of the game(s), and this needs to be one of those areas, because this has the potential to make this the most balanced smash game for competitive play in the series history.
See, that's the road to ruin that's paved with great intentions. Yes, a more balanced game is always great, but we really don't want to be modding the game with a million dipswitch style settings to find a variation that is maybe 5% better since that matter of game design is a political nightmare to put it lightly. We already practically kill each other over which stages should be legal; now let's add in the question of how good we should allow various characters to be and see our community implode. If the system works well with all options allowed and up to player discretion, then we could have an awesome new layer of depth like the CvS2 grooves. I don't want to be closed to that possibility as remote as it seems. However, if the system allows for a lot of broken things to be introduced but we could maybe use some other things in the system to improve this or that... well, that's just a bad idea that I could easily see gaining a lot of traction and hurting us a lot down the line. I think I may have been unclear about this topic, and I'm sorry for that since I don't want to just be closed minded. I just don't want us to try to jump into the nightmare that is a community that is half building the game and half playing it, and I think smash 4 might give us enough rope on that front to hang ourselves.

Thank you everyone for a variety of various opinions; I didn't post stuff like this because I expected broad agreement right away. It's stuff we need to discuss, and now before anyone is too invested in anything is definitely the best time to air it out so no one gets blindsided later.
 

DaDavid

Just Another Sword User
Joined
Jan 22, 2014
Messages
2,206
Location
Probably at work.
NNID
DaDavidEffect
Switch FC
SW-7381-1262-2246
Sort of unrelated, but where has it been said that for glory will be time and not stock?
I'm guessing he's just assuming based on the standard set up in Brawl, but I mean, it's fairly obvious the standard set up has been looked at carefully. I honestly expect it to be a choice.
 

[TSON]

Hella.
Joined
May 7, 2008
Messages
3,422
Location
Macomb, MI
NNID
oTSONo
I'm guessing he's just assuming based on the standard set up in Brawl, but I mean, it's fairly obvious the standard set up has been looked at carefully. I honestly expect it to be a choice.
I think it's completely reasonable that they could and very well may drop the ball on this one and not let you choose FFA/1v1 or Stock/Time.
 

LancerStaff

Smash Hero
Joined
Jan 28, 2014
Messages
8,118
Location
Buried under 990+ weapons
3DS FC
1504-5709-4054
Didn't Sakurai state that you get to choose the options though, which would include stock and time?
He mentioned how you could choose items and stages in Brawl. (And how it was a complete failure.) He did say there was an option for 1v1s, which hopefully is timed. Stocks in FFA just wouldn't work well since players would just camp while the others fight and then swoop in for the finish, and that nobody wants to stare at the screen twiddling their thumbs after losing.
 

DaDavid

Just Another Sword User
Joined
Jan 22, 2014
Messages
2,206
Location
Probably at work.
NNID
DaDavidEffect
Switch FC
SW-7381-1262-2246
I think it's completely reasonable that they could and very well may drop the ball on this one and not let you choose FFA/1v1 or Stock/Time.
Well FFA/1v1 choice is confirmed based on the actual Japanese text which was translated oddly. (Saw a post on Reddit, will dig up if I have to I guess.)

However it is still possible that they could make it timed by force, which would suck. My only cause for concern is how he specifically mentions stock matches when saying what you can do with friends.
 

ScottyWK

Smash Lord
Joined
Apr 8, 2014
Messages
1,116
Location
Dallas, TX
NNID
ScottyWK
3DS FC
3239-4428-9575
See, that's the road to ruin that's paved with great intentions. Yes, a more balanced game is always great, but we really don't want to be modding the game with a million dipswitch style settings to find a variation that is maybe 5% better since that matter of game design is a political nightmare to put it lightly. We already practically kill each other over which stages should be legal; now let's add in the question of how good we should allow various characters to be and see our community implode.
Argument and disagreement is kinda what drives this community anyway. Not saying there should be chaos, but the fact that there is always discussion and varying opinions is good for a Smash community.
 

hotdogturtle

Smash Master
Joined
Feb 15, 2007
Messages
3,503
It is honestly too early to even speculate about custom movesets will affect the game. Not only do we not know about what they are or how they work, but we don't even know how they're implemented.

Here's the section from the Direct about it: https://www.youtube.com/watch?v=7xUWnQu2Grs&t=30m21s

One thing that we can see is a replacement for Mario's neutral-B fireballs. He has a giant slow-moving fireball, or fast, horizontal, non-flinching ones. We don't know how this will be changed from within the game. Just as a hypothetical example: What if there's a menu, connected to your ingame tag like Brawl's custom controls, where you can just set the options, like Neutral-B: [Original / Alt 1 / Alt 2] and you just choose which style of fireball you want? Why would this need to be banned in a ruleset? People could easily set their desired moves when they go to the Wii U to play their matches. You can't use "time" as an excuse because we allow people to set their custom controls in Brawl/P:M in the same way.

Of course, this is just an imaginary idea that I just made up. Sakurai said that this feature will be explained in the coming months. Maybe I'm totally wrong and there's actually a complex system that requires your characters to "learn" new moves. Or maybe the custom moves come from the 3DS connectivity that's been hinted about. My point is that we don't have enough information about the system to start "pre-planning" how to adapt it into a future ruleset. When the games finally come out, I don't want people going into them with these preconceived notions that certain aspects of the game need to be removed when in fact they may fit perfectly fine into competitive play. If Sakurai puts up a Miiverse post next month demonstrating exactly how the system works and what kind of move changes it will have, then people can start preparing for the release date. But presently, when people make posts like "custom movesets will OBVIOUSLY be banned from tournaments" without knowing anything more than the mere fact that they exist, that actually hurts the long term potential of the game.
And this isn't even considering the post-release idea of banning certain moves for "balance" purposes, which I sincerely hope will never become an issue.
 

NickRiddle

#negativeNick
Joined
Jan 3, 2006
Messages
9,913
Location
Florida
Wait, people are complaining about the 3DS capture card price...
Are HD capture cards any better for the WiiU?
 

hotdogturtle

Smash Master
Joined
Feb 15, 2007
Messages
3,503
The difference between 3DS capture cards and regular console ones is that the 3DS one has to be installed onto the system. It's not just a "plug and watch" thing.
 

Fuqua

Smash Apprentice
Joined
Jan 4, 2014
Messages
136
Your attitude towards "For Glory Mode" is bad, online play is literally the single most important thing when it comes to competitive play. Im not saying that tournaments should become FD only, but you definitely shouldn't act like "For Glory Mode" and competitive play are 2 completely different things. So rather then ignoring "For Glory Mode" completely as a competitive community we should "advertise" it more as a good way to practice if you don't know anyone who plays competitively, kinda like a good way to get into the game.
 

Dr. James Rustles

Daxinator
Joined
Mar 24, 2008
Messages
4,019
So rather then ignoring "For Glory Mode" completely as a competitive community we should "advertise" it more as a good way to practice if you don't know anyone who plays competitively, kinda like a good way to get into the game.
That's mainly how I will be looking at For Glory. I hope the online experience is fluid enough for effective practice. You're really over-estimating the importance online play for this game, though. This isn't a MOBA or anything. It would take a lot, and I mean a /lot/ of infrastructure changes for the importance of online play to displace local play.
 

Thirdkoopa

Administrator
Administrator
Writing Team
Joined
Sep 25, 2007
Messages
7,162
Location
Somewhere on Discord while working on something
Wait, people are complaining about the 3DS capture card price...
Are HD capture cards any better for the WiiU?
HD capture cards for the Wii U cost about 200ish range

3ds capture card to install costs at least a good 200-300, and if we're getting really good like that 3ds xl one, 500. Problem is what about multiple matches going on at once? And do we record just from one screen and not from the other? This brings a lot of hesistation.

It's not impossible to do this, especially since we can probably get some sort of deal at least in bulk with people who run these, but it's not a long term solution either.

Honestly, AA, I think whether we avoid it or not is if it holds up. We have to see how well Smash 3DS holds up on it's own in terms of all of these hurdles to jump through (which i assure you will be attempted until the Wii U version comes out). That's the way to make the move as safe as possible, imo. It could either end up with so many banned stages that it's annoying anyways or be the complete opposite and new life for comp Smash. idk, just an open mind
 

Fuqua

Smash Apprentice
Joined
Jan 4, 2014
Messages
136
That's mainly how I will be looking at For Glory. I hope the online experience is fluid enough for effective practice. You're really over-estimating the importance online play for this game, though. This isn't a MOBA or anything. It would take a lot, and I mean a /lot/ of infrastructure changes for the importance of online play to displace local play.
Online is a way for everyone to get a taste of competitive play, its what gets you into it, i really think it is very important. For example, the only reason why i never bothered to learn melee properly, is because I know no one who plays the damn game. Online play is huge imo, its the ability to practice at home without going out of your way to find people IRL or on the internet via Friendcodes which most people simply aren't willing to do, its going to introduce a lot more people to competitive smash for sure. Thats why i believe that we generally shouldn't be as negative about it as the OP suggests. If you get into competitive smash through online and the community tells you that your experience there is worthless (which it kinda sounds like to me in the OP), then thats not gonna benefit this community at all.
 

Leonyx

Smash Apprentice
Joined
Feb 5, 2014
Messages
118
NNID
Leonyx3
3DS FC
2638-1926-1616
I'm a bit confused here. Correct me if I'm wrong, but don't other competitive fighting games (Super Street Fighter IV, Ultimate Marvel vs Capcom 3, etc.) have choices involving their movesets? I know in SSFIV you can choose what Ultra (I think...) you want to use in game. How do tournaments handle those decisions? I would imagine that we could follow their model as well. Though, I suppose an ultra move is much different from variation in an easily executed special move.
 

Amazing Ampharos

Balanced Brawl Designer
Writing Team
Joined
Jan 31, 2008
Messages
4,582
Location
Kansas City, MO
I'm a bit confused here. Correct me if I'm wrong, but don't other competitive fighting games (Super Street Fighter IV, Ultimate Marvel vs Capcom 3, etc.) have choices involving their movesets? I know in SSFIV you can choose what Ultra (I think...) you want to use in game. How do tournaments handle those decisions? I would imagine that we could follow their model as well. Though, I suppose an ultra move is much different from variation in an easily executed special move.
Yes, they do have those sort of mechanics. I cited CvS2 grooves actually which is a similar case from an older traditional fighter, but SSFIV has selectable Ultras and UMvC3 has selectable assists (and team order for that matter) which are indeed similar sorts of decisions. Generally these matters are handled in that players can do whatever they want. However, more freeform custom fighter systems (like the Soul Calibur games tend to have) are usually banned since optimum selections with those systems tend to degenerate, not advance, the game (and they take forever to actually use). If the system plays out like these in which all players can just do whatever and it just adds another layer of depth to the game, then by all means we should use it and it would be an awesome and fresh addition to the series.

I really am just scared of the possibility that the system is going to be broken to the point that just letting players do whatever obviously destroys the game (like maybe we can make Meta Knight's Mach Tornado have half recovery time or something asinine) but we're going to have a big movement to want to use it to balance the game anyway which is going to turn into a nightmare. Like let's say for the sake of argument that Link is bottom tier again. Maybe this system is mostly bad, but Link ends up a lot better and more balanced if we just use this system for him to make his up special go further. That sounds great, but then the Samus players say their character isn't good either but he faster missiles would help and wouldn't break the game. Then we go the other way and the Bowser, DK, and DDD players say their characters would be viable if only Olimar took a bit longer to pluck pikmin so we should adjust that move against Olimar's favor for the health of the game. This isn't normal disagreement; normal disagreement is when we all argue over a tier list but are still free to play whatever we want. This is an anarchy in which the strongest characters and the most popular characters quickly become one and the same and basically everyone but the winners of these arguments end up very upset since being in the minority doesn't mean just having a contrary opinion but actually having the game changed in ways that hurt your ability to win. It would end up kinda like how Brawl+ ended up, and anyone familiar with the endgame of that should know that's not what we want.

Your attitude towards "For Glory Mode" is bad, online play is literally the single most important thing when it comes to competitive play. Im not saying that tournaments should become FD only, but you definitely shouldn't act like "For Glory Mode" and competitive play are 2 completely different things. So rather then ignoring "For Glory Mode" completely as a competitive community we should "advertise" it more as a good way to practice if you don't know anyone who plays competitively, kinda like a good way to get into the game.
We know it's time mode from the video which is just not a serious format for so many reasons (the fact that similarly skilled players almost always go to sudden death being the biggest one!), and while I'm not saying we shouldn't play it as players to get practice, I am indeed saying it and competitive play have to be two different things. If we want to practice more seriously online, exchanging friend requests via external matchmaking on forums and such and having the full range of options seems like the way to go again. I agree online is important, very important even, toward growing the community. However, not only is it not a replacement for in person play, but I'm just not seeing "For Glory" as a good candidate for our primary option to play online.
 

Fuqua

Smash Apprentice
Joined
Jan 4, 2014
Messages
136
@ Amazing Ampharos Amazing Ampharos

"We know it's time mode from the video which is just not a serious format for so many reasons (the fact that similarly skilled players almost always go to sudden death being the biggest one!)"

we don't know that at all really, in the footage shown during the online section there was no timer nor stocks so really we cant tell what it will be.

(sry couldnt get the reply to work properly)
 
Last edited:

Leonyx

Smash Apprentice
Joined
Feb 5, 2014
Messages
118
NNID
Leonyx3
3DS FC
2638-1926-1616
Yes, they do have those sort of mechanics. I cited CvS2 grooves actually which is a similar case from an older traditional fighter, but SSFIV has selectable Ultras and UMvC3 has selectable assists (and team order for that matter) which are indeed similar sorts of decisions. Generally these matters are handled in that players can do whatever they want. However, more freeform custom fighter systems (like the Soul Calibur games tend to have) are usually banned since optimum selections with those systems tend to degenerate, not advance, the game (and they take forever to actually use). If the system plays out like these in which all players can just do whatever and it just adds another layer of depth to the game, then by all means we should use it and it would be an awesome and fresh addition to the series.

I really am just scared of the possibility that the system is going to be broken to the point that just letting players do whatever obviously destroys the game (like maybe we can make Meta Knight's Mach Tornado have half recovery time or something asinine) but we're going to have a big movement to want to use it to balance the game anyway which is going to turn into a nightmare. Like let's say for the sake of argument that Link is bottom tier again. Maybe this system is mostly bad, but Link ends up a lot better and more balanced if we just use this system for him to make his up special go further. That sounds great, but then the Samus players say their character isn't good either but he faster missiles would help and wouldn't break the game. Then we go the other way and the Bowser, DK, and DDD players say their characters would be viable if only Olimar took a bit longer to pluck pikmin so we should adjust that move against Olimar's favor for the health of the game. This isn't normal disagreement; normal disagreement is when we all argue over a tier list but are still free to play whatever we want. This is an anarchy in which the strongest characters and the most popular characters quickly become one and the same and basically everyone but the winners of these arguments end up very upset since being in the minority doesn't mean just having a contrary opinion but actually having the game changed in ways that hurt your ability to win. It would end up kinda like how Brawl+ ended up, and anyone familiar with the endgame of that should know that's not what we want.
Ah, I see. From what I understand and from how it looks in the game, only one special (the regular B special in particular from the looks of it since there weren't any others shown) can be changed. I can't imagine that customization goes as far as the Soul Calibur character creation was. I was under the impression that you'd pick from a few of options like other games instead of a couple of stat changing sliders. I used to play Soul Calibur competitively a bit so I understand the complications that character creation can have.

I guess we'll have to see when they reveal more. If they give us a huge amount of options in how we change the fighters, I'd agree that we should probably stay clear. If it's only a few options, I think we should consider exploring it.
 

Road Death Wheel

Smash Champion
Joined
Jan 28, 2014
Messages
2,149
Location
Canada,Ontario
NNID
Kairos-Xman
3DS FC
2406-5636-9789
About the character customization. The only reason i think there not available in online is because they will be broken as ****. Or people will find a way to break them with absolutely perfect combinations. I think they should be ruled out. but we should still check em out.
I think sakurai built his meta game for final destination to be honest. Because characters like little mac being forced to jump up a platform might end up getting him killed more times than others. where in final destination both air fighter and ground fighters are at equal fighting position. Im for the final destination stages. And i did not here that for glory was time only.
 
Top Bottom