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Garde's Link Guide

D

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Germ: sweet sig :p

I was talking to a few Link players at GO but they had no idea what they were talking about. *sigh* Stupid Faqqers.

But I did some Link reppin' ^_^"
 

Garde

Smash Ace
Joined
Jul 5, 2003
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SLO, CA
Man... Bad news...

None of the people that could've given me rides can, so I'm left at home while all of you smash...

Maybe next time guys... Good luck up at the 0-C Germ, show them all how to play Link!
 

The GERM

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Hey, does anybody else besides me think that Link is a good Marth and Fox counter?

And where has Ricky been? I hope he didn't retire too.
 

SS4Ricky

Smash Ace
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Aug 11, 2003
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Took some time off the boards for GO. But i'm still here. There's no way i'm retiring from smash for a long while. :)

Sorry to hear you didn't make it to the OC Garde, you gotta hold the fort down in the west coast, i'll take care of the east coast.

Didn't get to play you Mow, but i'm sure it would've been a fun Link ditto match. Not to brag or anything, but i never lost a Link ditto match there. Lots of different styles, good stuff. I think i've learned a whole bunch more strategies from this tourney, don't know if i wanna give 'em all away. :p

On topic, Link does have certain advantages over Fox, but it depends on the Fox's skill level. You'd have to play a defensive game, and try and catch the opponent in the up tilt. From there you've got the advantage, cause Link's up tilt can screw over anyone that falls fast or is heavy, even if they DI. Good strategy? After dodging an attack (sidestep) immediately do Link's up tilt. So right after the dodge you can counter with that, which usually sends them up for more combo's. Plus edge guarding's easy with Fox or Falco, you can up+B 'em, try and spike 'em with the downtilt (timing!), or just jump out there and neutral. Going out with the neutral is suprisingly effective, since it stays out so long, and has priority over just about everything, it's a perfect edge guarder. Marth on the other hand....

I've played against good Marth's, and OK marth's, and I think Link just has too many disadvantages to handle a Marth. You can't play keep away with projectiles, because he can stop them with the sword, or grab the bombs. You can't get in close because he outranges all your moves except for the hookshot. You don't wanna hookshot because if he dodges, you're gonna get tipped. And you don't wanna be off the level because Marth's foward smash (or downtilt) can go through your up+B, which most moves cannot. You can't go at him in the air, because the foward smash has priority over all your air moves. It's just a really tough fight.

That or I just play against some really good Marth's. There were some Marth's that just didn't know about the stuff i posted in the last paragraph, and i completely ***** them with Link. So it can go both ways. But i'm pretty sure Link has a definite advantage over Fox, not so much to be a counter, but advantage enough to fight on an even playing field. Just don't let Fox's speed confuse you. Some Fox's go reflect crazy, don't panic. It only does 4%, getting reflected alot isn't the end of the world. Just wait for the opening, and strike!

Edit: I need a cool sig like Garde's and GERM's....i'm thinking of having Link in his standing pose, with sword and shield in hand. He has the SSJ4 hair, and a red tail, but no fur. At the bottom, it'll say "the power of a Saiyan, and the courage of a Hero". What do you think?
 

CaliburChamp

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And I remember this one Marth player whe he was edge guarding me. I went to use Air Spin Attack, and he purposely ran in to my spin attack, but just before the last slash of spin attack, his Marth used Counter, and I got spiked by the counter. But I just mainly use projectiles in the air to knocks Marths of balance, or I do the infamous short hop vertikill Air down+A. And I also think Link has an good advantage over Fox. But Marth has more advantages than Link.
 

The GERM

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Link is especially good against Marth's who like to forward smash spam. If you block a f-smash from Marth, that leaves Marth vulnerable and Link in perfect distance for a shield grab. After that, down throw and tilt up until he's high enough to do an air up+A and even if he DI's, you can follow him and do a quick running air up+A. Link's air up+A seems to have priority over all of Marth's aerial attacks so as long as you can keep Marth in the air and beneath you, you should have a pretty good chance.
 

SilvenswordsmanX

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Theres just one problem with that. If the Marth player gets even a little peak of non vulnerable time he will ofcourse counter and mess up your combo but its not that bad because if you did get him high enough he will miss and you can start over your combo or just smash him.

*Even worse if the guy is a ROY since roy's counter attack has more horizontal range than vertical range.
 

SS4Ricky

Smash Ace
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Messages
990
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Link Ditto's:

Kubuu
Strawberry Lover
SSBMLink
Bluchuu (Link's not his main though)
Chu Dat

I've played Azen's Link before. The thing with Azen is he doesn't miss a cancel, and he'll rarely make a mistake pulling mind games and predictions. He does that with all his characters, that's why he's so diverse. Lots of out of shield stuff too. Down a out of shield, neutral out of shield, stuff like that. Most matches we played were close though. His style's kinda like mine, 'cept he's a little faster, and rarely up+B's. He used to never up+B, but after i played him, i guess he figured it was necessary in some situations. But you'll still only see him do it like, once or twice a match.

Keeping Marth in the air is a good strategy indeed. I honestly don't know what move can out prioritize Link's up stab in the air. Even if marth tries to spike, he'll still get hit in the process. But yes, one key advantage over Marth is the foward smash shield grab. Thank you hookshot. :D
 
D

Deleted member

Guest
I played some random Marth kid with Link and I beat him well enough. Then I tried Mewtwo on him and got bored so I killed myself to end the match 2 or 3 times. Then I beat him with Fox and won the set.

I love Mewtwo as a character but when you're beating Marth players you know it's a sad match.
 

CaliburChamp

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A countering Marth might disrupt that strategy, and can simply DI or Air Dodge, and gets a good target with forward+B in the air to line himself up to Link for the attack. And good Marth Players know that Links aerial Up+A will outprioritize their attack, so they DI. Well, maybe the Marths players you play you can juggle with. But the Marth players I know get out of it.
 

The GERM

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you're mistaken

Or maybe you're just not QUICK ENOUGH to juggle. DI-ing makes no difference. If your quick enough, and have FAST ENOUGH reflexes, you can see where he's DI-ing, and do a quick running up+A. Of course, nobody is gonna stay floating above Link hoping he'll stop using up+A, that wasn't what I suggested. And this works on many Marth players, including Isai's.
 

Kenshin

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Sorry that I haven't posted in a while. Internet was gone for a month, then went to the Moast, then I had a friend fly down here for a visit. But now I'm back into the game.


First off, DI-ing can change A LOT. Whoever said DI-ing doesn't matter, only matters how fast you are, isn't very bright. Juggling does work to some degree and should always be held as a big part of anyones game. But the better the opponents the harder it is to do it. One because they DI-ing, 2 because they can recover and either "A" sex kick "B" dodge or "C" just get out of it whichever way they can.

Marth is a character to be feared but not so much as yall should think. Marth used to be my most hated character in the past just because of the sheer distance he can provide himself with his sword. It was hard getting around that. Projectiles help A LOT.


Boomerang- use it as much as you can. Those that are about to post and say "hey can just sword swipe it back"...so what?? If your afraid of being open with the boomerang comes back to you when you grab it, then avoid grabbing it...simple as that.


Bomb- again use the bomb as much as possible. Frankly because you have some time granted to you before you HAVE to use it. About a marth catching it and possibly throwing it back at you....why you afraid of your own projectile?? If anyone should know the advantages and disadvantages of the bomb it should always BE the person using it. For those that don't know out of sheer ignorance, I'll go ahead and describe some of them to you.

Advantage- a projectile that has the ability to stun and opponent. Also creating a somewhat obsticale in the opponents attack plan. You have a small amount of time, though it be small you still have time on when to use it, hopefully that will be enough time for an opening in the opponents defenses.


Disadvantages- your limit to the number of attacks you can actually do that wont result in you throwing the bomb. If attacked, the bomb will more than likely explode with you holding it. Your open for the split second it takes to pull it out. When you throw it your defenseless in the animation, so if someone dodges or runs under it or ever jumps right over it...your screwed.


WELL those are some of them...yall should really work on learning your character instead of having someone else tell you how to play him.


Well those are my 2 cents
 

The GERM

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When I said DI-ing doesn't matter, I didn't mean, at all. I DI for everything find it to be a crucial part of someones game, but CaliburChamp made it seem that just because someone DI's, it makes them impossible to juggle, which is comletely un-true. If you grab Marth, and throw him up, and he DI's, that doesn't mean that juggling him is out of the question. Than, it does rely on your reflexes and speed.
 

Kubuu

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I think a major portion of juggling characters, Marth included, is to be aware of your surroundings, and limit their options. I think it helps to know where on the stage you are. For example, if you're playing on FD, and you're near an edge, chances are your opponent isn't going to DI towards the edge of the stage if you've got them up in the air. I guess it's little things like that which could help you devise strategies. Also, if you're good with juggling your projectiles, it helps to have bombs in the air as you try to juggle your enemy. Your opponent then has the choice of DI towards a bomb or the other side, so you can use little things like this to your advantage I believe. As for taking a Marth straight on, I use bombs more than anything. I've seen Marths pull out the Jedi lightsaber tactics trying to swipe away bombs, but as fast as Marth is, I think you still have a chance to get in a counterattack if you follow up your bomb. And if you don't want to risk getting to close, you use hookshot in the air for 6%. His blade isn't combating that hookshot in the air, so do what you can with that. :)
 

CORY

wut
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i never thought marth's fair could stop link's bombs since they have multiple hitboxes (the bomb hits, then there's the explosion.) i remember when silas played marth for a while, he kept getting caught in the explosion of the bomb while fairing kenshin's bombs. not sure if i remember correctly or what, but something to check out, i suppose...
 

Garde

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I'm going to agree with The GERM on the DIing for Marth...

Just about all floaty characters have lots of trouble when Link begins a juggle with them. His up-air has one of the longest reaches, and some of the highest priority versus d-air moves, and the best someone being juggled by Link can hope for is that they trade hits (which means Link can continue to juggle).

I've never had trouble with Marth players, albeit I've never fought any "good" Marths... Here are my 2 cents on the Link vs. Marth issue:

Link has projectiles (3), Marth has none. Marth can catch one (bomb), and knock another one away (boomerang), but the arrow WILL go through not only sword swipes, but his Counter as well. Not many of you talk about using arrows, but I recently have been using them quite a bit, and have learned how to use them effectively against just about any opponent. Jumping arrows are a lot more effective than anyone really gives them credit for, I jump in and out of opponent's reach shooting arrows, throwing boomers and bombs, and tMoC (not sure how many of you are familiar with him, but he's one of the better Ness and M2 players on the SWF) was quite impressed with how I use my arrows, seeing as he'd never seen a Link use them skillfully before.

Linking Link's projectiles (no pun intended) is key to beating a character such as Marth. Throw a boomer, it gets swiped away, but while it was going towards Marth, you jumped and tossed a bomb (which had already been pulled out) at him. If he somehow catches that, you can charge an arrow while you're falling (I do boomer->bomb->arrow->sword combos all the time) and hit him with it while he's catching or swiping the bomb (if you spaced yourself properly).

Now, spacing is also a major aspect of fighting against Marth. The Marth (if he's good) will take spacing seriously, and you must as well. His spacing is quite different from your own, and although he is faster, you CAN play keep away if you play the match wisely. Stay away from Marth when you can, and projectile *****, until you know (or are almost positive) you will get a hit in with your sword. Marth cannot play very defensive against Link, and will be forced into attacking. If he tries LCed f-air combos on you (while you're shielding), jump from your shield with a sex kick to space him, FF to LC, then throw a boomer to follow up (or possibly pull out a bomb).

According to the standard Marth strategies, unless he's played perfectly, Link can severely punish Marth for his mistakes (but Marth will do the same to Link, so be careful).

Also, about being edge guarded by Marth.... What do you think Link's hookshot is for? ;) I mean, if you know what you're doing with the hookshot, you shouldn't have much trouble against a Marth waiting at the edge to pull out a C-Sticked f-smash. If he jumps out at you while you're too far away, well, you're fudged (Peach and Samus are the only ones who aren't anyways). A lot of Marth's charge f-smashes on the edge due to most opponents having a lack of options to recover by. Well, lucky little Link here can get onto the ledge right after Marth releases his f-smash and then do an f-air from the ledge or roll or do something else...

Interesting discovery CORY... can his n-A on the ground deflect bombs without getting damaged or is it just his f-air that has trouble?

Another thing to bring up... The feared Counter. If Marth is being juggled, he will most likely try to Counter. Luckily, if you're good at timing, you can use the up-air right at the peak of your jump, and FF from it, so even if he DOES counter it, the counter attack will miss, and you'll be on the ground ready for another attack (if you LCed). Chances are that Marth will not use this move too much against Link on the ground (mainly because of Link's hookshot), so unless you're comboing him (which will most likely be brought to the air), don't expect this move too much.

I've lost my train of thought, so I'm just going to post this... Hopefully I'll think of more...

Oh wait!

Link vs. Fox... I have lots of trouble against Fox because of his speed. Whenever I play against Fox, my opponent can always psych me out because of the huge speed difference. The Fox I've played against semi-regularly is good at faking me out, and a reflector ***** (since I'm a projectile *****), which makes it quite difficult for my style to be successful. I'd like to hear more in-depth tactics for fighting against Fox, if you guys don't mind.
 

SS4Ricky

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Ehh....you guys have your opponent's in your area, I have mine. The Marth I play against doesn't make mistakes, and knows how to deal with Links. The hookshot to edge helps, but not alot. The marth would most likely space himself away from the edge, not charge it up, and wait for your recovery. You do any of the generic recoveries, jumping, rolling, getting up, doing an attack, you'll get chopped. You really need to pull the drop jump technique (fall off, then jump back with an attack) to get back without much trouble. If they space themselves, i usually drop then jump back on with a boomerang. That and short jump neutrals once i'm back on the level. You'd just have to play him to understand. I can't really explain it more than that. A Link could punish any average Marth player, but playing against an expert Marth player isn't fun at all. Plus Link gets caught in Marth's foward aerials pretty easily, and his short jump neutrals.

And for DI'ing after a downthrow, it doesn't matter where he'll go, an up tilt will still reach. Around 60% and above, it'll count as a combo and you can usually follow up with the up aerial. If you mean DI while in the air, besides the counter, Marth could also foward+B, stoping him in the air. Or air dodge to the left or right, and fast fall, touching the ground a little after Link does, and this is before cancelling. I dunno, as you can see i don't like Marth's. Ask me about Falco's, i've got some good combo's against him, but Marth's i don't wanna get into. Or sheiks....they can chain throw a Link from like 20% to 100%, or death...:(
 

CORY

wut
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i just brought that up because marth's fair is pretty anti projectile and i just remembered that link's bombs (maybe?) was able to stop marth's fair (to an extent.)

of course, i might be wrong or it might just be a mis-spacing on the marth's part. however, if it's mis-spacing on marth's part, then that still gives you an advantage since he has to do it nigh perfectly or else eat bomb.
 

SS4Ricky

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Oh, for the bomb thing, Marth has to tip the bomb with his foward aerial to blow it up and not get hit himself. I'm pretty confident this won't happen often, even with skilled Marth's. Bomb's against Marth in the air is A-OK.:p
 

CaliburChamp

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A low percentage Marth could get juggled good, but when he gets his % higher its harder to juggle, and with my previous post I was just giving out different options, cause everyone has a plan A, B, or C to make the outcome different. And doesnt ground Spin Attack have longer range than Marths aerial forward + A? Cause when I was doing that the Marth I was fighting with then started doing alot of ground attacks cause I basically outranged the Aerials with spin attack. Actually the only aerial move he would use then would be his Aerial down+A. However, good timing and foresight is involved.
 

Kenshin

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I just want to clarify some stuff. Again on the grounds that I do not actually know how many people realize somethings about smash or normal techs.

First off, the reason why I say DI-ing is a big step and why juggling is harder is that fact of the wiggle method. Who here thinks a normal samus can be juggle easily if you down threw her when she was at 0%?? Probably everyone here is raising there hand. But in reality, no you cant. You can not down throw a samus and up tilt juggle if the opponent knows of the wiggle method. This is where you character regains control of themselves in the air and can do any attack that she or he wants. The only exception to this is when your character is being SHOT of the stage looking like a bullet.

How do I know this to be true with Marth, samus, or any other character really? Is that because my whole crew does it. They wiggle instantly out of the throw and have completely control of themselves in the air. I down throw a samus and she sex kicks me immediately after, same goes for marth.

Juggling is good, I am all for juggling when you can actually do it. But if they have control in the air, then your best bet would be an up-stab...and even then that takes some time pulling off from a throw.

Well those are my 2 cents....hopefully I can find my disk that holds all of my stuff so I can finish up-dating my guide.
 

CaliburChamp

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Yeah I know, its just like dash dancing or trying to get out of someones throw. And you wont be stunned as long if you move the joystick from side to side rapidly. And I never seen people do this before, I neglected it too, but now I'll incorporate it into my future battles.
 

Garde

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I believe I actually stated something similar in my guide about doing down throw and up throw combos... You up throw the floaty characters like Marth, Samus, and definitely Luigi just to name a few. It's safer to use the up throw in these cases and follow up with an up-air, because none of them have moves that hit below them that have more reach than the up stab, so you can use it (relatively) safely (the worst that will happen is you exchange blows, unless your timing is awful :p ). With Luigi, you don't even need to wiggle, cuz my brother doesn't use the wiggle method, but he used to hit me with his f-air (I HATE that karate chop! :mad: ) from doing downthrowing him all the time.

I rarely even use the downthrow, just because the upthrow is just a far safer alternative in most cases (and characters like Falco are set up for the good ol' sword plant, which is a much better attack to hit with than the up stab :) ). Downthrow to up+B is a no-no for me, just about everyone I know can get out of it before getting hit, in fact, Link is one of the only characters that has trouble getting out of it (JPuff gets a free Rest if she knows what she's doing).

Good luck finding your guide Kenshin, I really want to see the new version! :)
 

SS4Ricky

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First off, the reason why I say DI-ing is a big step and why juggling is harder is that fact of the wiggle method.
Heh, never heard that one before, but it makes sense. I just say "Left right left right!" I think i'll start saying "wiggle".:)
 

Greta_the_Great

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Nov 16, 2003
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My Link is decent :) I was looking for tricks my friend Ricky would be interested in and found out that there is a way to NOT free fall after you throw out your hookshot. Has anyone else figured this out or am I just restating something already known? :)
 

Garde

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You mean to cancel the being helpless after using the hookshot, right?

I don't recall a way to do it other than by grabbing onto something or getting hit, and I've tried hitting bombs before, but that doesn't seem to work too well for me...

I'd be interested in hearing your technique.
 

Greta_the_Great

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Yeah, I should make a little video of that. Also, Link can grab the edge directly just like sheik! OOOOOO, I'll make a vid of that also.... and no, it's not just hookshotting the edge perfectly :)

Ricky: NO space trading 4 U
 
D

Deleted member

Guest
My Link is ok I guess...

You all use throws for reasons. I just do up throw cause it looks the most painful. :)

The hookshot freefall is much like Zelda's after her up B. You either get it or you don't depending on your drift and the opponent.
 

LMFFS

Smash Cadet
Joined
Jul 24, 2003
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My Link is ok...not my best character though.

So can u tell us how to stop the freefall and the grabing the ledge instead of makis us wait...

And Garde Good Luck :)
 

SS4Ricky

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Represent, Garde!

Greta!!! Don't tell 'em!!!!!! Not yet at least!!!! Well, at least not the edge grabbing technique, save it! It's too crazy to let go! :crazy: :eek: :crazy:

...yeah....don't mind me...just...playing smash with some friends...:rolleyes:
 

Garde

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OH! You're talking about cancelling when you grab onto something? I know how to do that... I thought you meant cancelling it from a missed attempt... If you knew how to do that...

Ricky, check your PM box.
 

Kubuu

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Dec 17, 2002
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Exactly what is everyone talking about? It's probable that this might be old news, but because we don't have a name for it, no one is really sure what anyone is talking about :crazy:
 

Garde

Smash Ace
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Well, I went to the 0-C, and it started out pretty bad for me (the practice before hand was pretty good, I sandbagged a bit against a Peach to see if it was anything near what I knew how to play against and then messed around with the GERM in some FFA matches). My first match was against Eddie, so I knew I was going straight to the losers bracket. He was really cool though, and I enjoyed the matches I played against him, I just wished I had gotten to play more matches. When we first started, he said, "Good luck," and then I said, "Thanks, I'm gonna need a lot of it" and then he said, "No you won't, you've got Link's silver arrows, with those, you can't lose."

Anyways, so I got sent to the losers bracket, and I wasn't worried about my second match. I had just lent out my controller to a guy, and when I got it back, I played against Nelson, I don't know his boardname if he has one. He played Falco, I played Link. I hadn't heard of him, so I wasn't really worried, since I've played against some decent Falcos before. The first match I took without much difficulty, I had 2 stock left (albeit I barely had two stock left), thanks to the bomb recovery. The second match, he counter picked FD as the stage, and I was leading by a about 50% 2 stock into the 4 stock match when my control stick started getting weird. I got locked in my shield a few times, with it being directed upwards and downwards. I figured I was just holding down up or down (I don't know why I'd be holding up down, though), and it just wasn't registering as me pressing up+B. I ended up losing my lead and it came very close and I lost, due to me missing way too many chances to spike him. The third match, I got to choose the stage, and that's when I realized there was something terribly wrong with my controller. When I was moving the cursor to select a stage, it started wandering up, then down, then it stopped. Then I tried to move it again, and it started moving up again (I had only tapped it up). I tapped down, and it moved all the way down from the top to the bottom. I didn't think of borrowing someone else's controller, I didn't think it would be allowed, since it was the final match. I ended up choosing a random stage, it landed on Yoshi's Island (shyguys), and I was able to get two spikes off relatively early (and luckily). The next two stock were extremely difficult, since I was at the mercy of being locked in my shield, and missed several opportunities to juggle and smash the Falco off the stage due to my control stick locking in the up position. When I go for a single jump to up stab, I use the control stick to jump, and well, I was just standing under the platforms like an idiot for about 3 seconds pounding on up, then I got smacked off the stage. I couldn't do any smashes because my control stick though it was stuck in up, and I couldn't up+B out of my shield for easy KOs either. Well, I still had fun playing against others, I got to see how the GERM plays, and I'm very impressed. I need to start Dash Dancing, and catching my bombs off of shields and stuff. I also got to meet Eddie, Ken, Tavo, the El Cajon Elite, and others for the first time, so it was alright after all. Unfortunately, I had to leave early, otherwise I would've stayed after and played some dittos, so long as I got to use a working controller.

Edit: What I wrote probably sounds like I'm just making excuses, but I'm not making any. My controller really is screwed up. I came back with the El Cajon Elite and spent the night at CryoFang's, and I showed them what was up with my controller. They had never seen anything like it before, because it not only wanders in the direction I press, but it'll go off in the opposite direction as well.

Another thing... The GERM, I hope we're able to play a ditto match next time we both go to a California tourney, hopefully I'll be good enough to give you a challenge, because I was quite aware of how much better you were than I am during those FFA matches we played. Oh, and did you see Eddie's match against Master Sword? It was really close on the last match... Eddie got brought down to one stock by a Link player (Master Sword), which impressed the **** out of me, but it just seemed like he was exceptionally good at projectile spamming. The match I watched (which was the last one), he didn't seem to be using WDing, dash dancing, or anything like that, he just had lots of projectiles flying all over the place.
 

cablepuff

Smash Ace
Joined
Jan 19, 2004
Messages
608
sup, you play against alhambra's best falco. Nelson Han. But don't worry, we suck, we prove it at the 0-C. And he doesn't have a boardname, let alone go online :).

Don't worry dude, my other friend eddy had his wireless control battery die out on him in the tourney :).
 

SS4Ricky

Smash Ace
Joined
Aug 11, 2003
Messages
990
Location
Northern VA
Garde: Bring 2 controllers!!!! That's an awful way to go. My friend used to buy a new controller every tourney, solely on that reason. Kinda like breaking open a new deck of cards except with video games...and more obsessive:eek:. Messed up controllers are no joke. Smash is one of those games where you need a good controller to work with. Cool that you've played Eddie though, he's a really nice guy, plus you got the "i played the best first!" excuse. I had to play Isai first in Game Over, that's my excuse.:p

At least you were able to go, how good is GERM and the other links? Any vids? :qblock: :qblock: :qblock:
 

The GERM

Smash Ace
Joined
Dec 7, 2003
Messages
872
Location
Concord CA
It was nice to finally meet you Garde, I like what I saw. I've never seen someone actually use the bomb exploder with the air up+B for a recovery tactic before, preety cool. Too bad you had to face Eddie first round, bad luck I guess, He's really tough to beat. Why weren't you there for teams? It was pretty fun man, lots of goooood times. Well, I hope you had fun man, cause I did. And I'll definately find time for a nice Link ditto next time, I need a lot of Link ditto practice.
 

Greta_the_Great

Smash Ace
Joined
Nov 16, 2003
Messages
705
Location
New York
My friend used to buy a new controller every tourney, solely on that reason. Kinda like breaking open a new deck of cards except with video games...and more obsessive
I do that because it's totally worth it, you need the best response from your controller especially during a tournament, if my analog is loose then I don't wavedash or DI as far :(

I showed Ricky the trick and he's decided that it should stay within the Alcapwnz.... it's funny how I don't play Link much but I have to find out everything for the ones that do. Quite sad.
 
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