Raheem The Dream
Banned via Warnings
- Joined
- Mar 24, 2014
- Messages
- 697
- Location
- Abbeville, South Carolina
- NNID
- RaheemTheDream28
- 3DS FC
- 5043-2968-5730
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I feel that as years passed, they either really moved on and went to vote for another one or sadly forgot about our Star warrior. I won't blame them, things happens irl and that could be the result.Which I don't understand. Why would they think that? Why not just support Geno because they like the character and not based on the likelihood that he'll get in? Is it impossible to try again in their minds? What is the matter with everybody?
I feel like convincing those people would be like convincing a friend to get back into the dating game after they suffered a serious, traumatic breakup. :/
I know, but there's always hope that is if you feel to believes that Geno shall make it in SMASH BROS FRANCHISE IN T-I-M-E!I feel that as years passed, they either really moved on and went to vote for another one or sadly forgot about our Star warrior. I won't blame them, things happens irl and that could be the result.
I think that Geno not getting in Brawl left a big impact in these fans minds and they thought that they should stop trying to believe in or made them depressed to the point where they think that Geno is a lost cause. (Which is not)
I Believe in Geno T^TI know, but there's always hope that is if you feel to believes that Geno shall make it in SMASH BROS FRANCHISE IN T-I-M-E!View attachment 48430&View attachment 48431 P.S:#GenoForSmashView attachment 48432
Well, I rather believes that Geno shall be confirmed as a New DLC playable fighter, no matter what! The more Geno and the better more votes for Geno to keep on discussing about Geno!Everyone believes in Geno here, I mostly believe that Geno will come back. Be it in SSB4 or another game, I'm sure we will see him someday. We have AlphaDreams who is thinking of bringing him back along with Mallow anyway so we shouldn't worry about not seeing them ever again.
We just to speed up the pace and find an effective way to talk about our Star Warrior and make people feel the NEED to vote for him but at the time, we need to make them learn his history and what was his role so that they would give a better reason to vote for him in the ballot rather than "I want him in because I heard about him and he sounded cool."
To be honest, I have a tiny feeling that he will be. I don't know why but I felt ready to shout "GENO IS IN !!" for a while. It would be great if I get to really shout it out But we must wait (and fight) and seeWell, I rather believes that Geno shall be confirmed as a New DLC playable fighter, no matter what! The more Geno and the better more votes for Geno to keep on discussing about Geno!
Peach was GOAT in SMRPG.I just realized that Peach's ultimate weapon is as powerful as the lazy shell
and Bowser's ultimate weapon is less than half as powerful as those 2
Geno's ultimate weapon is the second weakest, being at 57
Almost all of Peach's weapons are more powerful than Geno's
well Geno is still one of the best!I just realized that Peach's ultimate weapon is as powerful as the lazy shell
and Bowser's ultimate weapon is less than half as powerful as those 2
Geno's ultimate weapon is the second weakest, being at 57
Almost all of Peach's weapons are more powerful than Geno's
All I remember about how good Geno was in SMRPG was that he could 1 shot enemies and that sword on top of Bowser's Castle (who's name I can't remember).well Geno is still one of the best!
At high levels, Toadstool has the second best physical attack (Mario's is best), and her healing is consistently way better than Mallow's. Come Back is also pretty broken; it's like having infinite Pick Me Ups. Really, once she gets over her initial low stats (gains 3-4 levels), Toadstool is far and away the game's best defensive party member. It's nearly impossible to lose with her in your team.
The best party (after you get choices) is:
Booster Tower - Star Hill: Mario, Bowser, Geno
Sea-Yaridovich: Mario, Mallow, Geno
Land's End-Bean Valley: Mario, Toadstool, Geno
Smilax: Mario, Mallow, Geno
Nimbus Land - Endgame: Mario, Toadstool, Geno
Based on this, we might conclude that Mario = Geno > Toadstool > Mallow > Bowser, but that's really not fair since Toadstool's contribution is consistently huge relative to Geno's (Geno just happens to be good at all levels and does something that is totally non-redundant with other characters in buffing). Mario is also consistently contributing more than the other characters so I might say, more reasonably:
Mario >>> Geno = Toadstool > Mallow > Bowser when considered across the whole game.
Exor is the swordAll I remember about how good Geno was in SMRPG was that he could 1 shot enemies and that sword on top of Bowser's Castle (who's name I can't remember).
Oh right! I was thinking something like that, you know with the Ex at the beginning (because Excalibur).Exor is the sword
yes that's how I remember itOh right! I was thinking something like that, you know with the Ex at the beginning (because Excalibur).
I always disliked how unbalanced Super Mario RPG was. The reason why those stats are the way they are is because the developers didn't properly amp up the difficulty of the game over time, so by the end of the game the enemies are just as easy as the ones 3-4 levels ago, and you can just mow them down regardless of what party formation you choose. The enemies should've been a lot harder than they were.well Geno is still one of the best!
At high levels, Toadstool has the second best physical attack (Mario's is best), and her healing is consistently way better than Mallow's. Come Back is also pretty broken; it's like having infinite Pick Me Ups. Really, once she gets over her initial low stats (gains 3-4 levels), Toadstool is far and away the game's best defensive party member. It's nearly impossible to lose with her in your team.
The best party (after you get choices) is:
Booster Tower - Star Hill: Mario, Bowser, Geno
Sea-Yaridovich: Mario, Mallow, Geno
Land's End-Bean Valley: Mario, Toadstool, Geno
Smilax: Mario, Mallow, Geno
Nimbus Land - Endgame: Mario, Toadstool, Geno
Based on this, we might conclude that Mario = Geno > Toadstool > Mallow > Bowser, but that's really not fair since Toadstool's contribution is consistently huge relative to Geno's (Geno just happens to be good at all levels and does something that is totally non-redundant with other characters in buffing). Mario is also consistently contributing more than the other characters so I might say, more reasonably:
Mario >>> Geno = Toadstool > Mallow > Bowser when considered across the whole game.
I agree the foes should have gotten harderI always disliked how unbalanced Super Mario RPG was. The reason why those stats are the way they are is because the developers didn't properly amp up the difficulty of the game over time, so by the end of the game the enemies are just as easy as the ones 3-4 levels ago, and you can just mow them down regardless of what party formation you choose. The enemies should've been a lot harder than they were.
Yep. The game's difficulty was drastically different if she wasn't on your team which is why I almost always left her out in later runs.Peach was GOAT in SMRPG.
Because that would have broken the game. It was pretty cool that they made Exor the only boss you could one shot though.I could always land a 9999 whirl sad I could not on the bosses though.
Especially since when I was young and rented the game, Exor kept beating me over and overBecause that would have broken the game. It was pretty cool that they made Exor the only boss you could one shot though.
I've NEVER used PeachYep. The game's difficulty was drastically different if she wasn't on your team which is why I almost always left her out in later runs.
Lets fight the good fight comrade and there is always hope for Geno to be in smash ^^Honestly at this point I have high hopes for Geno being a dlc character despite those against it, Squenix rights, old fans moving onto other characters, etc. It's because of all the hype; it's got me pumped! Even if Geno doesn't make it, campaigning for Geno has been fun and I'm glad to have the chance to participate, even if it's been in a small way. He was one of my favorite characters as a kid and seeing TM's Geno smash ballot video resparked the love. I'm so grateful for all of the support Geno has and for the fans making all of this so exciting.
Let's keep the fight going! ★
I disagree, the foes not getting harder is what was likely the better choice. If you consider that Super Mario RPG was developed by a team, who didn't want to down-grade the fans - who are more American based.- What I mean:I always disliked how unbalanced Super Mario RPG was. The reason why those stats are the way they are is because the developers didn't properly amp up the difficulty of the game over time, so by the end of the game the enemies are just as easy as the ones 3-4 levels ago, and you can just mow them down regardless of what party formation you choose. The enemies should've been a lot harder than they were.
But there are plenty of American games that are difficult, and that argument implies that American players are not as capable as Japanese ones which simply isn't true and comes off as really, really patronizing. Most of the other RPGs released to the U.S. at that time were a lot harder than Super Mario RPG was and also met ESRB ratings (which have nothing to do with difficulty).I disagree, the foes not getting harder is was likely the better choice. If you consider that Super Mario RPG was developed by a team, who didn't want to down-grade the fans - who are more American based.- What I mean:
Japan usually had the harder difficulties for their games, and often considered American players to not enjoy as much difficulty in games when playing. Nintendo worked with Square to make a game that meets rating 'K-A';Ages 6+. They aimed to make the game for fun, rather than difficult.
If you wanted a harder difficulty, you could always make up a challenge for yourself. Like not using heal items or beating the game with the lowest lvl's, because that is still difficult.
I'll just leave this here.But there are plenty of American games that are difficult, and that argument implies that American players are not as capable as Japanese ones which simply isn't true and comes off as really, really patronizing. Most of the other RPGs released to the U.S. at that time were a lot harder than Super Mario RPG was and also met ESRB ratings (which have nothing to do with difficulty).
But that's anecdotal evidence and that game was later released to the U.S. in Super Mario All-Stars. Almost all of the other RPGs that made it to the U.S. were more difficult and much better balanced than Super Mario RPG was. There's no evidence at all that Square even cared about American players back then let alone would purposefully nerf a game like that out of a misguided belief that American players couldn't beat the game otherwise.View attachment 48544
I'll just leave this here.
http://en.wikipedia.org/wiki/Super_Mario_Bros.:_The_Lost_Levels
It is still apart of their history, and they did overcome the 'American Obstacle'. I would like to call the 'experience-up' as they got more in tune with who their customers are, on a multi-cultural level.But that's anecdotal evidence and that game was later released to the U.S. in Super Mario All-Stars. Almost all of the other RPGs that made it to the U.S. were more difficult and much better balanced than Super Mario RPG was. There's no evidence at all that Square even cared about American players back then let alone would purposefully nerf a game like that out of a misguided belief that American players couldn't beat the game otherwise.
please do use flipnote studio X3yo guys I was wondering (not to rush you awesome geno animators) hows the animations going? I bet its taking quite a while to get them to be just right. just don't be pressured to get them done quickly, take your time and make those animations the best they can be alright guys! stay awesome and lets keep up the good fight.
p.s. I will use my flipnote studio to make my own animation. hopefully it will turn out good.
View attachment 48546
Super Mario RPG was one of the last SNES games to be released to the U.S. and there have been plenty of other RPGs released before that that American players enjoyed. In fact most video games throughout their history have been imported to the U.S. from Japan so I don't know what "American Obstacle" it is you're talking about. Nintendo never had to break any barriers with other countries and they certainly never had to make a game very easy to cater to players to another country.It is still apart of their history, and they did overcome the 'American Obstacle'. I would like to call the 'experience-up' as they got more in tune with who their customers are, on a multi-cultural level.
This is not addressing the point I, Fatmanonice and others have been talking about at all, which is the lack of challenge when fighting enemies. And like it or not it is one of Super Mario RPG's few flaws.Maybe you want the better challenge, Ok. Maybe you don't think Super Mario RPG made it to your "The Most Challenging Games Presented by Nintendo"'s list, sure. Maybe they wanted this game to have more than one challenges, that we as the fan base never even discovered. I personally like to think that the game of topic here is way more clever than we originally thought.
That's just a cop-out. The sidequests don't change the fact that the enemy difficulty is unbalanced and for an RPG's battle system to be unbalanced like that just isn't good game design. Good game design requires that a game be challenging but winnable, and the way the battle system is set up toward the end of the game where several of the characters are completely broken and the enemies are too easy to beat is not "challenging but winnable".I don't even know if you %100 percent'd it. How many of us can even say that they collected all the Yoshi Cookies, Got the VideoGame (in the game Beetles.reference), Found all the hidden blocks, Timed Mario Jumps to 100 lands, or even discovered the Great Guy Casino. DID YOU GET ALL THE FROG COINS?
CHALLENGE THIS.
well Super Mario rpg was a game that helped bring RPG game to the usa and Canada rpg games were not selling that much here before super Mario rpg and then after RPG games become more popular (This is what I tell myself is one of the reasons why super Mario rpg was easier so more people would play and get use to rpg games)Super Mario RPG was one of the last SNES games to be released to the U.S. and there have been plenty of other RPGs released before that that American players enjoyed. In fact most video games throughout their history have been imported to the U.S. from Japan so I don't know what "American Obstacle" it is you're talking about. Nintendo never had to break any barriers with other countries and they certainly never had to make a game very easy to cater to players to another country.
Show me some evidence that Nintendo deliberately made Super Mario RPG unbalanced so it'd be easier for American players and I'll believe you. Show me an interview or a scan from an old Nintendo Power issue or something.
This is not addressing the point I, Fatmanonice and others have been talking about at all, which is the lack of challenge when fighting enemies. And like it or not it is one of Super Mario RPG's few flaws.
That's just a cop-out. The sidequests don't change the fact that the enemy difficulty is unbalanced and for an RPG's battle system to be unbalanced like that just isn't good game design. Good game design requires that a game be challenging but winnable, and the way the battle system is set up toward the end of the game where several of the characters are completely broken and the enemies are too easy to beat is not "challenging but winnable".
But several other RPGs that came out before Super Mario RPG sold more than SMRPG did. Final Fantasy 5, 6 and two Dragon Quest games sold more than SMRPG did, and those games were a lot harder than SMRPG was. Even the other RPGs that sold less than SMRPG did such as Earthbound were more difficult but have American followings as big as if not bigger than SMRPG's. There's no basis for the claim that the game was deliberately nerfed to cater to American players, or that RPGs in general had to be nerfed to get Americans interested in them at all. It's just not true. If it was we wouldn't have any Final Fantasy games here at all.well Super Mario rpg was a game that helped bring RPG game to the usa and Canada rpg games were not selling that much here before super Mario rpg and then after RPG games become more popular (This is what I tell myself is one of the reasons why super Mario rpg was easier so more people would play and get use to rpg games)
Oh man, my mom would always buy RPGs from the video store when I rented them to play because I loved them so much. I got Super Mario RPG for Christmas when I was a wee little kid. I still have those old cartridges now and play them all the time.I didn't buy Super Mario RPG when it came out either
Because I was a little kid at the time and didn't have money
I bought it YEARS later at a "swap meet" where people gather and sell used items, like a large garage sale
I rented it from the video store all the time though
Finally, some encouraging news.http://nintendoenthusiast.com/news/...for-smash-bros-as-possible-with-fans-in-mind/
GUYS SAKURAI IS IS PROMOSING AS MUCH DLC AS POSSIBLE!!!! COULD THIS MEAN THAT GENO HAS A BIG SHOT AGAIN!!!! this could also mean that we may get more than 5 characters.