Clai
Smash Lord
I wanted to put this in my thread about Ganon's ledge-planking, but posting in there might have led to necro-posting issues. Anyway, this may or may not be old stuff, but as the title states, Ganondorf can Flame Choke back onto the stage from a ledge-drop. The most immediate thing coming out from this is that Ganondorf is no longer forced to ledge-hop in order to use a Flame Choke onto the stage, and since ledge-hopping is a lot more risky than ledge-dropping, I label this as a good thing. The procedure is really simple:
- From the ledge, press down and immediately jump. You should see Ganon's head go over the stage.
-At the peak of Ganon's mid-air jump, Flame Choke toward the stage.
Now how would this be more useful than ledge-hop into immediate Flame Choke? I'll list the benefits and drawbacks:
Benefits:
- You don't get punished as hard for messing up (At worst, you Flame Choke at the ledge and then re-grab the edge. You'll still get punished, but it's not as bad as having your ledge-hopped Flame Choke fly over the opponent, who's charging a Smash attack waiting for you to land)
-If you see your opponent rushing at you, you can whip out an aerial to send him away since you don't use Flame Choke until the peak of your jump.
-The Flame Choke will always have a soft landing, and I also think the landing takes care of RCO lag as well.
Drawbacks:
-Since you have to wait until you reach the peak of your jump, this is ultimately slower than the ledge-hop into immediate Flame Choke method.
-You're still vulnerable to hits that have a low hitbox, and those attacks can send you at a nasty angle.
Speaking of these ledge techniques, I have been considering writing up a guide about Ganondorf on the ledge. Most people see Ganon on the ledge as a big weakness, but with these new ideas being implemented, I think Ganondorf is a very capable ledge fighter. I think a guide would be helpful since a lot of people don't know about all of Ganon's ledge options, and those that do might not know how to use them all (I know it took me a long time to figure out how to use the Flipman). Of course, I'm not going to litter the forum with this if you think the people don't need it, so I'll ask your opinion.
- From the ledge, press down and immediately jump. You should see Ganon's head go over the stage.
-At the peak of Ganon's mid-air jump, Flame Choke toward the stage.
Now how would this be more useful than ledge-hop into immediate Flame Choke? I'll list the benefits and drawbacks:
Benefits:
- You don't get punished as hard for messing up (At worst, you Flame Choke at the ledge and then re-grab the edge. You'll still get punished, but it's not as bad as having your ledge-hopped Flame Choke fly over the opponent, who's charging a Smash attack waiting for you to land)
-If you see your opponent rushing at you, you can whip out an aerial to send him away since you don't use Flame Choke until the peak of your jump.
-The Flame Choke will always have a soft landing, and I also think the landing takes care of RCO lag as well.
Drawbacks:
-Since you have to wait until you reach the peak of your jump, this is ultimately slower than the ledge-hop into immediate Flame Choke method.
-You're still vulnerable to hits that have a low hitbox, and those attacks can send you at a nasty angle.
Speaking of these ledge techniques, I have been considering writing up a guide about Ganondorf on the ledge. Most people see Ganon on the ledge as a big weakness, but with these new ideas being implemented, I think Ganondorf is a very capable ledge fighter. I think a guide would be helpful since a lot of people don't know about all of Ganon's ledge options, and those that do might not know how to use them all (I know it took me a long time to figure out how to use the Flipman). Of course, I'm not going to litter the forum with this if you think the people don't need it, so I'll ask your opinion.