Spamus43
Smash Journeyman
NightroGlycerine and Spamus
In association with Geneseo GAGG, present:
In association with Geneseo GAGG, present:
Geneseo Smash: Part Deux
Well, after the event we hosted last Spring, GAGG was impressed enough that they decided to make this a recurring event: tentatively, once per semester. So Nightro and I are back to bring you the second installment of Geneseo Smash. Last time went better than we could have hoped, and we want this one to be even better!
Date
November 20, 2010
11:00 - 8:00
Events
Brawl Singles
Brawl Doubles
Melee Singles
Melee Doubles
Entry
Venue: FREE!!
Singles: $5
Doubles: $10 (per team)
Entry fee for one event will be waived if you bring a console that we use.
Payouts
All entry fees will be placed into the prize pot.
If 25 or more entrants:
1st: 55%
2nd: 30%
3rd: 10%
4th: 5%
If fewer than 25 entrants:
1st: 60%
2nd: 30%
3rd: 10%
Schedule
The schedule is currently tentative; any discussion or suggestions are welcome.
- 11:00 - 1:00: Registration begins; friendlies/warm-up.
- 1:00 - 5:00: Brawl Singles
- 1:00 - 3:30: Melee Doubles
- 4:00 - 8:00: Melee Singles
- 5:00 - 8:00: Brawl Doubles
Location
MacVittie College Union
10 MacVittie Circle
Geneseo, NY 14454
*Google maps can't seem to find 10 MacVittie Circle; it can find 1 College Circle, which will at least get you onto campus.
Ask anyone who went to the last Geneseo tournament: The Union is spacious, with several options for food inside and even more choices within a short drive. And it's FREE. In short, everything you could want in a venue.
Setups
We should have several TV's provided. However, we will need Wii's and Cubes.
TV's
- GAGG [7]
- Spamus[1]
- Spamus [1]
- Spin [1]
- Spin [1]
Brawl Rule Set
I am willing to listen to input from Brawl players regarding any changes to the rule set.
Neutral Stages
- Battlefield
- Final Destination
- Smashville
- Yoshis Island
- Lylat Cruise
- Castle Seige
- Delfino Plaza
- Frigate Orpheon
- PictoChat
- Brinstar
- Rainbow Cruise
- Halberd
- Pokemon Stadium 1
Set format (in order of procedure)
- Players choose their characters for the first match
- Players start the stage striking procedure. Alternating strikes 1-2-2-1.
- Each player may announce one stage to be banned for counterpicks of the set
- The first game is played, using the stage chosen during step 2
- The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
- The winner of the previous match chooses their character
- The loser of the previous match chooses their character
- Repeat steps 5-7 for all proceeding matches
- 3 Stock
- 8 minute timer
- Items are "off" and set to "none"
- Pause Set "off"
- Matches are best 2 of 3
- Finals matches (losers/winners/grand) are best 3 of 5
- Gentleman's Clause: Any rule may be waived if both players agree to it.
- Pausing in the middle of a game will result in a stock loss.
- Double blind character selection may be called for the first match.
- Scrooging: If you fly under the stage, you must land on the stage in order to repeat flying under the stage again. The moving platform, or any other platform that is distant from the stage (i.e., Smashville's moving platform) does not count as landing on the stage. First offense is a warning, second offense is a loss of stock, 3rd offense is a loss of set.
- 40 ledge grab rule (only when resulting in time out): If the timer runs before the game is finished and the ledge grab count is 40 or higher, the competitor who exceeded the ledge grab count will receive a loss for that game.
- If the timer runs out, (and the ledge limit isn't exceeded), the victor is determined by stock then percentage. If percentage is the same then a one (1) stock tie breaker match will be played using the same characters and same stage.
- Any chain grabs must end quickly after 300% has been reached to prevent excessive stalling.
- Controller port disputes will be settled by Rock-Paper-Scissors, best of 3.
- No player may choose a stage they have already won on in that set unless agreed upon by both players.
- Excessive stalling is banned.
- All infinites, excluding Ice climbers chain grabs are banned.
- All small step chain grabs are banned.
- Metaknight's Infinite Cape glitch is banned.
- Performance of a banned technique will result in a game loss.
- Wall infinites are NOT banned.
- Bowsercides/ Ganonsides will be in favor of Ganon/Bowser if it ends with it.
- Any attempt to distract the player such as screaming/touching/hitting/movements while the match is being played will result in a game loss.
Melee Rule Set
Neutral Stages
- Final Destination
- Yoshi's Story
- Dreamland
- Battlefield
- Fountain of Dreams
- Kongo Jungle
- Brinstar
- Rainbow Cruise
- Pokemon Stadium
Set format (in order of procedure)
- Players choose their characters for the first match
- Players start the stage striking procedure. Alternating strikes 1-2-1.
- Each player may announce one stage to be banned for counterpicks of the set
- The first game is played, using the stage chosen during step 2
- The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
- The winner of the previous match chooses their character
- The loser of the previous match chooses their character
- Repeat steps 5-7 for all subsequent matches
- 4 Stock
- 8 minute timer
- Pause: OFF
- Items are "off" and set to "none
- Matches are best of 3 games
- Winners, Losers, and Grand Finals will be best of 5 games.
- Gentleman's Clause: Any rule may be waived if both players agree to it.
- Excessive stalling will result in a game loss.
- Games that go to time will be decided by stock, then percent. If a tie remains, the game will be replayed.
- Dave's Stupid Rule: No player may counterpick the stage he last won on in the set.
- Pausing in the middle of a game will result in a stock loss.
- Double blind character selection may be called for the first match.
- Any infinites or chain grabs must end immediately after 300% to prevent excessive stalling.
- Any technique that results in the game becoming frozen or unplayable, such as the Ice Climber's Black Hole glitch, will result in a game loss for the player who initiated the technique.
- Controller port disputes will be settled by Rock-Paper-Scissors, best of 3.
- Wobbling is NOT banned.
Tournament Organizers
Spamus:
Dan Rossi
(315) 335- 1406
djr8@geneseo.edu
danrossi4290@gmail.com
AIM: xDanTheMan43
NightroGlycerine
David Campbell
(585) 545- 8190
dac9@geneseo.edu
AIM: dcamp3141
Attendance
- Spamus
- NightroGlycerine
- Spin
- Cura
- PikaPika!
- KIDGoggles
- Eevee
- Sharky